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MarasdF Loron
Fatal Absolution General Tso's Alliance
214
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Posted - 2014.03.18 05:16:00 -
[1] - Quote
True Adamance wrote:The Robot Devil wrote:Dheez wrote:Swarm Launchers should also be given back their previous lock on range. No, they need to add modules that improve AV and add a suit that is bonused towards AV. Similarly, vehicles need to be nerfed slightly and introduce a pilot suit to buff them back up. MORE everything is the answer not constant buff/nerf cycles. Indeed I see your point. However the issue with AV is that AV cannot be something that is abused by players to kill HAVers by ensuring that they never have to enter the Tanks engagement range. For example. Pre 1.7 a tanks engagement range was determined my rendering which was poor and stopped at 50-60m. Swarms had massive range over that threshold and were able to engage with high DPS auto locking, and home missiles which quickly would cripple any and all vehicles on the map, with no risk to the AVer. I prefer swarm engagement ranges this build. It ensure that my enemy has to be engageable, not a tiny figure on top of a mountain strafing for days. However I can appreciate that not all AVers like this. However I stand by and defend a need for overlapping zones of engagement. As such I disagree with increasing swarm locks back to 1.6 levels...however a slight change could be tastefully implemented and tested. I would say that instead of range they could have much higher travel speed... Just my opinion.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
214
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Posted - 2014.03.18 05:42:00 -
[2] - Quote
Henrietta Unknown wrote:Strange how Militia swarms do considerable damage to Turret Installations, close to the damage output of a forge gun, but do nothing to tanks.
Railgun installations are useless against tanks up close, but can be potentially lethal to an unsuspecting MLT railgun tank perched on a vulnerable outcrop.
The cycle continues... I cannot even count how many times rail installations have killed me up close cause of 2 situations: 1) I get there when it is blue, turns red, kills me faster than I can turn the turret, or if I am able to turn it, it will not fire 2) I am being chased by enemy tank / dropship and then I go around a corner and it kills me.
At range they kill me in 4 situations: 1) shoots me through the terrain 2) shoots me outside of my rail range (yes rail installations have unlimited range in the hands of AI) 3) I cannot render it and 4) I am fighting enemy HAV at the same time
So that just leaves one situation where rail installations don't kill me, I know where they are, I know to expect them and I can therefor avoid getting shot by them too many times before I kill them.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
214
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Posted - 2014.03.18 06:31:00 -
[3] - Quote
The Robot Devil wrote:MarasdF Loron wrote: At range they kill me in 4 situations: 1) shoots me through the terrain 2) shoots me outside of my rail range (yes rail installations have unlimited range in the hands of AI) 3) I cannot render it and 4) I am fighting enemy HAV at the same time
One and three are bad but the other two are okay. I agree that 4 is ok, but that is not the point. And I don't agree that 2 is ok, cause that can deny the whole map for dropships, but that is not the point of my post either.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
214
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Posted - 2014.03.18 06:48:00 -
[4] - Quote
The Robot Devil wrote:MarasdF Loron wrote:The Robot Devil wrote:MarasdF Loron wrote: At range they kill me in 4 situations: 1) shoots me through the terrain 2) shoots me outside of my rail range (yes rail installations have unlimited range in the hands of AI) 3) I cannot render it and 4) I am fighting enemy HAV at the same time
One and three are bad but the other two are okay. I agree that 4 is ok, but that is not the point. And I don't agree that 2 is ok, cause that can deny the whole map for dropships, but that is not the point of my post either. Meh 50/50 on 2, teamwork fixes almost all problems in this game and if your team can't secure or destroy the turret the maybe you shouldn't be flying. I'm not flying without tank support in Skirmish, but it's funny how those redline rail installations destroy my dropship at the start of a match before I ever get my hands on it, or if it happens to remain untouched then it will be destroyed on lift off, not always, but when the AI decides to go into Chuck Norris mode. Anyway, still not the point of my post. But what you are saying is that I need to have rail tank on my team to counter the rail installations on enemy redline. Whoever thought that countering fire with fire instead of using water is what should be done was stupid as hell.
R.I.P. Pre-1.7 tanks, you will be missed.
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