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Thread Statistics | Show CCP posts - 1 post(s) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3566
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Posted - 2014.02.25 19:03:00 -
[1] - Quote
I'd want more than color schemes, I think every race should have distinct visual aesthetic.
The design aesthetic differences between the racial ships in EVE is one of the better parts in the game. A color or a logo doesn't really do it justice. I'd expect lines/borders, map, placement, visual representation of things like armor/shields/ammo, reticules, and charge indication to all be different between the races. I also think you should be able to choose which race's display you have independently mind you, because it seems reasonable enough that you can load up your racial OS on whatever you use.
I'd expect the racial vehicle HUDs to be somewhat custom as well. This is four empires developing operating systems for vehicles/suits prior to ever meeting the other races. You wouldn't expect the sort of crossover/copying that you see between macs/linux/windows because these were developed in a vacuum relatively speaking. Any sorts of concessions to shared technology now would likely not completely override the existing aesthetics and racial conventions.
There's references to Amarr ships being extensions of their religion, you could imagine a reverence and baroque beauty to it. You can imagine a Apple sort of aesthetic with the slick Gallente school of thought. Caldari would seemingly have a soulless corporate functionality to it. Minmatar have that independent spirit, like they're like an emulator developed by indy hackers with odd handles.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3578
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Posted - 2014.02.25 22:35:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Iskandar Zul Karnain wrote:I want a dynamic FOV and a functional transparency option for the HUD.
The narrow FOV and cluttered screen are immersion breaking in my opinion. There already is a transparency option
He probably means a 100% option. I don't think present one lets you completely phase out the HUD.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3590
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Posted - 2014.02.26 12:30:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote: While I completely agree (I did make the original racial HUDs thread), this thread is just for practical changes.
Of course, I just like to mention expanding the scope of what "racial" HUDs means in comparison to just color changes or adding logos (which is very superficial).
To be more specific, I see an Amarr HUD as stylistically a cross between something you might see as an RPG UI and an illuminated manuscript with an emphasis on Amarr colors/gold. Perhaps even shades of the Rapture design style, and obviously not as cluttered as an actual illuminated manuscript.
The Gallente I see as being a space-age extension of a Mac-like UI, where you'd have next to no hard edges/corners, lots of round/beveled icons, and the Gallente-green would be the "least" of the UI. Almost a liquid-theme.
The Caldari aesthetic I see as being the closest to sort of an old terminal interface. All the bells and whistles of the employee-side of a POS terminal. In that sense, the Caldari UI elements of a HUD would be closest to the current HUD. All the glitz and presentation of early 1980s computer hardware. The current HUD is already mostly Caldari Blue even...
The Minmatar "hacker" aesthetic would be inspire by the sort of cobbled together presentation of hacks, etc. The idea being you could almost get an Anonymous/iPhone-jailbreak/Pirate sort of vibe from things. There's a lot of variance inside this space, but the assemblages of characters, hacker call-outs, juvenile elements, mosaics, and esoteric character elements would gel well with a deep red/brown Minmatar color-set as well.
At any rate, a more "practical" request would be the ability to independently toggle UI elements on and off. Part of this would go to the 100% transparency (or higher than we already have), but as a user-friendly matter it would be nice to be able to independently select as many UI features as you want to see. This already exists in many games where XML-sets for the UI can be individually reshaped, relocated, and toggled on/off altogether. A person can opt for more information on their screen to the detriment of visibility or peripheral awareness, or have an extremely pared down UI where just their ammo or objectives or the kill feed or... whatever is shown.
Some degree of color customization for friend foe (if not interface) is also a good idea for color-blindness reasons. A person with visual issues right now would likely have problems with the squad/team differences. Given an option to shift to patterns instead of colors helps that segment of the population.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3593
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Posted - 2014.02.26 16:29:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:**stuff**
The way I originally proposed it was not just about different colors, but significant UI changes. I generally agree with your vision, but I strongly disagree with your idea of the Minmatar HUD. Though I think Minmtar HUD should be very similar in design to Minmatar tattoos like this, and this full of cultural pride; its not made by some hacker or amateur, they're made by actual big Minmatar corporations.[/quote]
I think the "hacker" aesthetic is in fitting with the idea of rust/duct-tape/slapped-together sort of reputation much of their hardware has. Hacker needn't be particularly evil or small, I mean.. you could think of them as the Open Source Suit OS as well, but that also has a sort of hacker cache.
Still, I wouldn't mind a tribal theme. I think I just feel a hacker/Open-source vibe is more fitting with the technological evolution of a tribal culture or independent/freedom-oriented ethos. The incorporation of those more individual type acts is already present in the "scripts" in game:
Quote:Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.
The important thing is setting them apart anyhow.
Dren and Templar equipment stats, wrong since release.
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