Atiim
11828
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Posted - 2014.09.03 18:28:00 -
[2] - Quote
Vulpes Dolosus wrote:Atiim wrote:Assault Dropships will be dealt with in Hotfix Delta
Keep your head high 'till then my friend. There's nothing to be dealt with. The balance is fine. Want to fend off an ADS? Use AV. Don't expect a single AVer to reliable kill an ADS. Then why would I even bother using AV if he's guaranteed to escape?
Want to reliably kill an ADS? Use teamwork, it's OP.
Imagine if a single AVer could easily kill ADSs. Now add another, and another. That would make AV completely OP. (And before you counter, multiple ADSs are usually more of a threat to themselves and a hinderance to their team than compounding their effectiveness). This paragraph right here is extremely biased.
First off, you can't use 2/3v1 scenarios when balancing an item, because it assumes that there will always be a single unit against 2/3 of it's counters, which is unrealistic. Not only that, but requiring more resources than what you've fieldied (1 player) to destroy another player automatically makes that item superior, thus negating the point of using the other item.
Basically, why would I use Y if 1x GëÑ 2y? Though what you said about multipule ADSs is not false (to an extent). 2 ADSs can easily destroy an entire team if they're good, and in open areas (which is a good amount of the maps in DUST) they're in no way a hinderance to anyone other than the enemy team.
Multiple AV units on the other hand, reduce the Anti-Infantry capabilities of your team, as well as the ability to hack/push objectives; all of which are deciding factors in whether or not a team will win the match.
Take forges for example: a single skilled forge gunner can easily down virtually any ADS within one clip (or about 7.5 seconds). Now, with some fancy flying and a bit of luck, I can usually take one forge myself, but add another and it's far more difficult. [i]And any ADS with an Afterburner can easily escape before 7.2s (Incubi in 4s, Pythons in 2.6s). Honestly if you're dumb enough to stand there for 7.5s you deserve to dieThe only rebalance I would accept as fair would be an increase in AB cool down time from 10/10/10sec to 25/20/15sec. So basically a 5s increase in the Afterburner? That's won't suffice. You and I both know that your ADSs will be getting nerfed in Delta, so I'd get in as much fun as you still can.
DUST 514's 1st Matari Commando
-HAND
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