|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
284
|
Posted - 2013.09.24 12:28:00 -
[1] - Quote
+1 to bringing back the war barge time.
Trading is supposed to be in the works.
+1 to capture the flag but it will need a dust twist for it to actually make sense (because a group of money-grubbing mercenaries are not going to gather around for a good old game of capture the flag)
Will probably need to be more like Team Fortress 2's CTF where you need to steal secret data. So how about the mercs need to hack* a computer in the enemy base** and the hacker gets data downloaded to his suit that must be taken back to the forward base for transmission to the employer? As usual for CTF, the data will come with a virus that causes the hacker to intermittently radiate his position across the tacnet (similar to how a scanned person is now but different color). No CRUs so uplinks will be incredibly useful.
*Multiple hackers speed up the hack like usual but only the first hacker gets the data **Enemy permanent spawn points must be just outside the base so enemies can't spawn and immediately kill any hackers. e.g. defender spawn ---- base ------------------------------------------- base + attacker spawn |
Krom Ganesh
Holdfast Syndicate Amarr Empire
292
|
Posted - 2013.09.25 13:20:00 -
[2] - Quote
Jakobi Wan wrote:more like domination where the null cannons where at the teams' home bases while the objective would feed out ammunition for the controlling sides null cannon that must then be carried from the objective back to the teams home base and if the carrier were to die or drop it it would automatically be destroyed in order to make sure no "flags" where ever stuck in an impossible to retrieve locations by mistake.
It shouldn't be immediately destroyed. The attacking team should have a chance to revive the data carrier before the data copy is lost. Just make it so that it isn't destroyed until the revive timer ends. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
301
|
Posted - 2013.09.25 19:39:00 -
[3] - Quote
Vell0cet wrote:One of the CTF variants for DUST I heard was to have the "flag" be a HAV (possibly crippled so it can't shoot and moves slower). The team needs to get a tank driver into it and escort it back to their side before the enemy can blow it up, forcing it to respawn in the center of the map again. This would reward players with lots of SP in tanking, but also encourage cooperative gameplay with remote repairs, and AV etc. maybe it's the first team to recover 2 vehicles without exhausting all of their clones wins.
If it's first to two, then no one will ever win.
*get into tank* *start driving* *Redberry (forge gun) you*
Rinse and repeat. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
719
|
Posted - 2013.11.18 18:11:00 -
[4] - Quote
lithkul devant wrote:The only way I would supprt having a virus broadcast the position of where the "carrier" is, is if no orbitals were allowed to be thrown at the one carrying it, or if it could be spread across the team to say two other people, so that the enemy would at least have to guess which person to orbital strike. Otherwise I see in the future of this mod proto players holding the fort and sniping people to death while throwing orbitals down to anyone clever enough to beat their defenses. All they would have to do is to cap the flag 3-5 times make sure to always have a lead by two then just go about slaughtering people as if it was a domination match or an ambush match.
How would people even be able to hold the fort, if they are a new player team going up against a more seasoned team, would their be internal defenses built into the base or would it rely upon people to make their own setups with uplinks, ammo hives, remote explosives, scanners, etc?
No orbitals would be nice.
It wouldn't constantly give away your location.
Either: Every few seconds, your location at the time will be broadcasted but the broadcasted location would be static so it would essentially only show where you've been. OR Every so often, you will appear on the enemy's tacnet for a few seconds. For example, every 10 seconds, I would appear for 3 seconds on the enemy's tacnet.
If you have line of sight on the carrier, they would appear as if permanently scanned so you could tell who the carrier is though.
I assume the bases would come with some turrets for defense but other than that, it is up to the players to create their own defense points.
!
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
720
|
Posted - 2013.11.18 18:58:00 -
[5] - Quote
ThePlayerkyle13 wrote:Instead of Capture the Flag what about Titan Mode from BF2142, what you do is that their are 2 MCCs in the Air, 1 you defend & 1 you attack. Now unlike Skirmish mode, instead of capturing Null Cannons to Destroy the MCC, what about we landed on the ship & destroy it from the inside, just a thought. What do you think?
MCCs seem too small. How about Warbarges? Have two War Barges in the atmosphere of a Gas Giants w/ rings. With reduced gravity, we could jump from ice, rock, and debris to the other ship, board and attempt to destroy it.
!
|
|
|
|