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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
231
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Posted - 2013.09.15 02:09:00 -
[1] - Quote
The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
235
|
Posted - 2013.09.15 06:09:00 -
[2] - Quote
CCP FoxFour wrote:True Adamance wrote:CCP FoxFour wrote:
There are plans yes. No ETA. :)
I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that factionalised loot is possibly being added as well....... By Militia system do you mean to imply a "sign on" system for both individuals and corporations that enforces or ensures player loyalty. Does this system affect faction relations/ standings? I would love to see players getting increased rewards for their loyalty for playing with a specific faction, however I don't want to lock people into factions. DUST is meant to be a very social game and I think it is incredibly important that players can play with whoever they want. For example, it would suck a LOT if you joined one corporation that was in say the Gallente militia and then some friends of yours play Caldari and you couldn't join them or had to jump through hoops just to do it.
Not developing factional warfare, as in, no loyalty points or building up / investment will severely hurt you guys in the long run. Fights with friends can be through pubs or planetary conquest, faction warfare should be its own meta game and confine all on its own. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
235
|
Posted - 2013.09.15 12:13:00 -
[3] - Quote
Dovallis Martan JenusKoll wrote:Mercenaries-- they fight for the highest bidder.
Why the hell would a mercenary care what faction their employer is from? They would not!
Having no rewards for the loosing team would make a horrible game. --Low to mid ranked teams would simply abandon ship and a very few top guilds would sway the entirety of the space map, not just most of it... --No new teams would ever step foot inside to learn the ins and outs of how to play... it would have no point and no fun because it would be guaranteed losses.
IRL no country hires random mercenaries without some sort of security that they are stuck in your own pocket, in fact the "highest bidder" aspect is the LCD of mercenaries to hire due to instability. Which is why when people hire mercenaries it is usually from a group that has suffered from a perceived wrong from from the enemy in Question, so it boils down to the enemy of my enemy to ensure faithfulness. So yes having a mercenary pool with recognized standing as a loyalist would make complete sense for the game.
Monkey MAC wrote: Hes not saying that, you will likely get factional rewards, but at the same time, you don't want people getting locked into a faction cause it sucks if you change your mind! !
You should allow players to fight for any race at any time, but joining a miltia will improve your standings with that race faster!!
Our SP system certainty does not work like that as decisions have serious long consequences and prevent a lot of experimentation without potential risk and switching our standing with an empire would be a hell of a lot quicker than switching out roles on the battlefield.
With over a year into developing my scout it is still far from complete, so the idea of having a 3 month investment to build up loyalty is not so extreme when you consider our leveling system. Again without it, you would kill a major aspect of this game as many who play this are in fact loyalists.
PC has long term aspects of gaining districts and maintaining them which is a long term game mode, FW needs standing to establish itself with long term mechanics. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
235
|
Posted - 2013.09.15 12:53:00 -
[4] - Quote
Crash Monster wrote:You still need a stairway so the non-elite can enjoy the game.
Endlessly being stomped or excluded from aspects of the game is not the way to retain players.
Pubs work for scrubs, and you have more options in game modes, currently we have duplicate game modes across 3 tiers of play, so the idea of having FW for above average players is not so radical, if anything it would give the scrubs more peace as the better players focus on FW instead of pubstombing. |
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