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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
224
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Posted - 2014.01.11 00:49:00 -
[1] - Quote
Roy Ventus wrote: They could always start the Caldari heavy off with 400-500 Shields or something.
Also did I hear something about Armor Repair needing Buffs? Lol-Hell no. They're perfect the way they are even with the damage of the rifle. Last thing I need to see is mercs getting 50 Armor repaired per second.
I would hope that the Caldari heavy gets way more than 400-500 shields considering the Amarr heavy has 480 shield/armor to start with.
I suspect Caldari/Gallente will start off around 650 in their respective area and 300ish in others, Winmatar will probably be close to even but a bit lower than Amarr.
Also, OP, you're not the only one that runs a rep heavy. Lots of us run rep heavies in pubs. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
224
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Posted - 2014.01.11 00:59:00 -
[2] - Quote
Roy Ventus wrote:._. For clarification.
I'm not talking about running rep "Heavies"...
I was talking about "rep heavy" suits in general. Specifically Medium suits because they seem viable.
IC, bit stoned.
Rep heavies in pubs are pretty viable. 12.5hp/s might not seem like much for 600hp but keeping your shields up while armor reps makes it pretty worthwhile, and it's not especially hard to do with 600+ shield. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
224
|
Posted - 2014.01.11 01:08:00 -
[3] - Quote
Roy Ventus wrote:Scalesdini wrote:Roy Ventus wrote:._. For clarification.
I'm not talking about running rep "Heavies"...
I was talking about "rep heavy" suits in general. Specifically Medium suits because they seem viable.
IC, bit stoned. Rep heavies in pubs are pretty viable. 12.5hp/s might not seem like much for 600hp but keeping your shields up while armor reps makes it pretty worthwhile, and it's not especially hard to do with 600+ shield. ! Yeah 12.5 is perfect for 600 eHP when you have those shields as well.
Yeah it's not bad if you know how to use it and don't get caught in terrible situations.
My next experiment will be 3x complex regulators/1x complex recharger/energizer on a sentinel suit. 3.5s recharge delay (5s depleted) with 30+hp/s recharge rate. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
227
|
Posted - 2014.01.11 01:13:00 -
[4] - Quote
I think repairers should be buffed a bit as well, MLT should stay at 2, STD to 3, ADV to 4.5 and PRO to 6 would probably be good once skills are taken into account. |
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