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Valmar Shadereaver
Ninth Legion Freelance Top Men.
31
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Posted - 2013.08.31 08:35:00 -
[1] - Quote
there are mobile clone reanimation unit module's wich are very useful if your trying to deploy somwhere unoticed if your hiding your vechical but being able to resuply or change fiting somewhere unseen and on a unfixed location it wuild be usefull seein people blow uw suply depot's for the points but that get's ppl stuck whit a certain suit intil death in pc combat losing clone's cause your needing a new fit isent that great of an idea whit limited clone's wuild give the game some extra advantage in taking out spesific danger's eazly win potentail fight's bye losing less clone's in unecesary way's |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
381
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Posted - 2013.08.31 08:49:00 -
[2] - Quote
Yea but that would mean that the vehicle with this mod would have infinite ammo, right? I say this with the 1.5 changes in mind of course.
Why not, instead, make it a piece of equipment that has a 1-3 (depending on tier) time use? The needed skill could branch off from nanocircuitry(5) and the item could work only for changing suits (so no nanohive-ish affects). This way even after the depots are gone you could go to your friendly neighborhood Logi and get a refit. Do to the value of the item it would have to be quite taking on the CPU/PG. Scouts could make good use of it but sadly I would have to say that the capacity used should be too much to be viable to a scout. This would restrict the spam of it by having only Logis run with it. Only one can be deployed per person so even if you could fit 2 different types, it wouldn't do you any good.
`Sigh. Just another fun game of DUST. |
Frank Olson Usul
DUST University Ivy League
5
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Posted - 2013.08.31 08:55:00 -
[3] - Quote
Wow. I really like this idea! Dropshi pilots having to land to let the squad change to AV fittings making the dropship a very easy target or tanks having to go into the city / infantry squads having to run out and giving away precious turf because a change in fittings seems to be more important for the squad leader.
+1 +1 +1 +1 |
Valmar Shadereaver
Ninth Legion Freelance Top Men.
31
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Posted - 2013.08.31 08:56:00 -
[4] - Quote
the infinite ammo for the vechical wuildend work cause it wuild make the vechical the suply depot making it so it doesent get anything from the module thats the cost of equiping it it wont work on the vechical it is fited on and the resupky of ammo shud be a activated effect the switch fiting is infinite like any suply depot already excisting |
Frank Olson Usul
DUST University Ivy League
5
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Posted - 2013.08.31 08:56:00 -
[5] - Quote
Frank Olson Usul wrote:Wow. I really like this idea! Dropshi pilots having to land to let the squad change to AV fittings making the dropship a very easy target or tanks having to go into the city / infantry squads having to run out and giving away precious turf because a change in fittings seems to be more important for the squad leader.
+1 +1 +1 +1
I like the idea of mobile Supply Depot aspect of CHANGING suits. The ammo thing would be too good, everyone would stick with the tank in public games.
So +1 for changing suits, -1 for ammo resupply. |
I Shot You
New Eden's Most Wanted Top Men.
0
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Posted - 2013.08.31 09:01:00 -
[6] - Quote
LOVE IT
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Valmar Shadereaver
Ninth Legion Freelance Top Men.
31
|
Posted - 2013.08.31 09:01:00 -
[7] - Quote
Frank Olson Usul wrote:Frank Olson Usul wrote:Wow. I really like this idea! Dropshi pilots having to land to let the squad change to AV fittings making the dropship a very easy target or tanks having to go into the city / infantry squads having to run out and giving away precious turf because a change in fittings seems to be more important for the squad leader.
+1 +1 +1 +1 I like the idea of mobile Supply Depot aspect of CHANGING suits. The ammo thing would be too good, everyone would stick with the tank in public games. So +1 for changing suits, -1 for ammo resupply.
like i stated in a post a but earlier wich you hadent seen cause i was stil yping it the ammo resuply will be an activeated effect whit a cooldown long enof to make you think its age's |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
381
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Posted - 2013.08.31 09:07:00 -
[8] - Quote
Valmar Shadereaver wrote:the infinite ammo for the vechical wuildend work cause it wuild make the vechical the suply depot making it so it doesent get anything from the module thats the cost of equiping it it wont work on the vechical it is fited on and the resupky of ammo shud be a activated effect the switch fiting is infinite like any suply depot already excisting and whit all active module efects in 1.5 itwl be a very long cooldown
Well with that being the case I must say this gets a +1 one there buddy I suppose the players would have to press [Triangle] (Duty Calls) to utilize the MSD so they don't hop in by mistake. But quick question... is it to be placed in a high, low, or turret slot? Due to the way vehicles are, this would actually determain rather or not a player goes for it.
I can see Drivers/Tankers/Pilots using this in all kinds of situations and the epic demand for more vehicles.... TOTAL EPICNESS....NES!
`Sigh. Just another fun game of DUST. |
Valmar Shadereaver
Ninth Legion Freelance Top Men.
31
|
Posted - 2013.08.31 09:20:00 -
[9] - Quote
the mobile CRU is a high power slot so id supose make it a high power slot aswel seeing a suply depot wuild require a high amount of power to work so high cpu/pg for the efect so it isent a smal los on cpu/pg its a speciality youl have to sacrifice some thing's for a suply depot in my eye not to much to make it imposible to fit so about same req as a mobile CRU maybe a bit more depending on the tier (beter tier longer activation time for resuply effect) |
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