Cass Caul
602
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Posted - 2013.12.24 07:31:00 -
[1] - Quote
Gallente Scout is infinitely better at CQC than Minmatar Scout. Gallente excel at flanking in CQC and hold up under pressure of return fire. Minmatar are unsurpassed in the log/med range flanking. Minmatar with combat rifle, profile dampener, active scanner and damage mods wrecks everything. While the Gallente use the passive scan bonus to see around walls and home in on a target.
By the way! If you are a true speed-freak than Gallente is the way to go. They can stack Kinetic Catalyzers, 3 on the gk.0 make it faster than 2 on the mk.0
Buddy, the things you want to skill into for the best shotgun build are going to cost you a pretty penny. Scouts take up more SP investment that Logistics suits do.
First thing you want to do it get Gallente Light Frame up to lvl3. Stop there, never bring it to 4. Ever. Get yourself you lvl 1 gallente scout. On to the next one: Electronics II. this unlocks the "EWAR" skills, currently all based on passive scanning. Skill into profile dampening. just get it to level 1 for now. The shotgun itself is another large investment. Weaponry lvl 4 just to unlock the shotty. You're going to need to get Biotics to lvl 5 just to unlock Kinetic Catalyzation. Then you'll want armor plates and armor repairers.
how to get there is up to you. Personally I like to save up for the most expensive skills first. It has always been my philosophy to get the suit you want to run first and then get the skills to fit it out... without the skills you don't run the prototype suit, just use the skill and role bonus on your basic or advance suits. So get all of those skills to lvl 1, then save up all the SP you can for a proto suit.
that is definitely the most effective way to get it, but I know SP is so hard to save up when you have so many different skills you want to buy.
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Cass Caul
603
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Posted - 2013.12.24 07:46:00 -
[2] - Quote
hold that wrote:Hi all, maybe you can help me out here as i'm either ignorant or think the scout is made useless due to other suit's options. Recently i made a shotgun fit with my proto min logi that mimics a scout fit. it has 4 highs,4 lows, 4 equipment slots. in these 4 highs 3 are complex shields, one is complex rechage. in the lows 1 is complex shield regen, 1 complex kin cat, 1 complex pro damp, and the 4th is either complex pro damp (if i'm feeling paranoid) or a stamina. i use the proto fed shotgun, and have an assortment of hives, maybe a malitia needle or repper when i'm feeling guilty. anyways, the suit is fun as hell and owns in cqc. what does a scout have that this suit of mine can't do??
Oh, you are about 80% correct here. ANy suit can mimic the scouts' abilities because they have more fitting slots and the base stats for the scout really aren't enough to differentiate them. And it is all made worse by the Active Scanner being more effective than a Scout could possibly dream of ever being. The only part you have wrong is you suit layout I can actually make a Gallente Logistics suit to mimic a Minmatar Scout suit really well, only I get passive reps.
Fake Scout: Logi mk.0 High slots: 1 complex damage mods, 3 complex shield extenders Weapon Slot: Best shotgun you can fit Grenade Slot: up to you, but I love my STD flux grenades way better than the PRO core locus grenades Equipment slots: proto active scanner, remote explosives, [your choice] nanohives, [whatever you want] Low slots: complex cardiac regulator, kinetic catalyzer, 2 complex profile dampeners (it takes 2 to beat proto active scanners btw)
Changing the shield extender to a damage mod will take away the time to kill those pesky Gallente Logi and Amarr heavies down by 1 shot. And don't worry about shield regen time. You'll have plenty of time to wait for it to recharge with active scanner giving you omniscience and the dampeners hiding you. - just don't forget that even if you are dampened your equipment is not.
The only difference is that the Scout has a sidearm and fewer equipment slots. We're seriously boned. We have such bad suits. Only 5 modules slots at proto? the Commando is the only suit with less than that. the base movement, base sprint, base signature radius, base scan range, base scan precision? none of these are significantly different to give the suit a true purpose on the battle field.
But scouts can dominate a game... unfortunately it is because of our personal skill at the game, and not because of the advantages our suits give us.
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