|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ADAM-OF-EVE
Dead Man's Game
863
|
Posted - 2014.01.29 22:23:00 -
[1] - Quote
what i mean is how would you feel if all equipment was actively used instead of being place and forget.
current active equipment is: repair tool, needle, RE, active scanner, cloak
none active equipment: nano hives, uplinks
with the large amount of active equipment which for all their flaws work rather well, i feel the throw and forget gear such as uplinks and nano hives have become weak. not so much in their ability but the fact that once you move they are useless and limit quantity makes dropping new ones where they are needed much harder to do on a fast moving battleground.
my suggestion is much like all active equipment, give nano's and uplinks the ability to work while in hand removing the need to drop them. this way they can be taken with the user when they move on. this would prevent spam while making these equipment more useful. stats could be tweaked to make up for not being able to drop multiples.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
ADAM-OF-EVE
Dead Man's Game
864
|
Posted - 2014.01.29 23:01:00 -
[2] - Quote
Arkena Wyrnspire wrote:ADAM-OF-EVE wrote: with the large amount of active equipment which for all their flaws work rather well, i feel the throw and forget gear such as uplinks and nano hives have become weak.
They're not weak. Seriously.
yet.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
ADAM-OF-EVE
Dead Man's Game
866
|
Posted - 2014.01.30 00:00:00 -
[3] - Quote
Galvan Nized wrote:Seriously could you imagine just holding that repping hive and it healing you? Or running around with an uplink while people spawn on it?
Also you forgot proximity mines, they are not active. They suck but not because they aren't active.
as opposed to what, throwing it on the ground instead and when im done its still on the ground not in use and only adds to spam on the field. also running around with an uplink means not shooting but allowing the uplink to move with the flow of battle. 1 moving uplink compared to 10-20 spammed uplinks in places no one wants them. i know which i prefer
we now have cloaky scouts, who is to say the carried uplinks wouldn't be a beneficial role on the field for these scouts to fulfill. sneak in, drop cloak activate uplink, team spawns in, re-cloak and work on assassinating stragglers. i would much rather they were actively used instead of spammed.
the same goes for logi's. they have bonuses to these equipment which only promotes spam. we should be trying to limit it not promote it. actively supplying the front line should be more important than spamming the front line only for it to move a few secs later leaving 9+ equipment virtually unused lying about
i left out proximity mines on purpose because they cannot be made active
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
|
|
|