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Alldin Kan
TeamPlayers EoN.
669
|
Posted - 2013.10.12 17:27:00 -
[1] - Quote
Let's say I'm using the DS3, "Hold X to move over Object/Railing", the time it takes for a person to move over (or climb) the object/railing is dependent on the Dropsuit's speed.
New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
New Sentinel bonus:
- 3% to handheld weapon damage resistance per level
Plasma Cannon Assault Variant:
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8 m
- Max. Ammo at 12
- Charge time is .6 s
Plasma Cannon Normal Variant:
- 20% higher Splash damage than the Assault Variant
- Base Splash Radius is 3.5 m
- Charge time is 1 s
The operation skill for the Plasma Cannon weapon is to be replaced with 5% Splash Radius increase per level. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6914
|
Posted - 2013.10.12 17:29:00 -
[2] - Quote
A change like that to sentinel alone would warrant a respec. It would go from being lol to omg pretty damn fast. |
Viktor Hadah Jr
Negative-Impact Cult of War
502
|
Posted - 2013.10.12 17:30:00 -
[3] - Quote
Is this real stuff from CP or just your idea. |
Canari Elphus
Pro Hic Immortalis
642
|
Posted - 2013.10.12 17:37:00 -
[4] - Quote
Im not a heavy user but I like that bonus! It should be a Sentinal bonus and not a racial. It would finally allow them to serve their purpose as tanks.
I would actually bump it up to a 5% bonus when not moving (turning is excluded). |
TechMechMeds
Swamp Marines Kleenex Inc.
398
|
Posted - 2013.10.12 17:39:00 -
[5] - Quote
Alldin Kan wrote:Let's say I'm using the DS3, "Hold X to move over Object/Railing", the time it takes for a person to move over (or climb) the object/railing is dependent on the Dropsuit's speed. New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
New Sentinel bonus:
- 3% to handheld weapon damage resistance per level
Plasma Cannon Assault Variant:
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8 m
- Max. Ammo at 12
- Charge time is .6 s
Plasma Cannon Normal Variant:
- 20% higher Splash damage than the Assault Variant
- Base Splash Radius is 3.5 m
- Charge time is 1 s
The operation skill for the Plasma Cannon weapon is to be replaced with 5% Splash Radius increase per level.
Yes yes and yes, CCP this is quality. |
Alldin Kan
TeamPlayers EoN.
670
|
Posted - 2013.10.12 17:39:00 -
[6] - Quote
Canari Elphus wrote:Im not a heavy user but I like that bonus! It should be a Sentinal bonus and not a racial. It would finally allow them to serve their purpose as tanks.
I would actually bump it up to a 5% bonus when not moving (turning is excluded). it would replace the feedback damage one. |
Cyrius Li-Moody
The New Age Outlaws
1254
|
Posted - 2013.10.12 17:39:00 -
[7] - Quote
I wish we had a vaulting over railing/boxes mechanic =( |
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