Maken Tosch
DUST University Ivy League
5177
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Posted - 2013.11.19 17:10:00 -
[1] - Quote
Cosgar wrote:I understand where you're coming from, but you can't just have class only items. What makes everything fair is that everyone has access to everything. A better solution would be for scouts to have an efficacy bonus so that everyone has access to biotics, but scouts will always benefit more.
Cosgar is right about this. If you look at Eve Online, there are is a cloaking module that can be fitted on any ship in Eve. However, certain classes of ships have much greater perks than the regular classes of ships.
For example:
The Nemesis https://wiki.eveonline.com/en/wiki/Nemesis
Quote: Name: Nemesis Hull: Tristan Class Role: Stealth Bomber
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.
Developer: Duvolle Laboratories
Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.65% reduction in Torpedo Launcher powergrid needs -50% reduction in Cloak CPU Use -100% targeting delay after decloaking
Notes: Can fit covert ops cloaks, covert cynosural field generators and bomb launchers. Cloak reactivation delay reduced to 15 seconds.
One more thing to note. In Eve Online there are two types of cloaking modules. A standard cloak and a Covert Ops cloak.
Quote: The Cover Ops Cloaking Device II (or Covops Cloak) makes it possible for the above to move at full speed and warp around while cloaked. While the cloak is active, other pilots are also unable to scan the ship out using either the onboard scanner or scan probes.
Covert Ops cloaks have an advantage over almost any other cloaking device. That being the ability to warp the ship while cloaked. This ability makes it easier to sneak up on unsuspecting prey while warping freely about the system. This lends itself well to covert warfare, and is a tactic employed heavily today.
However, the Covops Cloak can ONLY be fitted on a Covert Ops ship. Nothing else. Which means you really have to fully train up on the ship first to be able to use this module. Otherwise, you'll have to make do with the limited standard cloaking module.
CCP should follow this principle for Dust as well. Make two kinds of cloaks (all of them Equipment Items). A standard one that can be fitted on any suit with some limitations and perhaps some penalties while it's active that only requires at least level 1 profile dampening. And a special Covert Ops Cloak that can only be fitted on say... a Scout g/m/a/ck.0 with at least level 5 on profile dampening with some perks that other suits don't benefit.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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