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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1722
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Posted - 2013.09.15 02:29:00 -
[1] - Quote
Maybe not 0 payout, but definitely a significantly reduced payout. It'll lead to stacked teams? Well yeah, that's what's supposed to happen on FW. Full squads on both sides, not random blueberries. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1724
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Posted - 2013.09.15 04:45:00 -
[2] - Quote
CCP FoxFour wrote: Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time...
Unknown point in time, really? Unless you're just playing with us, which I hope you are, does the team at CCP really not even have a general idea for when they want to release these? Quite frankly I don't know how you can balance all the vehicles when you're missing half of the variants.
But alas, I realize I am griping to the wrong dev here. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1728
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Posted - 2013.09.15 06:44:00 -
[3] - Quote
CCP FoxFour wrote:True Adamance wrote:CCP FoxFour wrote:
There are plans yes. No ETA. :)
I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that factionalised loot is possibly being added as well....... By Militia system do you mean to imply a "sign on" system for both individuals and corporations that enforces or ensures player loyalty. Does this system affect faction relations/ standings? I would love to see players getting increased rewards for their loyalty for playing with a specific faction, however I don't want to lock people into factions. DUST is meant to be a very social game and I think it is incredibly important that players can play with whoever they want. For example, it would suck a LOT if you joined one corporation that was in say the Gallente militia and then some friends of yours play Caldari and you couldn't join them or had to jump through hoops just to do it. Public contracts.
But yes in general I agree, though I would still like some sort of loyalty. The point where you feel someone obliged to keep fighting for one faction, but can still jump ship relatively easily. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1762
|
Posted - 2013.09.16 16:06:00 -
[4] - Quote
True Adamance wrote:Crash Monster wrote:You still need a stairway so the non-elite can enjoy the game.
Endlessly being stomped or excluded from aspects of the game is not the way to retain players. Then FW is not for them. They have Pub matches for that. FW is for those who are wlling to commit time and resources to fighting for their faction to earn LP and or standing with the faction so they can reap the beenfits. Casual- Pub Matches FW and PC- for more dedicated gamers. Exactly. If you try to make FW friendly to the casuals then basically we'll have a redundant copy of public contracts, which we have no.
We're not saying exclude players from aspects of the game, we're simply creating tiers of how committed you are. Want to play casually? Join public matches. Have a little more commitment than that and want to form squads and work with EVE players? Join faction matches. Want to control everything between just your corp? Join planetary conquest. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1763
|
Posted - 2013.09.16 16:23:00 -
[5] - Quote
Crash Monster wrote:Aero Yassavi wrote:We're not saying exclude players from aspects of the game, we're simply creating tiers of how committed you are. Want to play casually? Join public matches. Have a little more commitment than that and want to form squads and work with EVE players? Join faction matches. Want to control everything between just your corp? Join planetary conquest. Some people are more worried about ensuring that all players on their side are good... whether or not they are committed... which is somewhat exclusionary if that is the effect. My own view -- finding ways to allow non-elites access to the full game is more likely to keep player numbers where they should be. However, yes, of course it would be nice to have crappy players play with other crappy players if that can be done somehow. Everyone hates the random blueberry that screws up the game. But what does the random Joe without a squad and no friends in EVE possibly have to gain from FW that he can't achieve from public matches? From my perspective you are not excluding anyone from anything.
And I've said this several times before, yes I'm upset if I lose in FW but I wouldn't get angry if my teammates were at least trying. Since FW is effectively a redundant copy of public matches too often I see solo blue dots hanging out in the redzone sniping or manning pointless turrets and not trying to make a push at all. Making the players in FW have some sort of commitment is far more important than ensuring all the good players are on my side, in my opinion. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1763
|
Posted - 2013.09.16 16:26:00 -
[6] - Quote
Niuvo wrote:FW is where I'll go for sure. I want good teams against eachother, fighting 'til the last clone! Which is fine and dandy, but to ensure that your team is one of the good teams make sure you at least squad up beforehand or join an existing squad once you get in. The problem if you don't is that everyone will think "I'll do FW since those are closer matches" and then it turns into public matches with a different name. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1764
|
Posted - 2013.09.16 16:35:00 -
[7] - Quote
Link to squad finder confirmation? |
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