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Synbot
Expert Intervention Caldari State
148
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Posted - 2013.09.22 03:54:00 -
[1] - Quote
A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6.
Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. After 15 meters it'll follow a straight path. This gives drivers and pilots time to evade a swarm missile. |
ladwar
Dead Six Initiative Lokun Listamenn
1669
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Posted - 2013.09.22 04:07:00 -
[2] - Quote
Synbot wrote:A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6.
Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. After 15 meters it'll follow a straight path. This gives drivers and pilots time to evade a swarm missile. or they shouldn't track past a 75 degree turn... those 180 turns are just insane. |
Synbot
Expert Intervention Caldari State
148
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Posted - 2013.09.22 04:11:00 -
[3] - Quote
ladwar wrote:Synbot wrote:A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6.
Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. After 15 meters it'll follow a straight path. This gives drivers and pilots time to evade a swarm missile. or they shouldn't track past a 75 degree turn... those 180 turns are just insane. That would also be a good implementation. Swarm launchers are the only weapon that guarantees you a hit. Any weapon that does that is OP. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3402
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Posted - 2013.09.22 09:16:00 -
[4] - Quote
Synbot wrote:ladwar wrote:Synbot wrote:A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6.
Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. After 15 meters it'll follow a straight path. This gives drivers and pilots time to evade a swarm missile. or they shouldn't track past a 75 degree turn... those 180 turns are just insane. That would also be a good implementation. Swarm launchers are the only weapon that guarantees you a hit. Any weapon that does that is OP.
They don't guarantee a hit. Honestly, I'd prefer it if the projectile speed was increased but they were dumbfire. |
lithkul devant
Legions of Infinite Dominion
78
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Posted - 2013.09.22 15:56:00 -
[5] - Quote
Arkena Wyrnspire wrote:Synbot wrote:ladwar wrote:Synbot wrote:A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6.
Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. After 15 meters it'll follow a straight path. This gives drivers and pilots time to evade a swarm missile. or they shouldn't track past a 75 degree turn... those 180 turns are just insane. That would also be a good implementation. Swarm launchers are the only weapon that guarantees you a hit. Any weapon that does that is OP. They don't guarantee a hit. Honestly, I'd prefer it if the projectile speed was increased but they were dumbfire.
They already have something that is dumbfire, it's called a forge gun. However, beyond that, it is easy for a dropship to avoid swarm missiles it's called a booster, it's how some assault ship drivers can't get hit by swarm missiles and can stay up the whole match. As it is the swarm missiles need longer range, better track finding, and a faster speed, you know make them actual missiles that can kill assault dropships.
Dropships need a massive health buff, auto hover, flares, things of that nature, real countermeasures, not some cheesy turn and you're taking no damage. A warning system that missiles have locked on would be great also, and a decrease in overall price from what dropships currently are at, same thing can be said about a lot of the tanks though. |
Sylwester Dziewiecki
Beyond Hypothetical Box
169
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Posted - 2013.09.22 17:33:00 -
[6] - Quote
I'd like to have chance to destroyd/shoot down swarms that heading to kill me.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
202
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Posted - 2013.09.22 18:02:00 -
[7] - Quote
I think more realistic countermeasures are what is really called for. Something like dropping chaff or flares (not sure if swarms would be considered radar guided or heat signature) course this would do nothing to save a ds from a forge gun. |
Synbot
Expert Intervention Caldari State
149
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Posted - 2013.09.22 20:45:00 -
[8] - Quote
Thurak1 wrote:I think more realistic countermeasures are what is really called for. Something like dropping chaff or flares (not sure if swarms would be considered radar guided or heat signature) course this would do nothing to save a ds from a forge gun. Either way a countermeasure could come into place. If it's heat signature, yeah, flares would work. If it's radar guided, dropships could be able to shoot out radio frequencies or something like that. |
Vesago Ghostcore
Rejected Clones
15
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Posted - 2013.09.22 20:51:00 -
[9] - Quote
Maybe they could split swarm ammo into 2 types, Ground to ground, and ground to air... with the ground to air missiles doing less damage, but having a longer flight time. and ground to ground doing an increased amount of damage at close range.
Also, if the ground to air swarms were added they should have a maximum flight time, and not a lock range. This would give the fast pilot a chance to out fly the swarms.
One last thing is that the dropship that's locked by the swarm should light up the swarm like a scanner because there is no reason a dropship wouldn't see where the lock was coming from. |
Omareth Nasadra
QcGOLD
105
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Posted - 2013.09.22 21:58:00 -
[10] - Quote
+1 for flare against swarm, i'm an AVer and it would just make sense to me that the tank having some kind of counter measure |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2219
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Posted - 2013.09.22 21:59:00 -
[11] - Quote
Arkena Wyrnspire wrote:Synbot wrote:ladwar wrote:Synbot wrote:A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6.
Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. After 15 meters it'll follow a straight path. This gives drivers and pilots time to evade a swarm missile. or they shouldn't track past a 75 degree turn... those 180 turns are just insane. That would also be a good implementation. Swarm launchers are the only weapon that guarantees you a hit. Any weapon that does that is OP. They don't guarantee a hit. Honestly, I'd prefer it if the projectile speed was increased but they were dumbfire. This I like.
Dumb fire or lock on if you take the extra time to wait for the lock (which should be extended keep capacity to rapid dumb fire though) |
KING CHECKMATE
TEAM SATISFACTION
1209
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Posted - 2013.09.22 22:36:00 -
[12] - Quote
Synbot wrote:A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6.
Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. After 15 meters it'll follow a straight path. This gives drivers and pilots time to evade a swarm missile.
NO
True VEHICLES in other games CAN dodge AV missiles with some skill, BUT vehicles in other games dont have DAMAGE RESISTANCE MODULES.
You cant have High HP, Dam Res modules AND being able to dodge everything. Just...no... |
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