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Monkey MAC
killer taxi company General Tso's Alliance
517
|
Posted - 2013.09.17 22:57:00 -
[1] - Quote
The ar needs to become the GAR, this will hopefully happen when the combat and rail rifles are released. Besides, my combination of flux, md and careful planning still comes up top!! |
Monkey MAC
killer taxi company General Tso's Alliance
517
|
Posted - 2013.09.17 23:01:00 -
[2] - Quote
Master Jaraiya wrote:FlavorOf TheMonth wrote:
The MD is easy to counter with the AR just shoot from distance or close range stay out of mid range with this weapon
AR over MD
HMG just LOL if you get to close or are surprised around a corner a HMg is easily taken out from long range and med range and with a little dancing in close range as we well.
AR over HMG
Shotgun really all you have to do is stay out of Shotgun range or backpedal dance and shotgunners go down easy especially if in a scout suit.
AR over shotgun in close and med, and long range.
laser rifle puts up a fight a little at max range but not much AR with a bit of dancing beats laser, obviously a laser has no chance at close or med range
AR over Lazer all day.
So please tell me which weapon is better in all situations?
Pick up an AR or be happy being rifle fodder your choice
Notice I said the MD does it's job well. It is supposed to be countered by the AR derp! Then why do I get 25+ kills with an average of 5 deaths in 3 out of 4 matches I play with my HMG Heavy? HMG Beasts the AR in the right situations! Shotgun beasts the AR in extreme CQC! Is this not its intended role? Correct me if I'm wrong... Also, I played around with my free Hunter Scouts with a MLT Shotgun fitted on them. I did not get killed one single time by an AR. I have no skills in profile dampening, range amp, or scan precision, and was not using a Scanner. I also have no skills in Light Suits or Shotgun. I played around with my Neo Assaults and Burnstalk Laser, just for Lawls. I did much better than I expected having no skills in the LR and it being the first time I ever used one. I would say 18/6 isn't too bad. What about you? Maybe scrubbery needs a major nerf?
Hold on the short/mid range minmatar weapon (MD), should be outclassed by the short range full auto ar? Do you just stand there and expect to out dps an ar? |
Monkey MAC
killer taxi company General Tso's Alliance
520
|
Posted - 2013.09.18 07:13:00 -
[3] - Quote
Ludvig Enraga wrote:Johnny Guilt wrote:AR is good to 70m,wait till be get rail rifles and combat rifles that ARE designed for mid range engagements(90-100+m). 70 m is CQC?
WOW!! Then my mass driver has terrible range, the rounds blow up at about 80m
The AR has 30-40m optimal and 70m effective, when it becomes the GAR itl have 25m optimal, and about 30-40m effective, this will keep its dps low outside of short range!!
Itll also be funny to see people who still think the can outrange a hmg with a GAR |
Monkey MAC
killer taxi company General Tso's Alliance
520
|
Posted - 2013.09.18 07:17:00 -
[4] - Quote
Athena Sentinel wrote:FlavorOf TheMonth wrote:With the new patch The only weapon worth playing is the AR. Yes some of the other weapons are fun and the Av weapons are useful but overall is their any weapon that has a role the AR cant dominate in besides AV and sniper? What about Laser Rifles on Assault shield tanks? What about Mass Drivers 1-shot? What about Forge Gun snipers? What about scramblers at range combat (way more effective damage)? This is a pointless QQ thread with no real substance.
When does a mass driver 1-shot anything? Even scouts take 2!! |
Monkey MAC
killer taxi company General Tso's Alliance
520
|
Posted - 2013.09.18 07:47:00 -
[5] - Quote
Kasote Denzara wrote:I have killed a Duvolle recently with a Scrambler Pistol. Standard. Anything can stop an AR in proper hands. People seemed to have forgotten what skill was.
Ive done that with a burst, but thats not the point, the point is the ar is too powerful!! like I have said they will balance it when combat and rail rifles are released! |
Monkey MAC
killer taxi company General Tso's Alliance
521
|
Posted - 2013.09.18 07:54:00 -
[6] - Quote
Banning Hammer wrote:Kasote Denzara wrote:I have killed a Duvolle recently with a Scrambler Pistol. Standard. Anything can stop an AR in proper hands. People seemed to have forgotten what skill was. Ohh.. so now an aimbot is "Skills" right ? I dare you to that with the aim-assist off, lets see how much "skills" you have then. Is funny how all suddenly we have all this unknown Pro's emerging out of their Scrub Caves .
Dude is that really neccesary, how do you know he's not nee, how do you even know he has aim assist on? You ever thought the reason these unkown pro's are turning up is because they adapted to the new order, faster than the "pros"? |
Monkey MAC
killer taxi company General Tso's Alliance
521
|
Posted - 2013.09.18 08:08:00 -
[7] - Quote
Banning Hammer wrote:Kasote Denzara wrote:Banning Hammer wrote:Ohh.. so now an aimbot is "Skills" right ? I dare you to that with the aim-assist off, lets see how much "skills" you have then.
Is funny how all suddenly we have all this unknown Pro's emerging out of their Scrub Caves . I don't use AA. I've been anti-AA for a while. Controller, dawg. Doesn't need an assist, even against a mouse. Controllers are superior close quarters. I wonder when people will realize that... Never ? Truth is, a bad mouse user always going to be beaten by a good DS3 user, and the other way around. The aimbot was unnecessary, and have make good mouse and DS3 users leave the game. After all, who enjoys getting kill by a Scrub because the "I win Button" ? No One. I don't feel like having to play 110% all the time, to compete against unskilled, noobish Scrubs.
No one has left, there is no drop for .4 |
Monkey MAC
killer taxi company General Tso's Alliance
521
|
Posted - 2013.09.18 08:18:00 -
[8] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:Kasote Denzara wrote:Banning Hammer wrote:Ohh.. so now an aimbot is "Skills" right ? I dare you to that with the aim-assist off, lets see how much "skills" you have then.
Is funny how all suddenly we have all this unknown Pro's emerging out of their Scrub Caves . I don't use AA. I've been anti-AA for a while. Controller, dawg. Doesn't need an assist, even against a mouse. Controllers are superior close quarters. I wonder when people will realize that... Never ? Truth is, a bad mouse user always going to be beaten by a good DS3 user, and the other way around. The aimbot was unnecessary, and have make good mouse and DS3 users leave the game. After all, who enjoys getting kill by a Scrub because the "I win Button" ? No One. I don't feel like having to play 110% all the time, to compete against unskilled, noobish Scrubs. No one has left, there is no drop for .4 In case you didn't notice, ALL mouse user leaved in Uprising, as soon as CCP started the "Virtual Joystick" concept. Is only few of us around, hoping that one day will be allow to use the mouse properly again. But i personally running out of patients, and so is others. The aimbot is a low blow for mouse users, you could even say that is the final blow.
So your unhappy the kb/m input is being passed through an emulator first, you want raw input, why? |
Monkey MAC
killer taxi company General Tso's Alliance
521
|
Posted - 2013.09.18 08:37:00 -
[9] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:[quote=Monkey MAC]
In case you didn't notice, ALL mouse user leaved in Uprising, as soon as CCP started the "Virtual Joystick" concept. Is only few of us around, hoping that one day will be allow to use the mouse properly again. But i personally running out of patients, and so is others. The aimbot is a low blow for mouse users, you could even say that is the final blow. So your unhappy the kb/m input is being passed through an emulator first, you want raw input, why? You have any idea how stupid that sounds ? Is like trying to emulate the mouse input with a Joystick. A mouse is a mouse full stop, if CCP wants to support KB/M in Dust 514, it have to be EXACTLY that. The concept of using a MOUSE in a console is revolutionary, unique, special... not a ******* disease ! But, i'm tired of trying...running out of energy with this crap...CCP is destroying the thing that could make Dust 514 popular and unique. Is their ******* problem.
Calm down, Im merely asking! People do use emulators on pc, now most "competive fps" games don't support controller because its not the native input of the system. However games nowa days are doing what ccp are doing, but only on 1 player games!
So Im asking politely, no troll intended! Why do you need raw input for an input type not native to the system, and why should it be allowed for kb/m to ps3, but not controller to pc? |
Monkey MAC
killer taxi company General Tso's Alliance
521
|
Posted - 2013.09.18 08:57:00 -
[10] - Quote
If COD and battlefield on pc are actually supportive of the sony controller, on a windows platform that is news to me! Now the main reason kb/m users don't complain is because on pc 2 people of equal skill level, will vary based on the gear they have.
The controller has physical drawbacks by comparison, sure a guy with a controller can indeed whale on few noobs with it, but you will never see a controller being used for competition.
And dont forget counterstrike was orginally a pc game, and was built from that, they merely had to add in the controller input modifications/bindings etc.
Im not saying you shouldn't get rsw input, but you have to consider what will happen when you do! |
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Monkey MAC
killer taxi company General Tso's Alliance
521
|
Posted - 2013.09.18 09:19:00 -
[11] - Quote
Banning Hammer wrote:Monkey MAC wrote:If COD and battlefield on pc are actually supportive of the sony controller, on a windows platform that is news to me! Now the main reason kb/m users don't complain is because on pc 2 people of equal skill level, will vary based on the gear they have.
The controller has physical drawbacks by comparison, sure a guy with a controller can indeed whale on few noobs with it, but you will never see a controller being used for competition.
And dont forget counterstrike was orginally a pc game, and was built from that, they merely had to add in the controller input modifications/bindings etc.
Im not saying you shouldn't get rsw input, but you have to consider what will happen when you do! The DS3 have been compatible with the PC for long time, and so is the Xbox controller. You even have Professional Gamepads for the PC ; http://www.speedlink.com/?p=2&cat=4315&pid=25493&paus=1http://wirelesspcgamepad.com/ ( lots in this link ) You guys really have NOT idea what you talking about.
Please don't assume that I don't know what im talking about, that is a custom controller, or personalized or what ever you want to call it. But that is hardware, the software still doesn't actually support the raw input of a controller, its emulated!!
Im studying this kinda stuff at uni, dont tell me I don't know anything! |
Monkey MAC
killer taxi company General Tso's Alliance
521
|
Posted - 2013.09.18 09:37:00 -
[12] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:Monkey MAC wrote:If COD and battlefield on pc are actually supportive of the sony controller, on a windows platform that is news to me! Now the main reason kb/m users don't complain is because on pc 2 people of equal skill level, will vary based on the gear they have.
The controller has physical drawbacks by comparison, sure a guy with a controller can indeed whale on few noobs with it, but you will never see a controller being used for competition.
And dont forget counterstrike was orginally a pc game, and was built from that, they merely had to add in the controller input modifications/bindings etc.
Im not saying you shouldn't get rsw input, but you have to consider what will happen when you do! The DS3 have been compatible with the PC for long time, and so is the Xbox controller. You even have Professional Gamepads for the PC ; http://www.speedlink.com/?p=2&cat=4315&pid=25493&paus=1http://wirelesspcgamepad.com/ ( lots in this link ) You guys really have NOT idea what you talking about. Please don't assume that I don't know what im talking about, that is a custom controller, or personalized or what ever you want to call it. But that is hardware, the software still doesn't actually support the raw input of a controller, its emulated!! Im studying this kinda stuff at uni, dont tell me I don't know anything! of course is emulated ... the gamepad itself is a keyboard / mouse emulator, even in consoles. The mouse represents movement in a 3D environment in the purest of forms. The gamepad is trying to be a replacement for the mouse, not something better. The way we develop Software will have to completely change before the mouse input can be successively replace.
The mouse is 2D movement, in consoles the controller does not emulate a keyboard and mouse, the programming is similar, but is not emulated! Also the fact the ps3 dualshock, uses analog input you end up with a completly different ball game all together. In this instance, the kb/m digital input, has to be emulated in analouge then back to digital.
This why the ps systems were revolutionary, analogue input into a digital system is ground breaking, by gaming standards at least! |
Monkey MAC
killer taxi company General Tso's Alliance
521
|
Posted - 2013.09.18 09:38:00 -
[13] - Quote
Blake Kingston wrote:Beren Hurin wrote:Zero Notion wrote:Didn't they hotfix AA? They confirmed they didn't change it. Source?
One of the locked threads, CCP whats going on, I think its called, ended up turning into a slanging match!! |
Monkey MAC
killer taxi company General Tso's Alliance
521
|
Posted - 2013.09.18 09:53:00 -
[14] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:Monkey MAC wrote:Please don't assume that I don't know what im talking about, that is a custom controller, or personalized or what ever you want to call it. But that is hardware, the software still doesn't actually support the raw input of a controller, its emulated!! Im studying this kinda stuff at uni, dont tell me I don't know anything! of course is emulated ... the gamepad itself is a keyboard / mouse emulator, even in consoles. The mouse represents movement in a 3D environment in the purest of forms. The gamepad is trying to be a replacement for the mouse, not something better. The way we develop Software will have to completely change before the mouse input can be successively replace. The mouse is 2D movement, in consoles the controller does not emulate a keyboard and mouse, the programming is similar, but is not emulated! Also the fact the ps3 dualshock, uses analog input you end up with a completly different ball game all together. In this instance, the kb/m digital input, has to be emulated in analouge then back to digital. This why the ps systems were revolutionary, analogue input into a digital system is ground breaking, by gaming standards at least! Every single game is developed in a PC and then ported to the Console... do i need to say anything else ?
Yes actually your gonna need to say a lot more!! Games are developed on pc because only pc's have enough power to COMPILE code, that and the operating system on a console isn't designed with a development interface!! They aren't ported to the consoles, they are built for the consoles, its just a console doesn't have the resources to build it from there!!
I might mention as well, if ALL games were ported from the PC why were games like metal gear solid, ported to the pc, surely they wouldn't have to be?
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Monkey MAC
killer taxi company General Tso's Alliance
521
|
Posted - 2013.09.18 10:08:00 -
[15] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:Monkey MAC wrote:
of course is emulated ... the gamepad itself is a keyboard / mouse emulator, even in consoles. The mouse represents movement in a 3D environment in the purest of forms. The gamepad is trying to be a replacement for the mouse, not something better. The way we develop Software will have to completely change before the mouse input can be successively replace.
The mouse is 2D movement, in consoles the controller does not emulate a keyboard and mouse, the programming is similar, but is not emulated! Also the fact the ps3 dualshock, uses analog input you end up with a completly different ball game all together. In this instance, the kb/m digital input, has to be emulated in analouge then back to digital. This why the ps systems were revolutionary, analogue input into a digital system is ground breaking, by gaming standards at least! Every single game is developed in a PC and then ported to the Console... do i need to say anything else ? Quote:Yes actually your gonna need to say a lot more!! Games are developed on pc because only pc's have enough power to COMPILE code, that and the operating system on a console isn't designed with a development interface!! They aren't ported to the consoles, they are built for the consoles, its just a console doesn't have the resources to build it from there!!
I might mention as well, if ALL games were ported from the PC why were games like metal gear solid, ported to the pc, surely they wouldn't have to be? A gaming Console IS a Computer, but restricted to JUST gaming. You could say that is a ; Gaming Computer with universal hardware, and build in software to support gaming exclusively. A Console is just a replacement for a Computer... nothing else.
True a console is a "computer" my phone is a "computer" my car has a "computer" in it. But that doesn't answer my question, why should a console accept "raw input" from an input device not native to the system?
Another way of trying to get across what im saying is, why should a ps3 allow direct input from an xbox controller? |
Monkey MAC
killer taxi company General Tso's Alliance
521
|
Posted - 2013.09.18 10:36:00 -
[16] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:[quote=Monkey MAC]
A gaming Console IS a Computer, but restricted to JUST gaming. You could say that is a ;
Gaming Computer with universal hardware, and build in software to support gaming exclusively.
A Console is just a replacement for a Computer... nothing else. True a console is a "computer" my phone is a "computer" my car has a "computer" in it. But that doesn't answer my question, why should a console accept "raw input" from an input device not native to the system? Another way of trying to get across what im saying is, why should a ps3 allow direct input from an xbox controller? The mouse and Keyboard are a critical component of any computer. Pretty hard to use a computer without a mouse, IMPOSSIBLE to use without a keyboard. Gaming consoles try to get around this problem with Virtual Keyboards, and custom build software.. but the principals still are the same. I going to be a bit bold right now and say ... Consoles, phones, tablets, all that stuff are Computer Emulators. In fact, every future technology is going to always be a Computer Simulation.
You are applying the term computer to literally, you are assuming a computer is like the one sat in your back room, this is a marketing ploy.
A computer is merely an assortment of hardware and software, capable of repeating a task consistently many times.
The keyboard and mouse is actually a rather new invention, it was invented only 30-40 years ago. Yet "computers" have been around much longer. The first home computer cost -ú100 it didn't have a screen a keyboard or a mouse, just a seriesmof switches. So really a keyboard is just a simulation of switches!
So I am petioning for CCP to accept a 5+ù5 wall of switches as valid input as well!!
And you have yet to actually answer my question, all you have done is tell me that kb/m should be accepted because its a computer, that isn't sufficent! |
Monkey MAC
killer taxi company General Tso's Alliance
522
|
Posted - 2013.09.18 10:59:00 -
[17] - Quote
Banning Hammer wrote:Monkey MAC wrote:[quote=Banning Hammer][quote=Monkey MAC]
You are applying the term computer to literally, you are assuming a computer is like the one sat in your back room, this is a marketing ploy.
A computer is merely an assortment of hardware and software, capable of repeating a task consistently many times.
The keyboard and mouse is actually a rather new invention, it was invented only 30-40 years ago. Yet "computers" have been around much longer. The first home computer cost -ú100 it didn't have a screen a keyboard or a mouse, just a seriesmof switches. So really a keyboard is just a simulation of switches!
So I am petioning for CCP to accept a 5+ù5 wall of switches as valid input as well!!
And you have yet to actually answer my question, all you have done is tell me that kb/m should be accepted because its a computer, that isn't sufficent! The Mouse was invented in 1952 ( over 60 years ago ) SourceThe keyboard is even older 1870 ( over 140 years ago ) SourceYou are going to have to pay me soon for all this free teaching .....
My bad, im not the font of all knowledge,
but when the first "computer" was in 1822, Source and my university had a computer the size of my house in the basement, in the 1940's the time the keyboard and an "electronic computer coincidided is more the point im making!!
The computer as you know it hasn't been around very long!!
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Monkey MAC
killer taxi company General Tso's Alliance
522
|
Posted - 2013.09.18 11:07:00 -
[18] - Quote
Kasote Denzara wrote:I'm stepping back in to save this thread.
ARs need a small damage decrease now that hit detection is rollin'.
My bad sorry, I cant even remember how I got into that argument! I think that all weapons should have the 10% damage reduction, ar then gets a further 5%, and a little more kick personally, that doesn't reset by feathering the trigger!! |
Monkey MAC
killer taxi company General Tso's Alliance
522
|
Posted - 2013.09.18 11:18:00 -
[19] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:[quote=Monkey MAC][quote=Banning Hammer] The Mouse was invented in 1952 ( over 60 years ago ) SourceThe keyboard is even older 1870 ( over 140 years ago ) SourceYou are going to have to pay me soon for all this free teaching ..... My bad, im not the font of all knowledge, but when the first "computer" was in 1822, Source and my university had a computer the size of my house in the basement, in the 1940's the time the keyboard and an "electronic computer coincidided is more the point im making!! The computer as you know it hasn't been around very long!! The computer, keyboard and mouse development are connected with each other, one won't exist without the other. All the technology we have to day is based in that 3 inventions. The DS3 one day will be absolute by something else, but Keyboards and Mouse will always exist in one form or another. Resistance is futile, you will be assimilated.Sorry.... i been watching to much Star Trek recently .....
Lol, actually evidence suggests that the computer industry is falling, moore's law won't apply soon because the kb/m and apple are slowing us down, we are on the precipice of new input method, if moores law is to continue!!
But I see the point your trying to make, so Ill try and rephrase the question, if the keyboard and mouse was the other way with the controller, (so controller becomes input method for even home computers) why would we allow raw input of the kb/m then? |
Monkey MAC
killer taxi company General Tso's Alliance
524
|
Posted - 2013.09.18 11:45:00 -
[20] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:[quote=Monkey MAC] The computer, keyboard and mouse development are connected with each other, one won't exist without the other. All the technology we have to day is based in that 3 inventions. The DS3 one day will be absolute by something else, but Keyboards and Mouse will always exist in one form or another. Resistance is futile, you will be assimilated.Sorry.... i been watching to much Star Trek recently ..... Lol, actually evidence suggests that the computer industry is falling, moore's law won't apply soon because the kb/m and apple are slowing us down, we are on the precipice of new input method, if moores law is to continue!! But I see the point your trying to make, so Ill try and rephrase the question, if the keyboard and mouse was the other way with the controller, (so controller becomes input method for even home computers) why would we allow raw input of the kb/m then? I don't think we are that far away from using our fingers to control movement, and voice commands to activate functions. That will be Computer control in the absolute form. Maybe even use our Brain as a controller. ( yes, our brain could potentially do that, with the right technology ). Of course.. when that happens we won't have to worry about "Devices". I just going to ignore you time travel paradox. What we have is what we have. The what IF things was different paradox, is irrelevant. so your effectively ignoring the whole argument we just had? Pigeon . Chessboard
todoalu!!
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Monkey MAC
killer taxi company General Tso's Alliance
525
|
Posted - 2013.09.18 12:07:00 -
[21] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:[quote=Monkey MAC]
I don't think we are that far away from using our fingers to control movement, and voice commands to activate functions. That will be Computer control in the absolute form. Maybe even use our Brain as a controller. ( yes, our brain could potentially do that, with the right technology ). Of course.. when that happens we won't have to worry about "Devices".
I just going to ignore you time travel paradox. What we have is what we have. The what IF things was different paradox, is irrelevant. so your effectively ignoring the whole argument we just had? Pigeon . Chessboard todoalu!! Fine.... Raw Input is how the mouse suppose to work without filters. A bit like a car without power steering, is not necessarily an advantage. I guess the same rules applies to the Analog stick. I can't see why Raw Input in the mouse will be such a big problem.. most people will rather have mouse filters anyway. ( Mouse Smoothing , Acceleration, Dead zone ... and so on. ) Raw Input is more a user preference.. a bit like Power Steering for a Racing Driver.
So a mouse user is going to voluntarily accept a deadzone on their mouse? Please if I had pure unadulterated raw input with a mouse, where I can set sensitivites to whatever I like and have digital keyboard input with little delay, you expect me to then, disadvange myself by adding a deadzone voluntarily?
The reason you emulate the kb/m on a console game, is to limit the physical advantages, the kb/m is a technologically superior input system. Emulation turns into a preference, at most you should expect custom binding, something I would like on the controller as well!! |
Monkey MAC
killer taxi company General Tso's Alliance
529
|
Posted - 2013.09.18 12:53:00 -
[22] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:[quote=Monkey MAC][quote=Banning Hammer] Fine.... Raw Input is how the mouse suppose to work without filters. A bit like a car without power steering, is not necessarily an advantage. I guess the same rules applies to the Analog stick. I can't see why Raw Input in the mouse will be such a big problem.. most people will rather have mouse filters anyway. ( Mouse Smoothing , Acceleration, Dead zone ... and so on. )
Raw Input is more a user preference.. a bit like Power Steering for a Racing Driver. So a mouse user is going to voluntarily accept a deadzone on their mouse? Please if I had pure unadulterated raw input with a mouse, where I can set sensitivites to whatever I like and have digital keyboard input with little delay, you expect me to then, disadvange myself by adding a deadzone voluntarily? The reason you emulate the kb/m on a console game, is to limit the physical advantages, the kb/m is a technologically superior input system. Emulation turns into a preference, at most you should expect custom binding, something I would like on the controller as well!! Hell yes ... a mouse without some type of deadzone is very hard to control, even things like acceleration, or smoothing helps to make the mouse extremely accurate. Remove all that filters, and most people will find the mouse a paint in the ass to use. If anything Raw Input will make the mouse more of a challenge to use.
Really, I'll hold you too that!! |
Monkey MAC
killer taxi company General Tso's Alliance
530
|
Posted - 2013.09.18 13:33:00 -
[23] - Quote
Banning Hammer wrote:Monkey MAC wrote:Banning Hammer wrote:Monkey MAC wrote:
The reason you emulate the kb/m on a console game, is to limit the physical advantages, the kb/m is a technologically superior input system. Emulation turns into a preference, at most you should expect custom binding, something I would like on the controller as well!!
Hell yes ... a mouse without some type of deadzone is very hard to control, even things like acceleration, or smoothing helps to make the mouse extremely accurate. Remove all that filters, and most people will find the mouse a paint in the ass to use. If anything Raw Input will make the mouse more of a challenge to use. Really, I'll hold you too that!! I said "most people", i personally like Raw Input, i even have scripts in my computer to bypass mouse filters by altering registries. You provably don't even realize that your mouse is using Acceleration and Smoothing by default, is part of the Operating System registries.
Believe me I know, I modifed my registry personally |
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