Nirwanda Vaughns
Molon Labe. Public Disorder.
250
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Posted - 2013.12.12 02:50:00 -
[1] - Quote
Personally swarms got prety much a 4x nerf. lock range, damage, shield/armor hardeners onvehicles and the frickin speed of tanks/DS
i mean there has to be some give/take on the swarms. no i don't think a solo infantry should solo a tank with STD swarms but an infantry with Prof 3-4 and 3 complex damage mods should at least have some chance.
i was on table top map earlier and we had 4 swarmers and 2 forge gunners. tank received one hit an instantly, hardener, repper and nitro on. he was up main street faster than an LAV has ever moved. similar with a DS. you hit them once, hardener and rep goes on they fly up a lil bit and they out of range. we had 6 guys with proto/adv swarm after one ADS and we never took him down yet died repeatedly to his missiles.
i had several optons for balances that could work
1. Ground and Air versions of swarms. from ADV level up instead of the Assault varient. Ground version, 200m lock range at ADV, 250 PRO, 300 damage per missile Ariel version. 350m lock range ADV 400m PRO. 250 damage per missile but increase speed of missiles and increase their flight time to counter burning to ceiling.
2. Keep current damage, increase lock range by tier so 175m STD, 225 ADV, 275 PRO but reduce lock time to 1sec.
3. SP sink. Introduce skills to bring lock range back up and increase flight time and speed of missile. 3 new skills. 4x training time 10% per level to the modifier (lock range, flight time and velocity) 4x is one higher than rapid reload and one less than proficiency so you're looking at around an additional 3mill more SP to 'better' your swarms but the lock range is still lower than 1.6 but i really think the missile flight and velocity skills could be beneficial. hell change one of the current skills we have to it so instead of reducing lock time for operation we increase lock range and have proficiency increase fligh ttime and velocity instead of damage and have missiles damage raised slightly to 250-275 a missile
i'm not asking for Swarms to be OP. i'm just asking that if i'm putting so much SP into a weapon as well as fitting a suit with barely any defenses to get the most damage out of it then i at least want to be able to give tanks a lil bit of hell with it |