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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3156
|
Posted - 2013.09.30 10:47:00 -
[1] - Quote
Mostly an offshoot from this thread which details my thoughts toward a better use for the notorious Omega Boosters: https://forums.dust514.com/default.aspx?g=posts&m=1348598#post1348598
Though, this doesn't just apply to Omega Boosters - I feel that Marketing needs to make better choices all around. I don't think I need to remind the CPM about the conundrum in which Marketing implemented a sale on Contact Grenades when we legitimately had no ISK alternative and they were the source of many unnecessary tears.
In this player's opinion, marketing choices need to appeal to a certain type of player rather than the player with the most cash on hand at a specific point in time. While Dust 514 =/= Eve Online, Eve Online has some intriguing options for spending money and none more paramount than the Barbie Doll aspect (clothing from the Aurum store). It's apparently a great way to get people to drop cash and considering the amount of threads wanting Corporation Logos on Ships, let alone Ship Customization, I think CCP Iceland is missing out on a big revenue opportunity in that aspect.
But, we're talking about Dust 514. With the removal of the cosmetic options such as the 'Carbon' Assault Suit, players only options for money are the Boosters and faster Weapon/Dropsuit Access. Sure, the 'Neo' variants have some shoddy camo but I don't feel like dropping 100,000 Aurum for something that I'm going to set as my Favorite dropsuit to look sporty in the War Barge and never actually use.
While not as prominent or favorable an option, a few members of my own corporation have hinted that they'd spend money for Mercenary Quarters cosmetics... Something I find a little odd considering they're the only ones able to see it but if they're willing to spend money on it it might be worth looking into.
To that end, I'm sure there's a great deal of corporations that would pay a hefty sum of Aurum to have their own Corporation Logo - this might be something to look into as a player's identity is everything to them.
In summary:
More cosmetics More opportunities for new players to close the gap on older players Less over-broad, disparity INCREASING effects (omega boosters) |
Bojo The Mighty
Zanzibar Concept
2077
|
Posted - 2013.09.30 23:06:00 -
[2] - Quote
I agree, I have been voicing that Vanity gear is really what Aurum should be about. They quickly realized to go the BPO route though because people would buy just one 'Carbon' or 'Kindred' and favorite it and forever walk around the warbarge in style. The BPO route is not bad in terms of revenue generation per use, at least people will look stylish on the battlefield as well.
I also think that they should remove the 20GJ 'Spartan' Particle Accelerator from the "Top Sellers" Because it is untruthful |
Iron Wolf Saber
Den of Swords
9135
|
Posted - 2013.09.30 23:11:00 -
[3] - Quote
/me takes notes.
If you have any other folks that have an ax to grind with marketing or possible new monetization options feel free to drag them in here and have them post. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3180
|
Posted - 2013.09.30 23:15:00 -
[4] - Quote
Bojo The Mighty wrote:I agree, I have been voicing that Vanity gear is really what Aurum should be about. They quickly realized to go the BPO route though because people would buy just one 'Carbon' or 'Kindred' and favorite it and forever walk around the warbarge in style. The BPO route is not bad in terms of revenue generation per use, at least people will look stylish on the battlefield as well.
I also think that they should remove the 20GJ 'Spartan' Particle Accelerator from the "Top Sellers" Because it is untruthful
I mean, looking flashy is cool and all but I really would like it if it showed my camo-painted Assault Rifle across my back in the War Barge. Obviously this doesn't work very well for heavy weapons like a Forge Gun or a Plasma Cannon (which, I understand is not a Heavy weapon but in terms of size it kind of is).
Iron Wolf Saber wrote:/me takes notes.
If you have any other folks that have an ax to grind with marketing or possible new monetization options feel free to drag them in here and have them post.
I'll talk with my guys after our PC matches tonight and get some ideas going. They're usually pretty creative when it comes to what they'd spend their money on but the Exotic Dancers and Mercenary Quarters are pretty high on the list |
Nova Knife
Seituoda Taskforce Command Caldari State
1926
|
Posted - 2013.10.01 08:32:00 -
[5] - Quote
The original version of our wall of text statement had a warning about the dangers of marketing being tempted to push things because they sell well despite being offensive to a large chunk of the playerbase, but we ended up cutting it out. I kind of wish we didn't, but that's just me.
Though, when CmdrWang poked me immediately following the statement we made, it was one of the things we discussed. (How things are chosen to go on sale, what kind of process they go into for monetization, etc) and while I don't want to go into detail about the specfics that came up in that conversation... It was illuminating enough that when we manage to wrangle a meeting with the marketing team, we'll know exactly what to say in order to tell them they're making horrible mistakes in the nicest way possible :) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3185
|
Posted - 2013.10.01 11:03:00 -
[6] - Quote
Nova Knife wrote:The original version of our wall of text statement had a warning about the dangers of marketing being tempted to push things because they sell well despite being offensive to a large chunk of the playerbase, but we ended up cutting it out. I kind of wish we didn't, but that's just me.
Though, when CmdrWang poked me immediately following the statement we made, it was one of the things we discussed. (How things are chosen to go on sale, what kind of process they go into for monetization, etc) and while I don't want to go into detail about the specfics that came up in that conversation... It was illuminating enough that when we manage to wrangle a meeting with the marketing team, we'll know exactly what to say in order to tell them they're making horrible mistakes in the nicest way possible :)
I'll drink to that.
When asking my corp-mates what they would spend money on, outside of boosters, they said "BPOs" - to which I brought up the fact that they were being removed. There was a few light hearted jokes but I did present the option of BPO's instead being permanent cosmetic items that applied to a suit but you still had to pay for it. So, drop $5 (this is congruent with Warframe prices) and you can have a suit of your choice colored a certain way. Still have to pay for the suit with ISK, but it's permanently colored with awesome.
I'm sure this has been discussed by the CPM already, however. |
Nova Knife
Seituoda Taskforce Command Caldari State
1945
|
Posted - 2013.10.01 17:07:00 -
[7] - Quote
Aeon Amadi wrote:
I'll drink to that.
When asking my corp-mates what they would spend money on, outside of boosters, they said "BPOs" - to which I brought up the fact that they were being removed. There was a few light hearted jokes but I did present the option of BPO's instead being permanent cosmetic items that applied to a suit but you still had to pay for it. So, drop $5 (this is congruent with Warframe prices) and you can have a suit of your choice colored a certain way. Still have to pay for the suit with ISK, but it's permanently colored with awesome.
I'm sure this has been discussed by the CPM already, however.
Indeed. Cosmetics are one of the most attractive, yet unobtrusive microtransactions in the free to play model. There's a ton of money there for CCP, and they simply aren't taking it. It's mind boggling, and 'COSMETICS' has universally been our reply when asked about pretty much anything microtransaction related.
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Soraya Xel
New Eden's Most Wanted Top Men.
642
|
Posted - 2013.10.01 18:21:00 -
[8] - Quote
Also, anything relating to decorating Merc Quarters: That's art assets they can cash in on twice, by porting back to EVE, and selling there as well. EVE players have a 120-page thread demanding more avatar content. |
Kevall Longstride
DUST University Ivy League
560
|
Posted - 2013.10.01 19:58:00 -
[9] - Quote
I may get flamed here but I consider the Elite and Veteran packs great value with the BPO's they have. My latest tutorial video is all about using BPO's to keep a players ISK cost down. I've also sent out a crop mail strongly urging players to buy the milita modules now before they go for good.
Having said that I'm happy that they only going to be available in the pack in future as their removal from the marketplace tells me that that player trading is on its way, which is what we'd all prefer to have to be honest.
However, I will say that marketing needs to get their crap together and fast. The Elite packs BPO's should be race themed once the full suit range appears with at least one of each suit class in them. Four seperate Elite and veteran packs for each race.
The vanity items or complete lack of them is also discouraging. I don't want development time being taken from the art department in order to fulfil vanity items, I'd rather they make content for the game itself. But surely, thrid parties could be brought in to design vanity items on a quicker basis?
And what was constantly brought up in the Fanfest round tables when the idea of vanity items was brought up was corporate colour schemes and logos on uniforms and equipment. I'd happily pay at least the cost of an Elite pack just for my mercs to have the D-UNI logo on the sides of their helmet, sleeves, shoulders, chest, what ever is easiest for the assets to be placed. And the cost of a seperate Elite pack for the vehicles to have the same treatment.
I want to give you more money CCP!!! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3217
|
Posted - 2013.10.02 01:09:00 -
[10] - Quote
Kevall Longstride wrote:I may get flamed here but I consider the Elite and Veteran packs great value with the BPO's they have. My latest tutorial video is all about using BPO's to keep a players ISK cost down. I've also sent out a crop mail strongly urging players to buy the milita modules now before they go for good.
Having said that I'm happy that they only going to be available in the pack in future as their removal from the marketplace tells me that that player trading is on its way, which is what we'd all prefer to have to be honest.
However, I will say that marketing needs to get their crap together and fast. The Elite packs BPO's should be race themed once the full suit range appears with at least one of each suit class in them. Four seperate Elite and veteran packs for each race.
The vanity items or complete lack of them is also discouraging. I don't want development time being taken from the art department in order to fulfil vanity items, I'd rather they make content for the game itself. But surely, thrid parties could be brought in to design vanity items on a quicker basis?
And what was constantly brought up in the Fanfest round tables when the idea of vanity items was brought up was corporate colour schemes and logos on uniforms and equipment. I'd happily pay at least the cost of an Elite pack just for my mercs to have the D-UNI logo on the sides of their helmet, sleeves, shoulders, chest, what ever is easiest for the assets to be placed. And the cost of a seperate Elite pack for the vehicles to have the same treatment.
I want to give you more money CCP!!!
Now, this is just my opinion but I feel that Standard BPO's should have never existed in the first place. The Elite pack is alright I suppose given that most of the items included have standard stats with militia fittings costs (essentially making them militia). There should be a drawback to using the free stuff, honestly, otherwise you just run into the brick wall that was the Murder Taxi issue in which a bunch of players are running around making kills with a lossless investment and when that gets changed they don't have the skills they need to adapt.
To which I made the proposal that BPO's should be universal and apply everywhere, even to Prototype suits, if they only change the color scheme. You'd still have to drop ISK but you'd get a permanent color scheme for your suit - which, honestly, is a far better option than the cosmetic aurum items of before.
Reason being is because those aurum suits were cosmetic but entirely expendable. You could by a flashy white/red Scout suit, go in to battle and lose it the very instant you hit the ground because a drop-ship got called on you or something. Now, if it were a BPO, you'd still pay ISK for the normal suit but you'd retain that color scheme indefinitely - making it well worth the $5.
Another issue with expendable cosmetics is that, despite them being cheap, you'll eventually run out. So what a lot of players did (and still do) is buy the suit, set it as their favorite and then never use it so they at least look flashy in the war barge. I'm sorry but when CCP has a Mercenary Pack that gives you a 30-day booster, enough aurum for a 30-day passive and some left over, they're not exactly making any money when you only need to buy one suit to get your point across.
Of course, now that I bring this up, they're probably going to nyx that option and make it to where you're going to have to buy the suits in bulk xD |
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Bojo The Mighty
Zanzibar Concept
2089
|
Posted - 2013.10.02 04:56:00 -
[11] - Quote
Honestly the Standard level BPOs seem fine to me. Yes people were complaining that they are meta 1 gear and thus should not exist but really it only saves you something like 24-31K SP and 3K ISK. It's only marginal in its benefits. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3222
|
Posted - 2013.10.02 05:03:00 -
[12] - Quote
Bojo The Mighty wrote:Honestly the Standard level BPOs seem fine to me. Yes people were complaining that they are meta 1 gear and thus should not exist but really it only saves you something like 24-31K SP and 3K ISK. It's only marginal in its benefits.
EDIT: No one is going to buy 20GJ'Spartan' Particle Accelerators remove it from the "Top Sellers" I feel like it will either mislead people to waste aurum, considering that they will soon discover they bought a broken weapon, or that it's a waste of space.
They need a higher price then (the BPOs). |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
102
|
Posted - 2013.10.02 11:13:00 -
[13] - Quote
As a long-time purchaser of mercenary packs I have spent plenty of Aurum on this game. I do appreciate the BPO's and can understand why they sell well because in the long term, if used wisely can save (make) you a lot of ISK.
I have never bought a single aurum suit/weapon/module because to me it doesn't seem to give any advantage - buying a weapon/module/etc that you can't fit properly anyway.... and I do not appreciate the way they push them every week in the marketplace...
What I have bought with my aurum - boosters. Lots and lots of boosters. active/passive, omega passive and recently, the omega active. With the omega passive boosters you really feel the difference so I understand the need to place an excess value on them.
However, I am still not satisfied with the aurum marketplace - I would like to see:
- other kinds of boosters (ISK boosters? WP boosters?) - some kind of aurum purchased skill branch reset (can only do X per year, and only one branch) - Cosmetic items - I'd like to stand out from the crowd, have a unique camouflage or logo that is only purchased with Aurum. If it can be applied independently of what you are wearing even better, and of course that gives no competitive advantage - just novelty value. - character slot increase as an aurum purchase - number of fittings increase as an aurum purchase
These are just ideas, but coming from someone who buys and uses aurum regularly - I'm proud to support the game so would like to see it flourish and I'd like to see more variety of things to buy that are actually useful and attractive , that don't unbalance the game for the players who don't use aurum but make it worthwhile for those that do - and in the process, makes them want to spend more of it!
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Garth Mandra
The Southern Legion The Umbra Combine
138
|
Posted - 2013.10.04 01:44:00 -
[14] - Quote
CCP needs to come up with a sustainable way of making money.
Supposedly they are in this for the long haul so they need a way to regularly get money from long term players.
Boosters are a good start but after a certain point running boosters becomes less appealing. AUR items are not particularly useful in the long term. A player can just skill into whatever it is and then the revenue stream is lost. Cosmetic items are similar to AUR especially if they are permanent. You buy the cosmetics you like and then never again. If they are not permanent then significantly less people will use them I expect.
If isk was more valuable and the market was up and running then selling boosters and other AUR items on that could be a sustainable income source for CCP. As it stands though isk is too easy to get and there is nothing to do with large piles of isk.
What regular revenue streams do other free-to-play games have? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3261
|
Posted - 2013.10.04 04:57:00 -
[15] - Quote
Garth Mandra wrote:CCP needs to come up with a sustainable way of making money.
Supposedly they are in this for the long haul so they need a way to regularly get money from long term players.
Boosters are a good start but after a certain point running boosters becomes less appealing. AUR items are not particularly useful in the long term. A player can just skill into whatever it is and then the revenue stream is lost. Cosmetic items are similar to AUR especially if they are permanent. You buy the cosmetics you like and then never again. If they are not permanent then significantly less people will use them I expect.
If isk was more valuable and the market was up and running then selling boosters and other AUR items on that could be a sustainable income source for CCP. As it stands though isk is too easy to get and there is nothing to do with large piles of isk.
What regular revenue streams do other free-to-play games have?
Warframe's system is really intriguing. Can drop money on the warframe itself but you still have to spend time with it for it to be powerful. The color packs system seems expensive at first but when you're getting 50 or so colors per pack it's worth it. Basically, even if you drop money you're still going to have to spend the same amount of time in game grinding through to get that warframe leveled up and all the mods you want - the only difference is you're not grinding the same boss over and over again for the parts of the warframe.
Planetside's system is a bit silly to me because on top of cosmetic items you can get boosters to get your weapons faster, with some weapons obviously priced so high that a casual player would have to spend weeks getting the resources to buy that weapon - and that's just getting the weapon, not the upgrades associated with it. Spending those points on vehicles is a bit foolhardy as well as one errant mistake can cause you to lose it and still have to wait 20 minutes to get another one, and getting it is determined by the resources your faction has (which if they're losing, isn't going to be much).
Combat Arms has the worst one, imo, in which certain weapons are only available to those who pay (since the last time I played at least) as well as unlocking character skins.
Then you have every other MMO which basically gives you boosters but since those games aren't PVP oriented it's not a problem - you're grinding solely for the sake of getting to the level cap faster so that you can play with your friends. They also have silly things like mounts and what not but considering that those get expensive in a hurry ($30 for a mount in Tera, seriously?) you're less likely to buy it.
Then you have Eve Online which allows you to spend money to buy PLEX which you can then sell to other players for ISK, which use that to pay for their monthly subscription. You can also purchase Aurum which is used solely for cosmetic purposes, none other. So you can get a lot of ISK in a hurry by dropping real money but honestly Dust 514 has a similar - if not outright better system by allowing you to spend real money on faster access for weapons.
I still am adamant that boosters should be reserved for new players with <'x' amount of SP - aurum can still be used on gear and if they ever decide to implement skill spikes (temporary SP) I'd imagine they'd have a hell of a lot more revenue from those than the boosters because you get the SP instantly but it's not permanent, so you can use it for those dire situations like PC matches.
Right now, Boosters just increase the disparity between new and old players exponentially. It's not about who's had the account for longer anymore, it's about who's had the account for longer and had the money to drop for stockpiles of these boosters. Two players start out in May, 2013 and one will inevitably have more SP just because of this. Meaning that any player who came after not only cannot catch up, but they are exponentially at a disadvantage SP wise. |
Iron Wolf Saber
Den of Swords
9189
|
Posted - 2013.10.04 15:38:00 -
[16] - Quote
Would like to remind there is still more time to get more feedback about marketing overall please continue posting.
I am taking this as a vampire would take on a handful of salt. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2642
|
Posted - 2013.10.04 23:19:00 -
[17] - Quote
I think any time you spend real money on virtual items, you need a permanent "something" to justify it. Let's face it: anything you buy is a digital artifact that only exists within the universe of a specific game. You will never get use of it outside of that. So, having the items be expendable is akin to a toilet-flushing sort of effect in the background of your head. If you get permanent items, it's at least a little easier to justify. STD-quality items don't present any major balance issues, at least the suits/weapons haven't seemed to. For my part, bundles/packs of palette-swapped expendable items aren't very appealing.
Bear in mind that people buying merc packs are making pretty sizable investments in Dust. If you bought the Elite pack, that's $100 (and that assumes you bought it once, and didn't buy other things too - many people have invested more than $100). It had multiple permanent items, sure... but it's also got a sticker price around twice the cost of two retail physical games. TWO NEW GAMES = some items. I think it's good to keep in mind the sort of exchange rate BPOs have effectively had. The AUR cost of a single on-market suit, etc. was also pretty high - relative to the cost of an actual game.
Any suit paint-job scheme will sort of run against the value of the former purchases. A large part of why people might've purchased certain bundles was to get stuff that had a certain look. I know a lot of people like the Covenant suit because it has a different look. That's a $50 cosmetic decision, and people had cheaper options if it was just about getting a Caldari Assault suit.
A big part of why people dropped $20 for the gamestop Merc Pack was the "Syndicate" SMG. People were willing to pay $20 knowing that aside from the Merc pack stuff, they got a fire-engine red SMG. When Uprising launched, the color scheme was gone. Threads were launched, etc. asking what happened. It was "fixed" eventually, but instead of the fire-engine red, it was a dull-dirty red - somewhat similar to the Covenant Rifle. Some people were annoyed, but that was the fix. So, what do you do? It's not the exact cosmetic aesthetic you originally wanted - it got changed... balanced or something?
This cosmetic issue came up for me again with the Burnscar Pistol. It no longer has any special coloring at all. It was an AUR pistol mind you (real money) and had no reduced skill reqs or anything like that... the ONLY reason to purchase it was the cosmetics, which it no longer has.
So, this is part of my concern with an scheme that purports to sell cosmetics like suit-paint buckets. It devalues purchases made on that basis previously, and they already seem to have had some issues holding up there end of those bargains in the past. This also makes me think they won't do it, as they can sell individual paint-jobs as-is.
The relatively restricted nature of the offerings if another thing that concerns me. I'm not sure exactly why this is the case, but many new role/suit combos were released when the game launched. However, when the big reveal for new Merc packs was made, every single suit was of a pre-launch racial-role (Caldari Assault mostly, but Amarr Sentinel, Min Logi, and Gall Scout as well). This seems bizarrely narrow given the celebration of the expansion of the what was a small set of roles prior to the game launch.
This seems to emphasize the "suits as cosmetic" deal, as you can get some different items in various packs, but you're basically getting a bunch of different dye-jobs of Caldari Assaults. We had Minmatar Assaults/Scouts, Gallente Assault/Logi, Amarr Assault/Logi, and Caldari Logi all added when the game launched. You wouldn't know it from the market's BPO offerings in the Merc packs though. Even the vehicle BPOs weren't new (Saga LAVs being released previously).
I knew people in-corp suspected we hadn't seen things like Amarr suit BPOs because they wanted people to shell out for the collector's edition. At this point, you have to figure people that did buy the collector's might feel a bit robbed if they release those in a market bundle later as well.
Another problem is service with respect to packs themselves. We all expect our pet issues in Dust to be addressed ASAP of course, and this isn't entirely reasonable. However, with the packs in particular there's a loaded element because (unlike the game) the players are paying directly for a product of some sort. This reared it's head with the Dren gear in particular which was in the most expensive bundle sold ($100) with the stats being inconsistent. It's actually the only set of BPOs released in a Mercenary pack since I started playing that had lower than STD quality items, and it happened in the priciest bundle.
Insult to injury there is the items even SAY they're standard in the descriptions. It took a couple months to get a reply from CCP on the matter, and months later the stats still haven't changed. This becomes a concern "service-wise" when people pay for a product and it doesn't appear as advertised, and you don't seem to have any recourse as far as fixes. That's not a situation you want on your most expensive item. It erodes confidence in the consumer if you can't even get your virtual items to be as advertised (and you're effectively given items that you already have for free on starter fits by mistake).
That's my take... |
SponkSponkSponk
The Southern Legion The Umbra Combine
389
|
Posted - 2013.10.05 11:10:00 -
[18] - Quote
I bet corp members would pitch in a bunch of aurum to kit out a hypothetical shared merc quarters with stuff.
But tbh an isk booster is a pretty standard desire. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3271
|
Posted - 2013.10.05 11:48:00 -
[19] - Quote
SponkSponkSponk wrote:I bet corp members would pitch in a bunch of aurum to kit out a hypothetical shared merc quarters with stuff.
But tbh an isk booster is a pretty standard desire.
That's an interesting take. Have a social quarters available to corporations that drop Aurum... Nothing pay-to-win about it at all, just if the corporation wants to view their mates standing around pointlessly they can pay for it.
Kind of a love/hate idea. Serves no purpose but if you want to have that face-to-face communication it's definitely something. |
Vrain Matari
ZionTCD
1021
|
Posted - 2013.10.05 16:32:00 -
[20] - Quote
Aeon Amadi wrote:Mostly an offshoot from this thread which details my thoughts toward a better use for the notorious Omega Boosters: https://forums.dust514.com/default.aspx?g=posts&m=1348598#post1348598Though, this doesn't just apply to Omega Boosters - I feel that Marketing needs to make better choices all around. I don't think I need to remind the CPM about the conundrum in which Marketing implemented a sale on Contact Grenades when we legitimately had no ISK alternative and they were the source of many unnecessary tears. In this player's opinion, marketing choices need to appeal to a certain type of player rather than the player with the most cash on hand at a specific point in time. While Dust 514 =/= Eve Online, Eve Online has some intriguing options for spending money and none more paramount than the Barbie Doll aspect (clothing from the Aurum store). It's apparently a great way to get people to drop cash and considering the amount of threads wanting Corporation Logos on Ships, let alone Ship Customization, I think CCP Iceland is missing out on a big revenue opportunity in that aspect. But, we're talking about Dust 514. With the removal of the cosmetic options such as the 'Carbon' Assault Suit, players only options for money are the Boosters and faster Weapon/Dropsuit Access. Sure, the 'Neo' variants have some shoddy camo but I don't feel like dropping 100,000 Aurum for something that I'm going to set as my Favorite dropsuit to look sporty in the War Barge and never actually use. While not as prominent or favorable an option, a few members of my own corporation have hinted that they'd spend money for Mercenary Quarters cosmetics... Something I find a little odd considering they're the only ones able to see it but if they're willing to spend money on it it might be worth looking into. To that end, I'm sure there's a great deal of corporations that would pay a hefty sum of Aurum to have their own Corporation Logo - this might be something to look into as a player's identity is everything to them. In summary: More cosmetics More opportunities for new players to close the gap on older players Less over-broad, disparity INCREASING effects (omega boosters) Edit: Less BPOs while we're at it... We never needed those things... I agree Aeon, i'm glad you posted the topic here. I've never been able to wrap my head around CCP's recalcitrance when it comes to cosmetic RMTs. I'm sure they are as aware as we are of the gold mine awaiting them in this area.
In EVE in earlier years, there was the possibility that there were technical considerations, but any such are only of historical interest today.
CCP has expressed their concern over TTP(time-to-*****) multiple times in the past and that is certainly a valid consideration. CCP has done an admirable job of establishing a strong and unique design ethos for New Eden, and i would expect them to be naturally cautious in allowing players to affect their IP. That still leaves a lot of room for 'safe' cosmetic modifications, however.
Regarding marketing itself in DUST, there is a jarring psychological disconnect between the face 'DUST the game/community' presents to a player/customer/reviewer and the face 'DUST the marketing venture' presents to the same player/customer/reviewer. Speaking for myself, it feels genuinely as if CCP-DUST suffers from multiple personality disorder. The experience for a player is a jarring and immersion-breaking transition from the battlefields of New Eden to the increasingly distasteful and obvious marketing tactics presented in the in-game market.
The human animal's most finely-honed faculty, owing to evolutionary necessity, is the sense of social justice/fair play. The reason peeps are uncomfortable with what marketing is presenting to them is that it fails the smell test. Marketing needs to realize(and should already know) that there is no way to out-smart this faculty, no amount of obfuscation that will serve their purposes here.
If CCP wants reviews that don't consistently raise a flag and inspire reviewers to include a cautionary line or two about the AUR market in DUST, they need to reform their marketing practices and find a more wholesome revenue stream than 'more money = more capable/powerful/flexible character faster'.
It's not a question of alternatives, it's not a question of technical ability and it's not a question of expressed player interest. It's a question of will, and of what is best for DUST and New Eden in the long run.
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Vrain Matari
ZionTCD
1021
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Posted - 2013.10.05 16:55:00 -
[21] - Quote
Aeon Amadi wrote:SponkSponkSponk wrote:I bet corp members would pitch in a bunch of aurum to kit out a hypothetical shared merc quarters with stuff.
But tbh an isk booster is a pretty standard desire. That's an interesting take. Have a social quarters available to corporations that drop Aurum... Nothing pay-to-win about it at all, just if the corporation wants to view their mates standing around pointlessly they can pay for it. Kind of a love/hate idea. Serves no purpose but if you want to have that face-to-face communication it's definitely something. Or how about this, to make a soft transition for CCP: Allow corp-based cosmetic modifications that get applied to every individual merc's quarters who is a corpie. (EDIT: credit to Sponk-Sponk here - didn't see you post above, mate, apologies.)
CEOs, Directors, or the Corp Designer could buy and apply esthetic mods that render in all merc quarters identically. I imagine there would be a whole mini-game and meta-game around critiquing the CEO's bad taste, with ensuing flame wars, corps splitting along esthetic lines and entire alliances falling because of a bad design review in EON ;) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3274
|
Posted - 2013.10.05 17:51:00 -
[22] - Quote
Vrain Matari wrote:Aeon Amadi wrote:SponkSponkSponk wrote:I bet corp members would pitch in a bunch of aurum to kit out a hypothetical shared merc quarters with stuff.
But tbh an isk booster is a pretty standard desire. That's an interesting take. Have a social quarters available to corporations that drop Aurum... Nothing pay-to-win about it at all, just if the corporation wants to view their mates standing around pointlessly they can pay for it. Kind of a love/hate idea. Serves no purpose but if you want to have that face-to-face communication it's definitely something. Or how about this, to make a soft transition for CCP: Allow corp-based cosmetic modifications that get applied to every individual merc's quarters who is a corpie. (EDIT: credit to Sponk-Sponk here - didn't see you post above, mate, apologies.) CEOs, Directors, or the Corp Designer could buy and apply esthetic mods that render in all merc quarters identically. I imagine there would be a whole mini-game and meta-game around critiquing the CEO's bad taste, with ensuing flame wars, corps splitting along esthetic lines and entire alliances falling because of a bad design review in EON ;)
Oh gawd, that'd be too much corruption in power. Bad enough they choose terrible alliance names. |
Draco Cerberus
Hell's Gate Inc
443
|
Posted - 2013.10.29 13:50:00 -
[23] - Quote
I'd like to be able to buy and sell PLEX "Concord 30 day pilot Licence Extension" from Dust for ISK. This would provide Devs with dollars and Mercs with ISK as well as Pilots with Plex. Win, Win, Win. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2880
|
Posted - 2013.10.29 16:26:00 -
[24] - Quote
Draco Cerberus wrote:I'd like to be able to buy and sell PLEX "Concord 30 day pilot Licence Extension" from Dust for ISK. This would provide Devs with dollars and Mercs with ISK as well as Pilots with Plex. Win, Win, Win.
I'd generally like to be able to futz with the market. I don't know if they'd need to give us "market" skills to justify it though, as buy/sell/etc. orders from X distance are all tied to time-restricted skills in EVE. |
Draco Cerberus
Hell's Gate Inc
445
|
Posted - 2013.10.29 18:20:00 -
[25] - Quote
Zeylon Rho wrote:Draco Cerberus wrote:I'd like to be able to buy and sell PLEX "Concord 30 day pilot Licence Extension" from Dust for ISK. This would provide Devs with dollars and Mercs with ISK as well as Pilots with Plex. Win, Win, Win. I'd generally like to be able to futz with the market. I don't know if they'd need to give us "market" skills to justify it though, as buy/sell/etc. orders from X distance are all tied to time-restricted skills in EVE.
Another reason for One Universe::One Market
We will most likely have an influx of skillbooks to train when the market is structured as player to player. I don't know about you but as a dust player i cannot fly between planets, solar systems or stations even in the same solar system. The books will be there and important to us just like they are in Eve. |
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