|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Roy Ventus
Foxhound Corporation General Tso's Alliance
840
|
Posted - 2014.01.10 23:14:00 -
[1] - Quote
I remembered a time when players ran armor rep heavy suits. Now it seems like I'm the only one doing it. What happened to the high RoT suits? From what I can tell, they're excellent 1v1s if designed correctly.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
842
|
Posted - 2014.01.10 23:32:00 -
[2] - Quote
Pokey Dravon wrote:Local reps are essentially pointless when running with a group since a Core Repair tool reps at what....36 times faster than a complex armor rep? Im not saying local reps should be anywhere near as good as a repair tool, but they're SO low that you're better off brick tanking and standing on a repper nanohive or have a Logi buddy.
True enough although usually I get into situations where I don't have a logi nearby so local reps help tremendously.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
842
|
Posted - 2014.01.10 23:35:00 -
[3] - Quote
I'm talking about 3-5 Complex Armor Repairs.
It sounds like you guys are talking about 1-2. I keep the 1-2 on my mainline suits. 3 On my Flanking Suit and 4 on my OHSHITWATTHEHELL suit.
And on Assaults-Logis.
o-o While it's cool to have a Logi-Bro, unless you're a heavy or a heavy-Armor Assault, you're just taking away their time to rep you.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
844
|
Posted - 2014.01.11 00:39:00 -
[4] - Quote
devonus durga wrote:Vicious Minotaur wrote:shaman oga wrote:... No high for the galheavy, we are men Seriously, i don't know how the slot layout will be. 1-5 or 2-4? I hope 1-5. Perhaps I am just weird, but I'd be fine with 0 highs and "just" 6 lows. Though, that may be due to there only being one worthwhile high mod in the game for armour tankers ( damage mods). jerrmy12 kahoalii wrote: my amar sentinel uses 3 reps because reps are so slooow
Agreed. I am beginning to think that Armour repair modules could probably use a slight buff. And this is why I pray the do something to boost the relevancy of shields and the associated moduals. Caldari heavy will be way under powered by comparison.
They could always start the Caldari heavy off with 400-500 Shields or something.
Also did I hear something about Armor Repair needing Buffs? Lol-Hell no. They're perfect the way they are even with the damage of the rifle. Last thing I need to see is mercs getting 50 Armor repaired per second.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
844
|
Posted - 2014.01.11 00:51:00 -
[5] - Quote
._. For clarification.
I'm not talking about running rep "Heavies"...
I was talking about "rep heavy" suits in general. Specifically Medium suits because they seem viable.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
844
|
Posted - 2014.01.11 01:01:00 -
[6] - Quote
Vicious Minotaur wrote:Roy Ventus wrote: Also did I hear something about Armor Repair needing Buffs? Lol-Hell no. They're perfect the way they are even with the damage of the rifle. Last thing I need to see is mercs getting 50 Armor repaired per second.
Yes. The buff I was thinking of would increase the current active armour tank for a current proto sentinel from 25 to 30. The maximum in game would be gal proto logi, with 37.5. All from a massive all round buff of 1. Bear in mind that reps decrease total ehp. And current weapons output enough damage to potentially take out well tanked suits in mere seconds. Still, how is 50hp/second,as you say, that bad when weapons put out 400-1000 dps?
Oh well yeah that sounds better than what I had in mind.
And 50hp/second is bad because it'll just be too much. Recovery time in general would be annoyingly quick and although it would raise the TTK, it would make the game less fun, imo. I haven't played a game like that so I can't say it will absolutely ruin Dust but damn does it seem like a bad idea. What rifle other than the Scrambler puts out 500+ Damage/Per Second?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
844
|
Posted - 2014.01.11 01:02:00 -
[7] - Quote
Scalesdini wrote:Roy Ventus wrote:._. For clarification.
I'm not talking about running rep "Heavies"...
I was talking about "rep heavy" suits in general. Specifically Medium suits because they seem viable.
IC, bit stoned. Rep heavies in pubs are pretty viable. 12.5hp/s might not seem like much for 600hp but keeping your shields up while armor reps makes it pretty worthwhile, and it's not especially hard to do with 600+ shield.
! Yeah 12.5 is perfect for 600 eHP when you have those shields as well.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
|
|
|