John Demonsbane
Unorganized Ninja Infantry Tactics
4224
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Posted - 2014.10.21 14:11:00 -
[1] - Quote
CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit?
I suppose the standard scrambler is in a decent place now, though I continue to maintain that you should not necessarily balance it on the results of the "ideal" scenario, meaning when it is used on one specific highly-specced suit. None of the other primary rifles have that to factor in.
I would like to mention anecdotally, though, that when I hear in the PIE channel, of all places, that people are switching to the Tac AR from the ScR, maybe there's an issue. (These are mostly people who primarily use suits other than the assault, obviously)
Anyway, I mostly want to talk about the AScR though. Loved it. Even a few months ago when everyone was down on it, I still used it on my logi suits and had good results (for me, lol). But now.. useless. Totally gimped. I barely have enough ammo to kill a single person before it overheats, and even then I have to be pretty accurate with a full-auto weapon. (Again, this is on a non-Amarr assault suit).
The AScR is most assuredly not in a good place right now. I do not have a single fitting with one on it anymore.
Suggestions:
1) Put the heat buildup of the AScR back where it was. It was just fine before, the nerf was totally unnecessary.
2) Please please please look at the PG of Amarr logi suits or give Amarr suits a fitting reduction bonus to laser weaponry. It's crazy how much PG either type of scrambler uses up; I was quite honestly handicapping myself by putting the AScR on an Amarr logi suit to begin with, I can get at least equivalent performance out of a CR or ACR which uses up only one-third(!) to one-half the PG, not to mention 5% less CPU as well. That makes a big difference in the equipment I can fit!
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4267
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Posted - 2014.10.26 10:54:00 -
[2] - Quote
Skullmiser Vulcansu wrote:My suggestion is that the assault bonus is switched with the operation bonus of scramblers and lasers, so that everyone can get the reduced heat buildup, and only the assaults get the the faster cool down.
Welp, looks like we just made the Amarr assault suit useless...
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4275
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Posted - 2014.10.27 23:27:00 -
[3] - Quote
Skullmiser Vulcansu wrote:John Demonsbane wrote: Welp, looks like we just made the Amarr assault suit useless...
I leave all balancing issues up to you, then.
No need to do that, just like there no need to take away the ONE thing that makes the suit worthwhile to use... Arguably the only assault suit that has continued to be relevant throughout the hotifixes, because of the bonus.
(The godfather of tactical logistics)
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