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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8185
|
Posted - 2014.03.13 08:26:00 -
[1] - Quote
Forward:
As blithering and bias a Souls series fan as I already am I quite frankly am impressed with what Dark Souls II already has presented me with in my first hour. Even perhaps if I knew nothing of the series I would inevitably find myself drawn to the difficulty and aesthetic/graphical design that is heavily layered throughout the world I currently know as Majula.
I would heartily recommend the game to those who love the RPG genre and are looking for a challenge in their gameplay that other games, or more casually designed games have to offer. I already find myself immersed as a returning Dark Souls veteran to the game and experiencing the same feelings of challenge, satisfaction, and frustration as I did when I first began playing Dark Souls after its release.
As such a huge fan of the series I purchased the Premium Collectors Edition come complete with the 12" figurine of the Knight appearing in the trailer as well as the amazing Art Book, Complete OST, Cloth map of the game, and of course the additional starting content for the Black Armour Edition. All of which is amazing and having briefly flicked through the art book I know I have many horrors to overcome.
Unboxing:
It is with a reverant joy that I begin my unboxing of this massive package, probably the largest Collectors Edition pack I have ever bothered to purchase. Basically unboxing the whole pack top down was an incredible feeling the box itself looks very impressive, and rather intimidating. So opening the whole thing up the first thing you are confronted with is the Metal Hardcase containing your OST and Black Armour Edition Game codes, as well of course as the game itself.
The OST contains the full 35 musical scores from the game and is a full 73 minutes worth of creepy goodness.
The Black Armour Edition game contains the codes for 5 starting shield and weapon sets accessible for you early game notably the Homonculus Mace and Shield, Yellow Quartz Sword and Shield, Bound Axe and Shield, Black Dragon Sword and Shield, and finally the Red Rust Sword. All of which are going to be very unique weapons when I start testing them out tomorrow. I can only hope they aren't unbalanced starter weapons.
The second juicy treasure to come out of the box was the Art Book ( I will post some images a bit laters) which contains an abundance of art features well worth their additional cost. I haven't yet gone through the art book fully but of course you can see just looking at it that the detail and effort when into creating another horror based experience for those long time Souls fans.
Thirdly came the full cloth map of Draigleic which gives me a very good idea of just how much space I have yet to cover.....only just having emerged from The Betwixt.....an eerily confusing place which had my cleric at odds with whether or not he was male of female (more to come on that) and very intuitive tutorial which got me on my way.
Lastly came the 12" statuette of the Warrior from the trailer , well sculped, if the paint job on him was a little iffy.....but a little work here and there on him with some Games Workshop Paints will have him looking fantastic. The Model comes in 3 parts the primary figurine and the dual swords, the pommels of which can be popped off to allow them to be slotted through the gauntlets.
All in all the content of the package, of which I have not yet fully sorted through, seems well worth the cost I paid for the whole pack, some $229 NZD, and is a must have for any long time souls fan.
It is with a reverant joy that I begin my unboxing of this massive package, probably the largest Collectors Edition pack I have ever bothered to purchase
Experience:
I suppose I should really begin with the initial moments of the game.
As usual the game plops you right in the middle of things with an eerie and dramatic cut scene explaining very little, in typical Souls fashion, about what is happening to you and who you are. As with previous Souls titles this is entirely down to you.
You wake up in the middle of a strange place, surrounded by grass, it looks pretty peaceful, in the distance a light shines. It looks so pleasant and peaceful you just want to go to it......but you don't you explore typically and find nothing. Its still really quiet and the only thing you can hear is the sound of grass rustling as you move through it.
You climb a short rise. And notice bones on the ground...... you stop, maybe to admire them, maybe to check them out because they seem suspicious.....and you expect the rustling to stop. Except it doesn't and you look over to see wolves in the grass.....
They test you, sending one against you, rushing past. You of course are unarmed......you have to run.
The only place left is the light. So you run to it. The light resolved into a tree, with a door, and a homely feel to it.
You pass inside and another cutscene begins explaining, once again, very little, but heres where you get to build your character. Dark Souls II incorporates the character creation into this cutscene very cleverly. You are now free to decide how you wish to start your journey, what gifts you wish to take into the new world with you, what gear.
From here I knew my calling. The inner Amarr in me chose Cleric, though in DKS I chose Wanderer or Swordsman.
And with that you set off into The Betwixt, to follow the tutorial through the dark passages, rotting hollows, and reading the tombstones containing all the information you need to know to survive.
I follow the tutorial marvelling at how complex and reminiscent of Dark Souls it is, the mechanics are solid, the enemies are tough, and advanced techniques like parrying require vastly different times.
I spy a large enemy on a sandy shore by a coffin. and arrogantly engage. The monster is not alone, there are two!
I die.
I get a Trophy.
Welcome to Dark Souls II.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Krom Ganesh
Nos Nothi
1444
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Posted - 2014.03.13 13:13:00 -
[2] - Quote
Did you use the coffin? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8192
|
Posted - 2014.03.13 20:00:00 -
[3] - Quote
Krom Ganesh wrote:Did you use the coffin?
I did, which confused me to no end when I unhallowed. Weird the first thing I notice was my characters lack of a beard......... then it took me a few mins to find my way back to the coffin after putting two and two together.
The coffin thing is a reflex from Dark Souls II. I thought it would take me to Nito or some guy like him.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Repe Susi
Rautaleijona Top Men.
1101
|
Posted - 2014.03.14 08:54:00 -
[4] - Quote
Can't wait to start my journey tomorrow.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8222
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Posted - 2014.03.14 09:07:00 -
[5] - Quote
Repe Susi wrote:Can't wait to start my journey tomorrow.
I guarantee you will love it.
It may not be exactly like the original souls games but it does retain the difficulty and requirement of precise timing on enemies that are smarter and outright more dangerous than I am actually enjoying being trolled by some of the traps and enemy placements and can feel that pulse pounding souls feeling once again.
I also think you should carefully consider your playstyle before you start a game, it seems to me to be harder to level as your character is essentially given 3 stats that are well developed while the others are pretty poor.
I am also waiting on a little more information to develop from the souls community before developing my character too far down a specific tree so I can create an epic PvP Templar first time, followed my my main PvP build a recreation of Avrik the Crow.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Sergamon Draco
Rautaleijona Top Men.
386
|
Posted - 2014.03.14 09:13:00 -
[6] - Quote
NOOOOOOOOOO we have another merc down,medic where is that dammm medic.
Fck the kdr,i`m going in
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Repe Susi
Rautaleijona Top Men.
1101
|
Posted - 2014.03.14 09:18:00 -
[7] - Quote
True Adamance wrote:Repe Susi wrote:Can't wait to start my journey tomorrow.
I guarantee you will love it. It may not be exactly like the original souls games but it does retain the difficulty and requirement of precise timing on enemies that are smarter and outright more dangerous than I am actually enjoying being trolled by some of the traps and enemy placements and can feel that pulse pounding souls feeling once again. I also think you should carefully consider your playstyle before you start a game, it seems to me to be harder to level as your character is essentially given 3 stats that are well developed while the others are pretty poor. I am also waiting on a little more information to develop from the souls community before developing my character too far down a specific tree so I can create an epic PvP Templar first time, followed my my main PvP build a recreation of Avrik the Crow.
My problem with earlier souls games was that my preferred playstyle (all magic/pyro) was not that viable even in PVE, let alone PVP. DS 2 is supposedly better in this, they say every playstyle is viable. We will see, but what are your impressions of this?
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8223
|
Posted - 2014.03.14 09:23:00 -
[8] - Quote
Repe Susi wrote:True Adamance wrote:Repe Susi wrote:Can't wait to start my journey tomorrow.
I guarantee you will love it. It may not be exactly like the original souls games but it does retain the difficulty and requirement of precise timing on enemies that are smarter and outright more dangerous than I am actually enjoying being trolled by some of the traps and enemy placements and can feel that pulse pounding souls feeling once again. I also think you should carefully consider your playstyle before you start a game, it seems to me to be harder to level as your character is essentially given 3 stats that are well developed while the others are pretty poor. I am also waiting on a little more information to develop from the souls community before developing my character too far down a specific tree so I can create an epic PvP Templar first time, followed my my main PvP build a recreation of Avrik the Crow. My problem with earlier souls games was that my preferred playstyle (all magic/pyro) was not that viable even in PVE, let alone PVP. DS 2 is supposedly better in this, they say every playstyle is viable. We will see, but what are your impressions of this?
Well in Dark Souls pure Pyro and Mage builds were entirely viable and damn effective in PvP. I can tell you I had an accomplice who made a "Crystal Nuke" build that had something pitiful like 300 ish HP.....but if you didn't get close to him before he could cast you would die in one hit.
Pyro and Int builds were also very effective but you really had to couple the right skills together to make it work for you.
I found Dark Bead, Pursuers, Great Combustion, and Fire storm worked well in combination. I could cast Pursuers for cover while I made use of Combustion to get in close and break guards, that way pursuers would hit for max damage. If they avoided these, I could use Dark Bead to keep them at bay, until they think I'm out of spells and try to close in.
Then you Fire Storm them.
Personally I was an RPer even in Dark Souls and had a character called Avrik the Crow as a Gravelord.
I will be rebuilding him in DKSII if possible.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Oswald Rehnquist
1282
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Posted - 2014.03.14 12:00:00 -
[9] - Quote
My only complaints with dark souls 2 is with the hit detection, its noticeable. There is also input lag though I think this is intentional to compensate for the effects of adaptability. Also I've yet to get invaded (I'm at the point where I can invade myself), which I believe is due to the fact that there is also a limited amount of human effigies which ties into my next bit but there is only a limited amount of spawns for the enemy, meaning that if you lost 10K+ worth of souls, your character will be 10K+ souls shorter than it could have been. It also has the effect of making it easier by allowing you to clear out areas in front of bosses before fighting the boss.
Below 28 dB
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Krom Ganesh
Nos Nothi
1444
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Posted - 2014.03.14 14:23:00 -
[10] - Quote
Oswald Rehnquist wrote:My only complaints with dark souls 2 is with the hit detection, its noticeable. There is also input lag though I think this is intentional to compensate for the effects of adaptability. Also I've yet to get invaded (I'm at the point where I can invade myself), which I believe is due to the fact that there is also a limited amount of human effigies which ties into my next bit but there is only a limited amount of spawns for the enemy, meaning that if you lost 10K+ worth of souls, your character will be 10K+ souls shorter than it could have been. It also has the effect of making it easier by allowing you to clear out areas in front of bosses before fighting the boss.
I haven't had any troubles with hit detection. Occasionally I have a problem with input lag but not too often (I did start as the Explorer which has 12 ADP at start and then leveled it to 20 though).
Effigies are not a problem. Don't use them until you actually need them (like right outside a boss fight for summon help) and you shouldn't run out. I currently have like 20 sitting in my inventory.
For pvp purposes, it would probably be best to use a single effigy then always have a Ring of Life Protection equipped. It does the same thing as Rings of Sacrifice in DkS but you can repair them for 3k souls at the blacksmith after they break so you never lose your humanity (or souls for that matter). You lose a ring slot but I'd say never having to worry about losing your humanity is worth it.
The bigger problem from what I've heard with pvp is the difficulty of obtaining cracked red eye orbs. There are no merchants with an infinite amount and the only way of reliably and sustainably obtaining them is being in BoB and winning duels with other BoB members.
The limited respawns is ****ing annoying. I wanted a bow dropped by a specific enemy but after 15 runs they still wouldn't drop a bow. |
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Krom Ganesh
Nos Nothi
1444
|
Posted - 2014.03.14 15:42:00 -
[11] - Quote
I'm also afraid the PVP scene in this game is going to wither.
Brotherhood of Blood members have to win duels to get invasion items which sharply decreases the amount of invasions they will be doing.
Blue Sentinels only are summoned when someone is in the Way of Blue and that person is invaded. The Way of Blue is a covenant that people will join if they are new to the game and are unsure of the mechanics and would like a bit of help. Once they are not new to the game, chances are they will join a different covenant on their current character and any new ones they create. This combined with the reduced invasions from BoB members will reduce the number of summons Blue Sentinels will get.
The Rat Covenant only operate in a single area that people will easily bypass after their first run thanks to the ability to warp.
The Bell Covenant only operate in two areas but will probably have a better chance of invading than the Rat Covenant will with being invaded.
Dueling will be fine with the red sign soapstone and the dragon covenant (they still do duels for scales, right?) but the rest seems like it will die after a while.
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Ermac Vesely
Molon Labe. General Tso's Alliance
42
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Posted - 2014.03.15 12:04:00 -
[12] - Quote
I hope I contribute to this topic by giving newcomers to the souls series a nice view of what dark souls 2 looks like in the eyes of a veteran in the series who plays it while he/she is in the zone. https://www.youtube.com/watch?v=_9oIi8a07Ac |
Knight Soiaire
Fatal Absolution General Tso's Alliance
5111
|
Posted - 2014.03.15 13:16:00 -
[13] - Quote
Early PVP is pretty stupid, due to the lack of Poise armour at the beginning of the game enemies can just stunlock you to death. So far using the Cracked Red Eyes I've managed to invade 2 players, the first one was a good fight, we traded hits and I appeared to be winning. But I eventually slipped up, got hit, hit again, hit again. I was trying to break the lock but they removed the ability to do that.
Second one I invaded a host passing through Huntsman's Copse, as soon as I entered he began to summon a white phantom, the white phantom got into the game and it became 2v1, I got the White Phantom down to critical health and all of a sudden a Blue Spirit enters the match making it 3v1, they quickly gang up on me and manage to kill me.
So far two unsuccesful attacks, but I've learned my lesson.
Odd thing was is that I noticed I couldn't use my Estus Flask, I have no idea what this was about because I remember it being possible in the Beta, I just put it down to the fact that I wasn't actually a member of the BoB covenent.
After that I went to go fight the Skeleton Lords. I'm going to avoid spoilers, but that boss fight is evil very evil.
ISK Milkshakes for all (Except the Pubbies®)
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Knight Soiaire
Fatal Absolution General Tso's Alliance
5115
|
Posted - 2014.03.16 19:34:00 -
[14] - Quote
Is it just me, or have they messed up the PVP? As Krom mentioned, we no longer have the Red / Blue Eye Orbs to invade players, instead we have to Farm / Find / Earn the Cracked Orbs.
Not only that, but an invader cannot use any healing items (No Divine Blessing / Lifegem), even when summoned, whereas the host can use every single one. I've fought at least 10 matches so far in which I've been summoned, and in all of them the host has healed at least once, putting me at a huge disadvantage, forcing me to play more aggressively and put pressure on them which leaves me open for some punishing attacks.
If I'm invading I have no problem with it, but when I'm summoned I expect to be put on an even level as the host.
I will say that the Dedicated Servers are amazing, I have not had one match in which the lag was too much to handle, and I've been able to pull off parries easily because of this. But its just the actual combat that feels worse than the orginal I've been stunlocked by Longswords / Shortswords even with +40 Poise, and to top it all off there is a ring that reduce the poise of your target.
I really think that the summon should not be able to heal, but as soon as the host uses an healing item, the summon should be allowed too.
ISK Milkshakes for all (Except the Pubbies®)
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bunnywink
Ancient Exiles. Renegade Alliance
539
|
Posted - 2014.03.17 13:31:00 -
[15] - Quote
I managed to smoke two bell tower invaders so far with my pure mage build. The bell towers are like the new forest. Invasions are so frequent. O__O
iframes are a little weird in this game.
Has anybody tried the PvP arena in the Cathedral of Blue yet?
Has anybody tried using the soul vessel to respec? Can you de-level yourself? I haven't tried yet.
=( GåÇßå¦GåÇ )= ...Meow. G£+
We might be hollow, but we're brave.
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Krom Ganesh
Nos Nothi
1446
|
Posted - 2014.03.17 14:38:00 -
[16] - Quote
@Knight The lack of reusable invasion items is a big problem. There should at least be a non-cracked red eye orb.
Invaders shouldn't be allowed to use estus/life gems since they can use the environment to buy time for healing miracles/pyromancies while also having free reign of choosing when and how to attack (unless the host is near the end of the area). However, duelers should have full access to healing items (In fact, I thought they did already).
Poise seems to be broken at least in pvp. Someone mentioned that their 80+ poise build was instantly stunlocked by a dagger.
@bunnywink A Soul vessel when used with the retired firekeepers lets you redistribute your points but you can't delevel. I've heard using one without the firekeepers resets you to your base stats. |
bunnywink
Ancient Exiles. Renegade Alliance
539
|
Posted - 2014.03.17 17:02:00 -
[17] - Quote
BTW, you can also get tokens of fidelity through co-op using the WSS. I've gotten it when I've timed out (duty fulfilled) and when I've helped defeat bosses for other players (duty fulfilled).
Using the small WSS, you only get the smooth and silky stone.
=( GåÇßå¦GåÇ )= ...Meow. G£+
We might be hollow, but we're brave.
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Knight Soiaire
Fatal Absolution General Tso's Alliance
5125
|
Posted - 2014.03.17 17:29:00 -
[18] - Quote
bunnywink wrote:I managed to smoke two bell tower invaders so far with my pure mage build. The bell towers are like the new forest. Invasions are so frequent. O__O
Fighting for the Bell Convenent is pretty fun, for each victory you're given a Titanite Chunk, and most of the times I dont even have to wait for an invasion, as soon as I'm out of one, I'm straight back into another one. Its definitely the easiest way to get PVP since all you need is the ring.
Thank god poise is only broken, glad to hear its a glitch and not something they actually thought would fit into PVP.
I love the Mace so far its criticals are so brutal and the moveset is pretty sweet, so many people are falling for the new pyromancy animations, I've had people roll into me when I cast Firestorm because they think I'm about to throw a Fireball at them.
ISK Milkshakes for all (Except the Pubbies®)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8321
|
Posted - 2014.03.17 18:43:00 -
[19] - Quote
You know..... I really haven't bothered to upgrade my Str or Dex..... I till don't know which build I want to make so I'm still using my trusty longsword.
However I do have lightning spear.
I'm waiting to find out some info on Hexes and the Scythe of Want.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Krom Ganesh
Nos Nothi
1446
|
Posted - 2014.03.17 20:42:00 -
[20] - Quote
From what I've heard, the DRK BNS used by hexes scales off the lowest stat between INT and FTH. In other words a 20/20 build would have better hex power than a 30/10.
Also, stats from the wikidot: Boss Weapons |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8323
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Posted - 2014.03.17 20:46:00 -
[21] - Quote
Krom Ganesh wrote:From what I've heard, the DRK BNS used by hexes scales off the lowest stat between INT and FTH. In other words a 20/20 build would have better hex power than a 40/20. Also, stats from the wikidot: Boss Weapons Interesting because that is entirely possible for an early dex build.
Assuming I couple that with an early game Reaper Weapon I have Avrik back.
What are hexes cast off of. I understand they are inverse miracles that were the product of an excommunicated cleric, and thus combine less of the true tenets of Miracles, being the faith in the Gods (of flame from DKS) and meld in the user or the users owned souls.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Krom Ganesh
Nos Nothi
1446
|
Posted - 2014.03.17 20:57:00 -
[22] - Quote
True Adamance wrote:What are hexes cast off of. I understand they are inverse miracles that were the product of an excommunicated cleric, and thus combine less of the true tenets of Miracles, being the faith in the Gods (of flame from DKS) and meld in the user or the users owned souls.
Hexes are either cast by staves or chimes (each hex will list which it needs). I believe there is a catalyst that could cast all hexes (as well as sorceries and miracles) but it isn't the strongest catalyst and is fairly late game. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8328
|
Posted - 2014.03.17 21:00:00 -
[23] - Quote
Krom Ganesh wrote:True Adamance wrote:What are hexes cast off of. I understand they are inverse miracles that were the product of an excommunicated cleric, and thus combine less of the true tenets of Miracles, being the faith in the Gods (of flame from DKS) and meld in the user or the users owned souls. Hexes are either cast by staves or chimes (each hex will list which it needs). I believe there is a catalyst that could cast all hexes (as well as sorceries and miracles) but it isn't the strongest catalyst and is fairly late game.
Well I figure most PvP will be controlled to a specific number of regions and soul levels..... I can make low level runs as required.
I love Dark themed abilities but hate using staves because they look ****.
I wish I just had a Dark Hand that could fire off Hexes.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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jerrmy12 kahoalii
525
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Posted - 2014.03.17 21:25:00 -
[24] - Quote
Knight Soiaire wrote:bunnywink wrote:I managed to smoke two bell tower invaders so far with my pure mage build. The bell towers are like the new forest. Invasions are so frequent. O__O
Fighting for the Bell Convenent is pretty fun, for each victory you're given a Titanite Chunk, and most of the times I dont even have to wait for an invasion, as soon as I'm out of one, I'm straight back into another one. Its definitely the easiest way to get PVP since all you need is the ring. Thank god poise is only broken, glad to hear its a glitch and not something they actually thought would fit into PVP. I love the Mace so far its criticals are so brutal and the moveset is pretty sweet, so many people are falling for the new pyromancy animations, I've had people roll into me when I cast Firestorm because they think I'm about to throw a Fireball at them. You mean that thing where you wear heavy armor and have giants ring+1 and get staggered my a sword and makes shields useless?
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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jerrmy12 kahoalii
525
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Posted - 2014.03.17 21:30:00 -
[25] - Quote
Krom Ganesh wrote:@Knight The lack of reusable invasion items is a big problem. There should at least be a non-cracked red eye orb.
Invaders shouldn't be allowed to use estus/life gems since they can use the environment to buy time for healing miracles/pyromancies while also having free reign of choosing when and how to attack (unless the host is near the end of the area). However, duelers should have full access to healing items (In fact, I thought they did already).
Poise seems to be broken at least in pvp. Someone mentioned that their 80+ poise build was instantly stunlocked by a dagger.
@bunnywink A Soul vessel when used with the retired firekeepers lets you redistribute your points but you can't delevel. I've heard using one without the firekeepers resets you to your base stats. If so, you could collect a large amount of souls through co-op or pvp, use the vessel to return to base, and then use your amassed souls to get to the level you want. Soul memory dude...
Closed beta vet
Logi,
Heavy,
Python,
Scout.
|
jerrmy12 kahoalii
525
|
Posted - 2014.03.17 21:31:00 -
[26] - Quote
Krom Ganesh wrote:Oswald Rehnquist wrote:My only complaints with dark souls 2 is with the hit detection, its noticeable. There is also input lag though I think this is intentional to compensate for the effects of adaptability. Also I've yet to get invaded (I'm at the point where I can invade myself), which I believe is due to the fact that there is also a limited amount of human effigies which ties into my next bit but there is only a limited amount of spawns for the enemy, meaning that if you lost 10K+ worth of souls, your character will be 10K+ souls shorter than it could have been. It also has the effect of making it easier by allowing you to clear out areas in front of bosses before fighting the boss. I haven't had any troubles with hit detection. Occasionally I have a problem with input lag but not too often (I did start as the Explorer which has 12 ADP at start and then leveled it to 20 though). Effigies are not a problem. Don't use them until you actually need them (like right outside a boss fight for summon help) and you shouldn't run out. I currently have like 20 sitting in my inventory. For pvp purposes, it would probably be best to use a single effigy then always have a Ring of Life Protection equipped. It does the same thing as Rings of Sacrifice in DkS but you can repair them for 3k souls at the blacksmith after they break so you never lose your humanity (or souls for that matter). You lose a ring slot but I'd say never having to worry about losing your humanity is worth it. The bigger problem from what I've heard with pvp is the difficulty of obtaining cracked red eye orbs. There are no merchants with an infinite amount and the only way of reliably and sustainably obtaining them is being in BoB and winning duels with other BoB members. The limited respawns is ****ing annoying. It's not much of a problem for gathering souls since leveling and upgrading equipment is fairly cheap. I haven't done been doing any co-op and I've easily become over-leveled. However, it is a problem for rare drops. I wanted a bow dropped by a specific enemy but after 15 runs of killing the only four enemies of that type and they still wouldn't drop the bow. You know there is a way to get human without an efiy right? Shrine of amana, last bonfire, go up the stairs at bonfire, and pray at that fire thing, you cant have any efigies in your inventory or item box and you cant kill the singing ladies to use it.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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Krom Ganesh
Nos Nothi
1446
|
Posted - 2014.03.17 21:53:00 -
[27] - Quote
@jerrmy Yeah. It looks like soul memory will also become a problem for sustained pvp but I'm still not sure just how much it affects. Does it affect co-op and red soapstone/dragon summons? Or is it just true invasions (the eye orbs)? Is it a preference system that just makes it more likely to connect to people within your memory range? Or is it a hard lockout like the level restrictions?
I know about the shrine, but it's more inconvenient than the rings. You can get two rings of life protection (and one of soul protection) which means you can go 2-3 lives before needing to revisit the blacksmith whereas the shrine requires you to return every time you lose humanity. |
shaman oga
Nexus Balusa Horizon
1798
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Posted - 2014.03.18 11:53:00 -
[28] - Quote
True Adamance wrote:Krom Ganesh wrote:Did you use the coffin? I did, which confused me to no end when I unhallowed. Weird the first thing I notice was my characters lack of a beard......... then it took me a few mins to find my way back to the coffin after putting two and two together. The coffin thing is a reflex from Dark Souls II. I thought it would take me to Nito or some guy like him. I noticed only later that my char went to Casablanca, but i think i will keep the girl, it looks good.
1.8 it's so secret that nobody know what will be in it, even after patch notes..
#SoloDoloreSuCharlie
\o/ summon me
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jerrmy12 kahoalii
541
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Posted - 2014.03.18 11:59:00 -
[29] - Quote
Krom Ganesh wrote:@jerrmy Yeah. It looks like soul memory will also become a problem for sustained pvp but I'm still not sure just how much it affects. Does it affect co-op and red soapstone/dragon summons? Or is it just true invasions (the eye orbs)? Is it a preference system that just makes it more likely to connect to people within your memory range? Or is it a hard lockout like the level restrictions?
I know about the shrine, but it's more inconvenient than the rings. You can get two rings of life protection (and one of soul protection) which means you can go 2-3 lives before needing to revisit the blacksmith whereas the shrine requires you to return every time you lose humanity. Yea but its a free way to un hollow
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Krom Ganesh
Nos Nothi
1446
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Posted - 2014.03.19 12:38:00 -
[30] - Quote
Knight Soiaire wrote:Thank god poise is only broken, glad to hear its a glitch and not something they actually thought would fit into PVP.
Someone was doing some poise testing over on GameFAQs. Apparently poise isn't broken. It's just not really viable.
Poisebreak test results |
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