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Nocturnal Soul
Immortal Retribution
1010
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Posted - 2013.11.07 03:08:00 -
[1] - Quote
Soo lets say the Ar actually gets a nerf(lol) what would its stats be.
Range
Damage
Falloff dmg
And other important stuff
p.s. yes you answer these^ questions
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Flix Keptick
Red Star. EoN.
1230
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Posted - 2013.11.07 03:11:00 -
[2] - Quote
That would be siiiiiiiick. Every weapon in this game has a downside except the ar.
"Please don't"
GÿåForum warrior lvl.1Gÿå
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VAHZZ
The dyst0pian Corporation
43
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Posted - 2013.11.07 03:16:00 -
[3] - Quote
range and damage, that thing decimates people too darn quickly...
> Master of the Sniper
"Insanity is doing the same thing over and over again, but expecting different results."
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Disturbingly Bored
The Strontium Asylum
1035
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Posted - 2013.11.07 03:31:00 -
[4] - Quote
What I think the base AR's stats should be, based on the new rifles coming out:
Damage: 38 (yes, damage buff) ROF: 750 (same) Range: 35m optimal, 50m effective (nerfed range)
Increase dispersion during ADS. (As in, any at all.)
What it would do: it's be a good and proper blaster rifle. It'd spank the hell out of any other AR-like rifle in its proper range. And it'd have a much narrower range to do that spanking.
Unless the HMG has some of its issues fixed, it'd probably spank the crap out of the HMG too. But I think the above stats would give it true flavor while giving it a true weakness, which is something it currently does not have.
While I'm at it... I'd drop the upcoming rail rifle's DPS down to that of the SMG (383), but maintain its superior range advantage. It should lose reliably in close range to the AR, not be able to compete against it from every spot on the map.
I'd probably leave the Combat Rifle where it's at. The Assault Combat Rifle would have lower DPS than the stats of the above AR, while having a moderate range advantage. It'd be okay.
The sad thing? With what CCP is proposing, the AR is going to be the weakest basic rifle in the game... which scares the crap out of me as far as balance is concerned.
¶Gêƒ__ Gò«
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
364
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Posted - 2013.11.07 03:35:00 -
[5] - Quote
RoF decrease, but not by a lot. Not breach slow but about in the middle.
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Sinboto Simmons
SVER True Blood Public Disorder.
1957
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Posted - 2013.11.07 03:38:00 -
[6] - Quote
Just make it act as a plasma weapon: High rof, high damage, lowest range of all weapon types. ( see the shotgun)
No nerfs, just balance.
Sinboto - The True Blood Minja.
Forum Warrior level 1
Fix my class already
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2278
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Posted - 2013.11.07 03:43:00 -
[7] - Quote
Disturbingly Bored wrote:
Damage: 38 (yes, damage buff) ROF: 750 (same) Range: 35m optimal, 50m effective (nerfed range)
Increase dispersion during ADS. (As in, any at all.)
.
Actually the AR already had a damage buff remember? so no ty
Im actually looking forward to using it as the New Scout Star weapon....
u+Élop s-¦ -Äll+Én-ç+ö+É
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Cosgar
ParagonX
7449
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Posted - 2013.11.07 04:21:00 -
[8] - Quote
Kick and dispersion would probably do it for me.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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OSGR Valdez
MoIden Heath PoIice Department EoN.
108
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Posted - 2013.11.07 04:35:00 -
[9] - Quote
Flix Keptick wrote:That would be siiiiiiiick. Every weapon in this game has a downside except the ar.
Uhh.. it's called a wall |
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