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Drapedup Drippedout
0uter.Heaven
546
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Posted - 2014.03.11 14:59:00 -
[1] - Quote
https://mobile.twitter.com/CCP_CmdrWang
Stolen from Draxus' post. I haven't seen an announcement yet, so was wondering, look about 4 or 5 lines down. Rewards confirmed for Thursday? Also, 200k clones terminated on day 1 by the HMG alone??....I have new hopes for this million clone challenge.
Pro-fit Prophet
"Gimme yo lunch money"
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7428
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Posted - 2014.03.11 16:00:00 -
[2] - Quote
Drapedup Drippedout wrote: Also, 200k clones terminated on day 1 by the HMG alone??....I have new hopes for this million clone challenge.
I was doing some math and 1 million clones seems fairly easy actually. Say there are 3500 people on Dust at any given time. Let's say only 80% of them are actually playing them game (probably more but I'm trying not to boost the numbers too much). So 2800 people playing, divided by 32 per match so 87.5 matches, we'll round down to 87 since its discrete. Say matches last 15-20 minutes, so three an hour. So 261 matches. Times 23 hours a day given downtime, so 6003 matches each day. Three days in the event, so 18009 matches during the event. Divide 1,000,000 kills across 18,009 matches and that is about 55.5 kills per match. Doesn't seem difficult at all, especially given I was using fairly safe number values.
CPM1 Candidacy Thread
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Patrick57
6007
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Posted - 2014.03.11 16:01:00 -
[3] - Quote
Aero Yassavi wrote:I was doing some math and 1 million clones seems fairly easy actually. Say there are 3500 people on Dust at any given time. Let's say only 80% of them are actually playing them game (probably more but I'm trying not to boost the numbers too much). So 2800 people playing, divided by 32 per match so 87.5 matches, we'll round down to 87 since its discrete. Say matches last 15-20 minutes, so three an hour. So 261 matches. Times 23 hours a day given downtime, so 6003 matches each day. Three days in the event, so 18009 matches during the event. Divide 1,000,000 kills across 18,009 matches and that is about 55.5 kills per match. Doesn't seem difficult at all, especially given I was using fairly safe number values. I HATE MATH!!!
Seriously, it's ******* annoying.
I think I'm a forum warrior level 6 :D
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Drapedup Drippedout
0uter.Heaven
548
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Posted - 2014.03.11 16:03:00 -
[4] - Quote
The real challenge is, can we do 1,000,000 clones in a day
Pro-fit Prophet
"Gimme yo lunch money"
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Kam Elto
KILL-EM-QUICK RISE of LEGION
204
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Posted - 2014.03.11 16:07:00 -
[5] - Quote
Aero Yassavi wrote:Drapedup Drippedout wrote: Also, 200k clones terminated on day 1 by the HMG alone??....I have new hopes for this million clone challenge.
I was doing some math and 1 million clones seems fairly easy actually. Say there are 3500 people on Dust at any given time. Let's say only 80% of them are actually playing them game (probably more but I'm trying not to boost the numbers too much). So 2800 people playing, divided by 32 per match so 87.5 matches, we'll round down to 87 since its discrete. Say matches last 15-20 minutes, so three an hour. So 261 matches. Times 23 hours a day given downtime, so 6003 matches each day. Three days in the event, so 18009 matches during the event. Divide 1,000,000 kills across 18,009 matches and that is about 55.5 kills per match. Doesn't seem difficult at all, especially given I was using fairly safe number values. It's not clone kills. It's clones destroyed. Remove all injectors from your loadouts!
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TranquilBiscuit ofVaLoR
TCD ToXiCaTeD RISE of LEGION
1619
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Posted - 2014.03.11 16:08:00 -
[6] - Quote
Drapedup Drippedout wrote:The real challenge is, can we do 1,000,000 clones in a day challenge accepted.
Anime > EVERYTHING
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7429
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Posted - 2014.03.11 16:12:00 -
[7] - Quote
Kam Elto wrote:Aero Yassavi wrote:Drapedup Drippedout wrote: Also, 200k clones terminated on day 1 by the HMG alone??....I have new hopes for this million clone challenge.
I was doing some math and 1 million clones seems fairly easy actually. Say there are 3500 people on Dust at any given time. Let's say only 80% of them are actually playing them game (probably more but I'm trying not to boost the numbers too much). So 2800 people playing, divided by 32 per match so 87.5 matches, we'll round down to 87 since its discrete. Say matches last 15-20 minutes, so three an hour. So 261 matches. Times 23 hours a day given downtime, so 6003 matches each day. Three days in the event, so 18009 matches during the event. Divide 1,000,000 kills across 18,009 matches and that is about 55.5 kills per match. Doesn't seem difficult at all, especially given I was using fairly safe number values. It's not clone kills. It's clones destroyed. Remove all injectors from your loadouts! I'm aware, when I say around 56 kills per match I'm implying clones that get terminated or bleed out and not including suicides and team kills.
CPM1 Candidacy Thread
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