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shaman oga
Nexus Balusa Horizon
1862
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Posted - 2014.04.13 11:29:00 -
[1] - Quote
Yesterday, i was playing with my heavy alt when suddenly a tank 20 meters behind me melted me.
I think vehicles should appear in your passive scan even with a heavy so i've thought this. Why not make passive scan work like weapons with optimal, effective and absolute range?
The optimal scan range is the range of your suit + modules, after that range your precision value increases (+ means less precision) with a severe curve to not give you a incredible advantage but enough to let heavies and medium suits, the possibility to passive scan vehicles at a decent distance.
I don't have in mind any number, if done, it should be balanced to not give to scouts another advantage.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Denn Maell
PIanet Express Canis Eliminatus Operatives
274
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Posted - 2014.04.13 14:13:00 -
[2] - Quote
Been thinking about this as well. Falloff for scan precision would go along way to adding quite a bit of depth to the EWAR metagame.
Active scanners were OP? Then what about Caldari Scout? It does basically the same thing constantly for his squad. The only thing that can't be scanned is a dampened GalScout. Everything else can pop in on a CalScout's squad Radar.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Doshneil Antaro
Dem Durrty Boyz Dirt Nap Squad.
270
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Posted - 2014.04.13 16:43:00 -
[3] - Quote
The ewar imbalance has been on my mind for awhile now. As it stands a medium suit with complex mods for precision and range are useless and a waste of isk/sp. This is even more exagerated with the dampening bonus from cloaks on scouts. Presision mods and/or scanners should be viable counters for scouts and cloaks. As it stands, the only answer is to run scout yourself.
If scouts are best suited to kill heavies, heavies for mediums, mediums should be the scout killer. To acheive this an increase to the medium suits precision is needed. Make it high enough so one complex precision mod will scan a scout with one enhanced dampener or below. This move would also help curve tanked scouts, as they would have to decide to dampen and be stealthy, or tank and be seen.
Also, the dampening bonus from cloaks has proven too much, if only one suit out of twenty has a chance to counter it, than it is OP.
Sage /thread
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1995
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Posted - 2014.04.13 18:12:00 -
[4] - Quote
HAV profile is like 200. passive scans are just broken.
click me
Blup Blub Bloop. Translation: Die -_-
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shaman oga
Nexus Balusa Horizon
1862
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Posted - 2014.04.13 18:51:00 -
[5] - Quote
Godin Thekiller wrote:HAV profile is like 200. passive scans are just broken. Probably, but this does not solve the problem, a medium suit or a heavy would scan the tank only inside their 10/15 meters of passive scan. I would change only medium and heavy frames, scouts already have a good passive scan range/precision.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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The-Errorist
657
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Posted - 2014.04.28 17:11:00 -
[6] - Quote
Want I want done is for vehicles to have an invisible bubble around them that's based on their scan profile. This way, one can passively scan vehicles when the bubble is within their scan radius and not affect how scanning infantry works. |
Krom Ganesh
Nos Nothi
1527
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Posted - 2014.04.28 17:32:00 -
[7] - Quote
I'd rather passive scanning worked like this:
Scan precision represents your scan precision within 20m. Outside of 20m, scan precision will increase at a certain rate until it is unable to scan anything. Scan profile remains the same. Remove scan range stat as the precision increase rate is what determines how large your effective scan range is now.
Profile dampeners work as they do now. Precision enhancers increase your scan precision and as a consequence, also increase your effective scan range. Range extenders decrease the rate at which your scan precision falls (these should offer a greater range boost than the precision enhancers)
No more invisible tanks for everyone and the precision/profile mechanic is more interesting. |
shaman oga
Nexus Balusa Horizon
1959
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Posted - 2014.04.28 17:55:00 -
[8] - Quote
We say the same with different word BTW, i would keep scan range skill to increase your optimal.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Django Quik
Dust2Dust.
3036
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Posted - 2014.04.28 18:44:00 -
[9] - Quote
Scan profile should affect the distance at which you can be scanned. E.g. each db should add a meter to the range at which you can be passively scanned.
A 200db would be able to be scanned by someone with 50db precision at 150m. A 50db assault could be scanned by a 20db scout at 30m. A 35db scout would only be scannable by players with precision less than 35db, like currently.
However modules and skills would still play a part. So if you have range amps fitted or precision mods (these effectively become the same thing) and relevant skills, you can scan further.
A 35db scout might then be scannable at 10m by an ewar skilled logi running precision mods. It's not much but it's better than the current situation for non-scouts and with the right set ups, you'd be able to push your suits to the extent of being able to do what ewar you want to. (ewar mods will likely need some changes to make this possible).
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2092
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Posted - 2014.04.28 20:54:00 -
[10] - Quote
shaman oga wrote:Godin Thekiller wrote:HAV profile is like 200. passive scans are just broken. Probably, but this does not solve the problem, a medium suit or a heavy would scan the tank only inside their 10/15 meters of passive scan. I would change only medium and heavy frames, scouts already have a good passive scan range/precision.
probably is not a correct term; the correct term would be fact. Anyways, the only change you would need to do is make most vehicles 2-4x the scan range; stealth-style vehicles would get a lesser one or maybe even none.
Mediums and heavies are meant to have **** scanning abilities. No need to break that to fix just a bug.
click me
Blup Blub Bloop. Translation: Die -_-
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The-Errorist
672
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Posted - 2014.05.04 02:02:00 -
[11] - Quote
Godin Thekiller wrote:shaman oga wrote:Godin Thekiller wrote:HAV profile is like 200. passive scans are just broken. Probably, but this does not solve the problem, a medium suit or a heavy would scan the tank only inside their 10/15 meters of passive scan. I would change only medium and heavy frames, scouts already have a good passive scan range/precision. probably is not a correct term; the correct term would be fact. Anyways, the only change you would need to do is make most vehicles 2-4x the scan range; stealth-style vehicles would get a lesser one or maybe even none. Mediums and heavies are meant to have **** scanning abilities. No need to break that to fix just a bug. What do you think about my post? https://forums.dust514.com/default.aspx?g=posts&m=2096144#post2096144 |
KalOfTheRathi
Nec Tributis
1314
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Posted - 2014.05.04 03:53:00 -
[12] - Quote
I had a tank appear a week or so ago. I understand the need to ruin Tacnet as they had to promote the use of the infantry scanner equipment solutions.
But, here is the thing. There was not only a Blue but a squad mate on the other side of the tank. It was around a wall but I could hear it and knew it was there. I could see nothing on the overhead map nor the mini-map. With two squad mates (myself was one) that bracketed the Red tank yet no information was displayed.
Is this a bug, design or yet another case of them not knowing how to do a simple function that works in every other game that has a mini-map? Hard to say.
Another day, another shiv, welcome to New Eden.
And so it goes.
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