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Monkey MAC
killer taxi company General Tso's Alliance
457
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Posted - 2013.09.14 22:08:00 -
[1] - Quote
Personally I think the AR is OP, why this is because of numerous factors
improved hit detection incredibly low spread increadibly far effective range large ammo supply large magazine size short reload time no overheat high rof
there pretty much isnt a single drawback, not one, to this weapon, now first off it needs to fit its racial profile, short range, very fast falloff to effective, add kick, and a little extra dispersion, maybe 50%, the damge can remain high, as per galaente tech, but it needs a drawback a weakness, something to bring it inline with the tac, breach and burst!!
rhats my opinion anyway!! |
Monkey MAC
killer taxi company General Tso's Alliance
457
|
Posted - 2013.09.14 22:23:00 -
[2] - Quote
St Izm wrote:I think that comparing the AR to any other weapons in the game besides SR and SMG most of the other weapons are kind of situational weapons. The HMG fires way too fast right now for added range. If you grab a sniper rifle you can kill all the above without engaging them. I also believe that most people QQ are crying because one good sqaud of people usually **** the battlefield. So quit QQ and get good. P.S. aim assist might as well be an aimbot turn it down, if you don't agree can aim assist apply to my tank? As for Forge and Plasma give me a break they should never be a viable weapon they are one shot kills if you hit anyone no matter the shields or armor, think of them as superpowered shotguns with some range. Im never for nerfing any weapons lets make the others stronger or something taking away from any weapon takes away from the game.
I am gonna disagree with and Im sorry!!
We understand that other weapons are situational/niche, but when you see heavies fall to an ar at 15m, or snipers ger shot from 80m, or even a shotgun being purely out dps'ed at 7m, something is up!! Those of us who aren't complaining about 'aimbot' don't have a problem with being gunned down in the open, if we are in the open, we expect to have to move fast, to really kick it to get to the other side alive, but when you get killed before you even poke your head out, its just too damn good!! |
Monkey MAC
killer taxi company General Tso's Alliance
458
|
Posted - 2013.09.14 22:28:00 -
[3] - Quote
St Izm wrote:Skipper Jones wrote:Mossellia Delt wrote:AR is OP, slightly over 450 damage a second at prototype level. Thats more damage per second then a plasma cannon, or forgegun which are both AV weapons.
Give it a effective range of 20 - 30 meters with drastic falloff of damage at 35m.
Going by EVE lore, blasters (which the GAR are) are the shortest range weapons, but not in Dust which is the same universe.
Also, give small blaster turrets better damage and range because the proto varient is comparible to the ADV smg You do realize that you have to charge the FG, the charge takes more than a second... Do you know how short 30 meters is? These are futuristic weapons and I would be able to kill anyone in dust with a freaking .22! C'mon lets get real add the range back to all the guns if i can see you on my screen i should be able to shoot you. Hence the reason for scopes so that you can see further because your rifle is sure as hell gonna shoot further than you can see. Lol 30 meters a defensive lineman can throw a football further than 30 meters.
People can survive headshots from a .22, but we are sitting in sheilds and armour, which according to Iron Wolf Saber makes a gauss rifle obsolete, a gauss rifle is more powerful than todays best sniper rifle, so you know, I expect people to die into 2 shots from my MD?? |
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