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CLONE117
Planetary Response Organization Test Friends Please Ignore
348
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Posted - 2013.09.13 18:14:00 -
[1] - Quote
assault rifle is fine i just did the dang stupid math..
ar damage per clip around 2040..
hmg damage per clip...4250 or around 7k if its damage per shot is 18..
smg is around 1600 per clip but its a side arm and in total ammo beats the ar in total damage that can be dealt...
the scrambler rifle... and assault variant..
a little over 2500 per clip...
or around that number maybe higher...
and still beats the assault rifle in total damage...
the assault rifle currently at base stats is possibly one of the weakest guns in dust 514 and probably relies on your so called op dps to stay on even ground between all of the other guns with in its class..
so dont give me the nerf ar crap again.... and stop crying about it....
this is the only reason needed to prove the ar is fine!...
i did this all by calculator and it numbers rnt 100% accurate and most of its estimation but still u can clearly see the facts that the assault rifle is the weakest in its class currently and there fore relies on its versatility and apparently non existent better dps to be on even ground with the other guns..
and this potential total damage could only be reached if and only if all rounds hit and most of the time they miss but because of improved hit detection and proper aiming with the gun u r going to die to it... so it is balanced because its maximum damage potential its significantly lower than alot of the other weaponry. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
348
|
Posted - 2013.09.13 18:18:00 -
[2] - Quote
this reason and math isnt including all of the damage mods the average amount a player misses his shots with the ar and hp of enemy this is only meant if ALL rounds that r fired hit the target....
so this so called overpoweredness is actually pointless because its next to impossible to determine exactly how well the gun does..
it would require some sort of super complex equation so confusing no1 would really be able to understand it...
so in short the assault rifle is balanced.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
348
|
Posted - 2013.09.13 18:19:00 -
[3] - Quote
draw back being that its maximum damage potential is a lot lower than majority of the other guns. on here.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
348
|
Posted - 2013.09.13 18:20:00 -
[4] - Quote
u may now post and try to act like an idiot by giving pointless and rather useless reasons to nerf the ar now...
have a nice day... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
352
|
Posted - 2013.09.13 21:10:00 -
[5] - Quote
the ar does not outclass all of the other weapons and dps isnt massively important on a combat scenario.
the ar has about the same precision and accuracy as all of the other guns within its class..
it seems more like the infantries main weapon on this game seeing how it is the most used and the starting weapon for nearly all players..
it also feels to have the smgs and hmgs worst and best traits turned around and put into one gun...
and seeing how the alot of the other guns within its class can fire for longer than an assault rifle its on a balanced playing field..
it may have better dps but its main drawbacks r..
a smaller clipsize than the other guns in its class..
a relatively slower rate of fire..
and does very poorly in specific situations..
the assault rifle makes up for those drawbacks with being one of the most common weapons on the battlefield...
a lot of missing is involved with all of the guns in general..
and the assault rifle suffers from missing just the same.
the 60 round clipsize means the assault rifle isnt going to be devastating in a single players hands.
and the assault rifles weakest in terms of maximum damage capabilities but it cant fire as long as the other guns..
the less ammo than the other guns which mean most player will be running back and forth to a supply depot alot unless they carry nano hives..but even then it will still be alot of running back and forth...
it doesnt need any drawbacks added to it simply due to the fact that it is the most common, performs poorly in certain situations, and lacks the maximum damage damage and cant last long in a battle.
thus why it needs no nerfing currently...
the scrambler rifle can charge up its shots for increased damage and the ar might have just enough ammo to miss a few times..
the over heat mechanic isnt really a massive draw back for the guns because they can fire in bursts...
if the ar stops shooting for any amount of time the ar user is dead..
my experience from gameplay while using the ar ended up with me having to switch to an smg to finish off my enemy...
but the ar as it is right now is well balanced currently...when compared to the other weaponry.. |
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