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Ulysses Knapse
duna corp
595
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Posted - 2013.11.17 11:11:00 -
[1] - Quote
Heat is an interesting concept. When I say heat, I am of course referring to weapon heat and the overheating mechanics involved with it. Personally, I would like to see it fleshed out and used more often. As such, I have devised a plan to implement improvements to the Heat system.
The first part of this plan involves rectifying existing issues with the heat system. Most notably, overheating itself. There should be a penalty for overheating, of course, just as there is a penalty for running out of ammunition. However, the current penalty is more painful than it should be. Overheating takes a chunk of your HP, prevents you from using anything, and limits your basic movement. This is bad, and it's primarily what stops heat from being a perfectly acceptable weapon limit. Thusly, I have come up with an alternative penalty:
- Overheating damages the ammunition in your current magazine (either entirely or partially).
- Overheating disables the weapon temporarily, preventing you from firing, aiming or reloading it.
- Overheating does NOT prevent you from using other items, such as vehicles, weapons or equipment.
- Overheating does NOT disable basic movement, such as climbing ladders or sprinting.
With this new penalty, you no longer take direct damage from overheating, and you are no longer completely dysfunctional when your weapon overheats. You can still switch to a sidearm, throw a grenade or run away, but you'll also have to reload after your weapon cools down. I think this is a much fairer penalty. Still harsher than simply running out of ammunition, but it's not always a death sentence.
The second part of this plan involves adding the heat mechanic to more weapons. Now, hear me out, this is a good thing! Take the Assault Rifle, for example. You can fire an entire clip, which will leave the barrel looking red hot, but the only penalty the weapon receives is that it has to be reloaded. So, you reload, and fire another entire clip. Barrel still looking red hot. Reload, fire another entire clip. Barrel still looking red hot, but still working just fine, even after firing three entire clips in succession with only the reloads as delay. It's like the developers are acknowledging the fact that Assault Rifles should have heat, but don't care enough to actually add heat to them.
Assault Scrambler Rifles have heat, Assault Rifles don't. Scrambler Rifles have heat, Tactical Assault Rifles don't. Perhaps even more ridiculous is that the Heavy Machine Gun, specifically designed (with multiple barrels!) for continuous fire, will overheat if you fire it for too long, but Assault Rifles never will. Ever. Now, I'm not saying that overheating should be a serious concern for Assault Rifle users, but it should at least be a minor concern. Also, I have come to the conclusion that different weapon types should be affected by overheating in different ways. For example:
- Projectile weapons are the least affected by heat, but have bulkier ammo. (Less Overheating)
- Hybrid (Blaster and Railgun) weapons are moderately affected by heat. (Average Overheating)
- Laser weapons are greatly affected by heat, but are less burdened by ammo. (More Overheating)
Furthermore, though this might be somewhat obvious to some, different weapon classes would also be affected overheating in different ways. Weapons designed for prolonged use would be less affected by overheating, weapons designed to be used in short bursts would be more affected by overheating.
That concludes my ideas on a possible revamp of heat mechanics in Dust 514. Feedback is welcome.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
595
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Posted - 2013.11.17 23:14:00 -
[2] - Quote
Cat Merc wrote:If you removed those penalties from the SCR, it would become the most OP weapon in the game bar none Removed what penalties? The utterly stupid ones? Oh well!
Cat Merc wrote:Also, SCR to TAC AR is comparison is stupid. No, no it's not. Your remark is stupid.
Cat Merc wrote:SCR does more damage
If it does (I unfortunately do not know off-hand), it's because of it's massive heat penalty.
has more range (especially after the 1.7 buff)
Sorry, but you're wrong. It currently has less range.
larger clip size
Because it can overheat.
and most importantly, has +300ROF over the TAC AR.
How is that the most important factor? For one, you can't utilize that increased Rate of Fire without a modded controller anyway. Secondly, shooting more shots produces more heat, which means this isn't really all that helpful.
So if you put the penalty on the TAC AR, it becomes useless
I think you are misunderstanding something. I'm not saying they should implement this system haphazardly without rebalancing the weapons it affects. That would be stupid. I'm frankly disgusted that you would think I want that. Who do you think I am?
Humanity is the personification of change.
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Ulysses Knapse
duna corp
604
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Posted - 2013.11.21 14:39:00 -
[3] - Quote
Jackof All-Trades wrote:I kinda want ammo to be removed from lasers altogether ): that's the whole point of lasers in EVE! It is? I don't think it is. Tech II Laser Crystals eventually break from use, after all. Even if it was the point of lasers in EVE, Dust is quite different in regards to ammunition. In EVE, you can fire your turrets continuously for multiple minutes without needing to reload, but in Dust you can't fire most weapons continuously for ten seconds.
Humanity is the personification of change.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
815
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Posted - 2013.12.20 05:17:00 -
[4] - Quote
Bump.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
875
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Posted - 2013.12.24 04:31:00 -
[5] - Quote
Bojo The Mighty wrote:Heat: Dude scouts have it hard enough, should heat really be in almost every light weapon that counts? The AScR does not overheat after continuous fire of an entire clip. I think that is worth mentioning. It can only overheat if utterly spam it. Scouts?!
That's all you ever think about, Bojo. Why would it affect Scouts anymore than it affects Medium Dropsuits?
Also, thanks guys, for derailing my thread.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
875
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Posted - 2013.12.24 04:35:00 -
[6] - Quote
Artificer Ghost wrote:Because Scouts have small wee-wees.
Seriously though, let me know numbers for feedback damage, if any. Personally, I feel like all weapons should overheat, but only Amarrian weapons (Or weapons that just make sense to harm the user) should deal feedback damage. First though, I need numbers, seize duration, etc. because there's potentially a chance where my Minmatar Scout gets OHK'd by overheating with a Duvolle Assault Rifle. Feedback damage is a silly concept, anyway. Having your weapon disabled it painful enough as is.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
875
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Posted - 2013.12.24 04:47:00 -
[7] - Quote
Artificer Ghost wrote:Right, but like I stated earlier today in a different thread, the whole Empire's thing is that they agonize the user. Doesn't matter if it makes sense or not. Do you know how many reasons there were to removing the fail-safe on the Laser Rifle? There wasn't a reason. They did it to hurt themselves.
TL;DR - Amarrians = Emo
Aaaaanyways, small arms like the Plasma Rifle, shouldn't do feedback damage. But bigger and more powerful things, like the Laser Rifle, should. Of course, they should buff the Laser Rifle first... I still think feedback damage is a terrible concept.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
913
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Posted - 2013.12.29 05:56:00 -
[8] - Quote
Bump.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1094
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Posted - 2014.01.21 14:12:00 -
[9] - Quote
Tap.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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