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Jett Pezzin
Northern Rangers
4
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Posted - 2014.04.20 05:32:00 -
[1] - Quote
Yeah so I've noticed that a lot of machine guns are really damageable from really almost any distance. That needs to change. Sorry heavies out there but one bullet = 10 HP and 350 bullets is like almost impossible to face off at medium-long distance. This should be made to attack at close range combat. Now i know that damage modifiers and skills may play a role in some cases but still way to powerful for a machine gun. Thoughts?
Change Kaalakiota's pricing (all proto weapons need change): 47,220 -->> 37,220
Northern Rangers [NRTHR].
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RuckingFetard
Better Hide R Die
788
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Posted - 2014.04.20 05:39:00 -
[2] - Quote
Someone's gonna cry a lot when longer ranged AI heavy weapons are released. PS Use Lasers to find off heavies at a distance
Running pure shield tanked Caldari 'cuz me a hippy
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ARF 1049
The Phoenix Federation
88
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Posted - 2014.04.20 08:39:00 -
[3] - Quote
The HMG needs a steeper drop off and less effective but after they add new heavy weapons, I understand the heavies case but when they are lighting me up at 55+m there is something wrong. Give them a 25m effective and a steep drop off after 40 then final at 60... Not 100+ final. I understand the necessity but after longer range heavy weapons are introduced these need to be implemented.
Right now heavies fight this with the idea they are vulnerable when caught out in the open is true, and that you shouldn't be able to 1v1 a heavy... It's flawed
heavies shouldn't be a god power. They shouldn't compete with assault class weapons they should dominate at CQC CQC from my standpoint is 20m People with the proper skills and setup should be able to kill a heavy 1v1 Due to recent TTK nerfs the HMG is the fastest TTK out of any non 1HK weapons
"In rust you trust, so in rust you shall die."
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
1105
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Posted - 2014.04.20 08:57:00 -
[4] - Quote
ARF 1049 wrote:but when they are lighting me up at 55+m there is something wrong. If you get lit up by a heavy in that distance you have done something horribly wrong (such as standing still)
"Now I am become Dev, the locker of threads."
-CCP Logibro
t¢«
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Jett Pezzin
Northern Rangers
16
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Posted - 2014.04.20 19:08:00 -
[5] - Quote
Daily bump.
Change Kaalakiota's pricing (all proto weapons need change): 47,220 -->> 37,220
Northern Rangers [NRTHR].
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137H4RGIC
SVER True Blood General Tso's Alliance
160
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Posted - 2014.04.21 00:18:00 -
[6] - Quote
Have you tried using an hmg at twenty meters? I have. Because when hmgs were super nerfed our optimal wasn't optimal. Your suggestion would once again make heavies useless in anything but shotgun range. You were probably hit by someone with an assault hmg. And you were also probably being fired on by multiple targets. The heavy just landed the killing blow. If it was just the heavy, why didn't you take cover? Don't tell me he killed you in 2-3 seconds, because that's difficult for any heavy. Well, tricky is a better word. Also, why didn't you turn and rifle him? I'm missing info here. But based on the info you have provided here, this sounds exaggerated. Having said that, your idea isn't a good one. |
Jett Pezzin
Northern Rangers
26
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Posted - 2014.04.24 03:45:00 -
[7] - Quote
Bump. This needs to be looked at more.
Change Kaalakiota's pricing (all proto weapons need change): 47,220 -->> 37,220
Northern Rangers [NRTHR].
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The dark cloud
The Rainbow Effect
2892
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Posted - 2014.04.24 04:06:00 -
[8] - Quote
What? Like if that thing isnt allready allmost useless at medium-long range.
Head of public relations from The Rainbow Effect.
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
126
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Posted - 2014.04.24 04:08:00 -
[9] - Quote
No bump man HMG are fine. High damge low optimal range and high dispresion. If a HMG kills you from distance you are doing it wrong. Use a AR or a CR for headshots keep moving backwards and you will be fine. |
KalOfTheRathi
Nec Tributis
1248
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Posted - 2014.04.24 04:31:00 -
[10] - Quote
Jett Pezzin wrote:Yeah so I've noticed that a lot of machine guns are really damageable from really almost any distance. That needs to change. Sorry heavies out there but one bullet = 10 HP and 350 bullets is like almost impossible to face off at medium-long distance. This should be made to attack at close range combat. Now i know that damage modifiers and skills may play a role in some cases but still way to powerful for a machine gun. Thoughts? Yet another QQ Kitten that wants heavies to be reduced to slow fat targets - again.
That is what I think whenever I see a post with simple minded solutions to not knowing how to run against a heavy. Or tanks.
Learn to play the game!
Do not go head to head with a heavy, unless you are tanked with two Logis. Flank them. Out range them.
CCP/Shanghai has only just reversed the Nerf Hammer, slightly, they put on Heavies and their HMGs recently. Before that many heavies I know quite playing Heavies or quite the game. 1.7 introduced both the Nerf Hammer to HMGs and the combat/rail rifles which killed them in under 2 seconds. From a range that the heavy had no counter for. Now Mercs are QQ about heavies that run light weapons, well why not? CCP/Shanghai gave them no other option.
And so it goes.
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Jett Pezzin
Northern Rangers
26
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Posted - 2014.04.26 04:17:00 -
[11] - Quote
KalOfTheRathi wrote: Yet another QQ Kitten...
xD
Change Kaalakiota's pricing (all proto weapons need change): 47,220 -->> 37,220
Northern Rangers [NRTHR].
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KalOfTheRathi
Nec Tributis
1255
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Posted - 2014.04.26 06:10:00 -
[12] - Quote
Jett Pezzin wrote:KalOfTheRathi wrote:Yet another QQ Kitten... Yeah I know it's part of the game but they are asking for ideas, thoughts, feedback, etc. on the game. --- snip the QQ part that the QQ Kitten repeated, again. Which was the same QQ as before if you missed it look ^ --- How about offering Good Ideas, not QQ. These forums are filled with QQ from QQ Kittens that seem to think quite a bit like CCP/Shanghai because ... well, they Ruined the game for Heavies for Months. And you are merely offering an idea that was implemented and has finally been removed, somewhat. Why is going backwards Again a good idea?
Now that the 3x event is over, we lost 50% of the players at the same time on a Friday evening. Without 3x events this game is ... well, I just logged out. Heading off to play Borderlands 2 because none of my friends are on Dust.
As for you, @Jett Pezzin, why don't you want to learn to play This Game? Seriously I do not understand. 60m will still out range a Heavy. Why don't you play a Heavy?
This game used to be about learning different play styles and seeing what else is fun, of course that is not very high on the Things That CCP/Shanghai Cares About List of late. We used to want to spend SP to try out new things, now most of my friends don't want to spend into something because they expect it to get Nerf Hammered the next week so their that hard earned SP is wasted.
Please, don't mind me. Just keep QQ-ing on.
And so it goes.
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Dunce Masterson
Savage Bullet
87
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Posted - 2014.04.26 09:41:00 -
[13] - Quote
yet another player who dosnt even know what EVE online is lol@op.
In EVE online projectile weapons mainly autocannons the HMG, combat rifle for example have the best falloff range so what your asking is for the devs to do a 180 from 1.8 and go back to their previously ignorant random direction that made absolutely no sense at all has now they are starting to follow the way the different factions do things kind of......
If any thing the HMG should have the same ranges as the assault combat rifle has it does not have the benefit of ADS and the shot dispersion is ludicrous for a weapon of its design however its their for game balance only.
ok now you tell us what weapon's you use so I can make a post on this forum to have them nerfed into the ground as well.
I don't even know why I bother.
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AmlSeb
Molon Labe. General Tso's Alliance
70
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Posted - 2014.04.26 10:48:00 -
[14] - Quote
What the fu*k are you talking about? The spread of a HMG is so big that barely a third of your bullets hit at 25m+ so in fact the optimal range of a HMG is like 20 meters and after 40 meters they can-¦t hit anything anymore and their damage goes near zero.
HMGs need a complete rework. 1) Remove the heat build up. It has 4 barrels so that they all are cooled better and does not overheat -> M134 2) Reduce their Damage per bullet by 4 for all HMGs and increase the magazine size 3) Increase its range to 75 effective range and 45 optimal range 4) Reduce its turning speed while firing so at distances under 25 meters they have to fire in bursts 5) Widen the start spread, tighten its end spread and increase the time it takes to reach end spread
This changes will bring the HMG back to what it-¦s supposed to do: Suppressing It should not be a slayer weapon, it should just cover a large area.
These changes should happen when there is a second type of heavy AI weapons dedicated to slaying
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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Dunce Masterson
Savage Bullet
88
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Posted - 2014.04.26 11:01:00 -
[15] - Quote
AmlSeb wrote:What the fu*k are you talking about? The spread of a HMG is so big that barely a third of your bullets hit at 25m+ so in fact the optimal range of a HMG is like 20 meters and after 40 meters they can-¦t hit anything anymore and their damage goes near zero.
HMGs need a complete rework. 1) Remove the heat build up. It has 4 barrels so that they all are cooled better and does not overheat -> M134 2) Reduce their Damage per bullet by 4 for all HMGs and increase the magazine size 3) Increase its range to 75 effective range and 45 optimal range 4) Reduce its turning speed while firing so at distances under 25 meters they have to fire in bursts 5) Widen the start spread, tighten its end spread and increase the time it takes to reach end spread
This changes will bring the HMG back to what it-¦s supposed to do: Suppressing It should not be a slayer weapon, it should just cover a large area.
These changes should happen when there is a second type of heavy AI weapons dedicated to slaying
1) +1 I agree 2) -1 its a mini gun its supposed to sly infantry and destroy light vehicles (go watch terminator 2) 3) +1 4) ? if im understanding you right this is a bad idea. maby a slight reduction in aiming speed while its firing but just slightly. 5) no, yes tighten its spread and no the time to reduce its spread is fine where its at.
I don't even know why I bother.
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AmlSeb
Molon Labe. General Tso's Alliance
70
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Posted - 2014.04.26 12:17:00 -
[16] - Quote
Dunce Masterson wrote:AmlSeb wrote:What the fu*k are you talking about? The spread of a HMG is so big that barely a third of your bullets hit at 25m+ so in fact the optimal range of a HMG is like 20 meters and after 40 meters they can-¦t hit anything anymore and their damage goes near zero.
HMGs need a complete rework. 1) Remove the heat build up. It has 4 barrels so that they all are cooled better and does not overheat -> M134 2) Reduce their Damage per bullet by 4 for all HMGs and increase the magazine size 3) Increase its range to 75 effective range and 45 optimal range 4) Reduce its turning speed while firing so at distances under 25 meters they have to fire in bursts 5) Widen the start spread, tighten its end spread and increase the time it takes to reach end spread
This changes will bring the HMG back to what it-¦s supposed to do: Suppressing It should not be a slayer weapon, it should just cover a large area.
These changes should happen when there is a second type of heavy AI weapons dedicated to slaying 1) +1 I agree 2) -1 its a mini gun its supposed to sly infantry and destroy light vehicles (go watch terminator 2) 3) +1 4) ? if im understanding you right this is a bad idea. maby a slight reduction in aiming speed while its firing but just slightly. 5) no, yes tighten its spread and no the time to reduce its spread is fine where its at.
4) and 5) would be there to reduce its effectiveness in short ranges, otherwise it would be the next rail rifle 2) would be to be in line with eve again: higher range means lower DPS. also with the tighter spread more bullets would hit and with the better range you do more damage anyway
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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VikingKong iBUN
Third Rock From The Sun
69
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Posted - 2014.04.26 13:15:00 -
[17] - Quote
Dunce Masterson wrote: 2) -1 its a mini gun its supposed to sly infantry and destroy light vehicles (go watch terminator 2)
Only if you're Arnold Schwarzenegger |
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