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ADAM-OF-EVE
Dead Man's Game
863
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Posted - 2014.01.29 22:23:00 -
[1] - Quote
what i mean is how would you feel if all equipment was actively used instead of being place and forget.
current active equipment is: repair tool, needle, RE, active scanner, cloak
none active equipment: nano hives, uplinks
with the large amount of active equipment which for all their flaws work rather well, i feel the throw and forget gear such as uplinks and nano hives have become weak. not so much in their ability but the fact that once you move they are useless and limit quantity makes dropping new ones where they are needed much harder to do on a fast moving battleground.
my suggestion is much like all active equipment, give nano's and uplinks the ability to work while in hand removing the need to drop them. this way they can be taken with the user when they move on. this would prevent spam while making these equipment more useful. stats could be tweaked to make up for not being able to drop multiples.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8675
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Posted - 2014.01.29 22:29:00 -
[2] - Quote
ADAM-OF-EVE wrote: with the large amount of active equipment which for all their flaws work rather well, i feel the throw and forget gear such as uplinks and nano hives have become weak.
They're not weak. Seriously.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Ecshon Autorez
Villore Sec Ops Gallente Federation
210
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Posted - 2014.01.29 22:33:00 -
[3] - Quote
I'd much rather be able to pick it up and place it again somewhere else. But then we'd run into the issue of "are you placing the new nanohive, or the half-used nanohive?"
One solution to that problem would be to split the difference between them. Pick up a nanohive that's half empty, it and the spares you're carrying equalize the nanites between them.
Active resupplying gear and dropsuit spawns seem interesting. Not sure how the resupplying gear would work, but the mobile spawn could be done by an item that either fills an equipment slot or takes a module slot. It would be similar to the cloak in that it has high PG/CPU cost but one class of dropsuit gets a role bonus reduction to PG/CPU cost of it. (or just flat out have it only be usable on that dropsuit class)
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Skihids
Bullet Cluster Legacy Rising
2773
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Posted - 2014.01.29 22:33:00 -
[4] - Quote
Well, CCP is nerfing all equipment in 1.8, but I don't see a need to make hives and uplinks work undeployed.
Personally I'd find it annoying to have a glowing DU tail or constant hive bubble engulfing me as I tried to sneak around. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
316
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Posted - 2014.01.29 22:34:00 -
[5] - Quote
message from Godin: Would make SD's less useful. |
Ecshon Autorez
Villore Sec Ops Gallente Federation
210
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Posted - 2014.01.29 22:39:00 -
[6] - Quote
Ok now I'm confused. Roger was that you liking my post cus you liked it or was it you liking my post because Godin told you to? Dealing with proxies can be annoying when they have free will and their own opinions.
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ADAM-OF-EVE
Dead Man's Game
864
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Posted - 2014.01.29 23:01:00 -
[7] - Quote
Arkena Wyrnspire wrote:ADAM-OF-EVE wrote: with the large amount of active equipment which for all their flaws work rather well, i feel the throw and forget gear such as uplinks and nano hives have become weak.
They're not weak. Seriously.
yet.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Galvan Nized
Deep Space Republic
564
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Posted - 2014.01.29 23:19:00 -
[8] - Quote
ADAM-OF-EVE wrote:Arkena Wyrnspire wrote:ADAM-OF-EVE wrote: with the large amount of active equipment which for all their flaws work rather well, i feel the throw and forget gear such as uplinks and nano hives have become weak.
They're not weak. Seriously. yet.
Never going to be weak, less effective maybe but we'll be fine.
Seriously could you imagine just holding that repping hive and it healing you? Or running around with an uplink while people spawn on it?
Also you forgot proximity mines, they are not active. They suck but not because they aren't active.
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Seigfried Warheit
Caught Me With My Pants Down
173
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Posted - 2014.01.29 23:23:00 -
[9] - Quote
Arkena Wyrnspire wrote:ADAM-OF-EVE wrote: with the large amount of active equipment which for all their flaws work rather well, i feel the throw and forget gear such as uplinks and nano hives have become weak.
They're not weak. Seriously.
Maybe not now but bro that uber nerf is gonna make them uber weak son so weak that uplinks wont get used and everyone will avoid nanohives |
Monkey MAC
Lost Millennium
1729
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Posted - 2014.01.29 23:27:00 -
[10] - Quote
This would be something you give to the crusader suit. Now that your mind is now whiring with the idea of a mobile nanohive, tethered to a suit. I shall sit back and enjoy. Sits back and grabs extra large popcorn and king size coke
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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ADAM-OF-EVE
Dead Man's Game
866
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Posted - 2014.01.30 00:00:00 -
[11] - Quote
Galvan Nized wrote:Seriously could you imagine just holding that repping hive and it healing you? Or running around with an uplink while people spawn on it?
Also you forgot proximity mines, they are not active. They suck but not because they aren't active.
as opposed to what, throwing it on the ground instead and when im done its still on the ground not in use and only adds to spam on the field. also running around with an uplink means not shooting but allowing the uplink to move with the flow of battle. 1 moving uplink compared to 10-20 spammed uplinks in places no one wants them. i know which i prefer
we now have cloaky scouts, who is to say the carried uplinks wouldn't be a beneficial role on the field for these scouts to fulfill. sneak in, drop cloak activate uplink, team spawns in, re-cloak and work on assassinating stragglers. i would much rather they were actively used instead of spammed.
the same goes for logi's. they have bonuses to these equipment which only promotes spam. we should be trying to limit it not promote it. actively supplying the front line should be more important than spamming the front line only for it to move a few secs later leaving 9+ equipment virtually unused lying about
i left out proximity mines on purpose because they cannot be made active
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Kane Fyea
2576
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Posted - 2014.01.30 00:19:00 -
[12] - Quote
Ecshon Autorez wrote:I'd much rather be able to pick it up and place it again somewhere else. But then we'd run into the issue of "are you placing the new nanohive, or the half-used nanohive?"
One solution to that problem would be to split the difference between them. Pick up a nanohive that's half empty, it and the spares you're carrying equalize the nanites between them.
Active resupplying gear and dropsuit spawns seem interesting. Not sure how the resupplying gear would work, but the mobile spawn could be done by an item that either fills an equipment slot or takes a module slot. It would be similar to the cloak in that it has high PG/CPU cost but one class of dropsuit gets a role bonus reduction to PG/CPU cost of it. (or just flat out have it only be usable on that dropsuit class) Just make it so if you pick up a nanohive you drop that one next (Unless you have more then two equipped in which both would be separate) |
True Adamance
Kameira Lodge Amarr Empire
6353
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Posted - 2014.01.30 00:24:00 -
[13] - Quote
ADAM-OF-EVE wrote:what i mean is how would you feel if all equipment was actively used instead of being place and forget.
current active equipment is: repair tool, needle, RE, active scanner, cloak
none active equipment: nano hives, uplinks
with the large amount of active equipment which for all their flaws work rather well, i feel the throw and forget gear such as uplinks and nano hives have become weak. not so much in their ability but the fact that once you move they are useless and limit quantity makes dropping new ones where they are needed much harder to do on a fast moving battleground.
my suggestion is much like all active equipment, give nano's and uplinks the ability to work while in hand removing the need to drop them. this way they can be taken with the user when they move on. this would prevent spam while making these equipment more useful. stats could be tweaked to make up for not being able to drop multiples.
I like that uplink idea, I think that is much better use for them. Active equipment that lets squad members and team members spawn on a player rather than a place. Reduces spam, makes them a mobile cru, but of course tops operating after X deployments or death.
Not sure how Nano hives would work unless they had a slow passive ammo regen...... or AoE ammo regen.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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