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Foundation Seldon
Gespenster Kompanie Villore Accords
70
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Posted - 2013.08.25 01:55:00 -
[1] - Quote
Consider this a case for using multiple light reps vs. a single heavy repairer in Madrugar Fittings
Stats : 3 Light Efficient Armor Repairers - 465 HP Healed per Pulse 1 Heavy Efficient Repairer - 414 HP Healed per pulse
CPU/PG Requirements : 3 Light Efficient - 57 CPU / 399PG 1 Heavy Efficient - 25 CPU / 1064 PG
Benefits : The main benefit as I see it is the ability to gauge threats based on the power of your opponent and having the ability to use a different amount of repairers for each case. If I'm up against a single man with Militia Swarms then there's no reason for me to go overkill with the 414HP/p that is given to me on a Heavy Repairer, I can use a single one of my Light Repairers instead. Likewise, in a situation where I'm up against concentrated AV or an enemy tank then the 3 Light Repairers running simultaneously are going to give me a fairly significant boost to my survivability in that instance. Ultimately this setup significantly decreases the amount of down time one has to spend while waiting for one's single repper to recharge and will decrease the amount of instances one will come across where they're caught with their pants down and their single heavy repper on cooldown.
Having this setup means I don't have to sacrifice much in terms of the actual tanking ability of my HAV either because the repairers themselves are VERY PG friendly, I can still quite easily fit a 180MM Plate, a resist, and a light shield booster without any issue.
Cons : Obviously 3 light reps are going to take up 3 module slots vs. the one of a heavy repairer
One has to become proficient with navigating the active module wheel, though a mistake here is less detrimental as you'll only lose a third of your rep in clutch situations vs. the entirety of your repairing ability. :P
Fittings (Vehicle Armor V, Core Vehicle V, and Electronics V : Though note, the fittings have a ton of excess PG and you probably wont need maxed skills to run a lot of it)
1. Highs - Active Heat Sink II Light Converse Shield Booster
Lows - 180MM Polycrystalline 3 Light Efficient Repair Voltaic Energized Plating
Weapons - (with above skills you can use pretty much any tier of any weapon, the 600+ PG you save from going 3 Light vs. 1 Heavy is hugely convenient)
1125 Shields (with booster) 6753 Armor (with 3 Light Armor Reps) 15% Armor Resist
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Foundation Seldon
Gespenster Kompanie Villore Accords
70
|
Posted - 2013.08.25 01:55:00 -
[2] - Quote
Reserved |
Foundation Seldon
Gespenster Kompanie Villore Accords
71
|
Posted - 2013.08.25 02:22:00 -
[3] - Quote
Marston VC wrote:So im not going to argue weather this is a good idea or not, but I will tell you the negatives to this "plan"
1.) By using three light reps your using three times as many module spaces that could be used to otherwise give you more armor or damage mods, or whatever else you could imagine fitting in. Sure you might have more PG to spend, but whats the point if you don't have module room to put anything on anyway? Now you could argue that you could make a hybrid shield/armor tank but I don't actually drive tanks so im not sure if that's a valid strat or not.
You're absolutely right about the cost in what you'll lose in actual modules and that's something I mentioned in the post itself. I'd point out though that the huge PG cost that comes with going a heavy repairer means that if you want a fitting with similar tank or a higher tiered weapon then you're probably going to have to sacrifice some modules for PG Expansions regardless. Taken in that light you may not be sacrificing as much as you think.
On Hybrid Tanks .. I've dabbled(2800ish Shields, 4400is Armor). What you gain in the huge Shield buffer is mitigated by the fact that Heavy Shield Boosters won't you heal up to 100% shields and you're less effective against other tanks because you don't have the slots to also put on heat sinks to keep consistent pressure on them, though missile tanks mitigate the heat sink issue.
One could make a case that fitting a Vayu with this setup is a much more viable proposition because they're much more PG Starved than their STD counterparts and can dual tank without the loss of heat sinks ... may skill into Vayu to test that one out.
Marston VC wrote: 2.) Now. Your right, you can "gauge" the level threat you have with an enemy, but in a way that also works against you. Lets say you find that militia swarm guy and use maybe 1, or possibly even 2 armor reps (if you over react). What happens when you round that corner and run into an enemy tank or possibly something like a proto swarm launcher? Now that you either have only 1 or 2 reps ready to go your boned because you just cant heal yourself fast enough compared to the tank that's shooting at you.
Anyway, my point is is that this is a nice idea up front, but when you dig into you realize that your actually making compromises to make it work, and im not even a tank driver myself. So meh...... if it works for you then it works for you.
Well let's look at the situation :
1 Heavy Rep : Chose not to Rep against AV - I go into the Tank battle with partially damaged armor to begin with and 424HP/p Chose to Rep against AV- I'm screwed because I'm in cooldown
3 Light Efficients : 1 Rep used - I go into the Tank battle with full armor and 2 Reps that will be healing me for a total of 310HP/p. As a comparison the Heavy IG-L Polarized Armor Rep heals at 342HP/p so not all that bad in that instance
2 Rep used - I go into the Tank battle with full armor and 155HP/p in healing. Certainly not ideal but better than nothing.
Thanks for the post though, you've got the gears churning in testing out a Vayu fitting. :P |
Foundation Seldon
Gespenster Kompanie Villore Accords
71
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Posted - 2013.08.25 02:25:00 -
[4] - Quote
We are 138 wrote:I have done double reps, and just dont think that it worked to well for me, using up my low slots that I could have used for hardeners or a little speed to help GTFO. I don't know though I went back over to shield tanks and have had a much better time of it, very good against infantry and only so so VS other tanks but Its nice being able to passively rep through militia swarms
Double Light Reps are going to give you less overall healing than a Single Heavy-IGL so I'm not surprised that you weren't entirely successful with that setup vs. Tri Rep which is surpassing both Heavy counterparts in terms of Heals per Pulse. Thanks for the feedback though. |
Foundation Seldon
Gespenster Kompanie Villore Accords
77
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Posted - 2013.08.26 00:31:00 -
[5] - Quote
Obligatory first and last bump. |
Foundation Seldon
Gespenster Kompanie Villore Accords
78
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Posted - 2013.08.26 00:45:00 -
[6] - Quote
Washlee wrote:You don't get any resistance though, Which is where AV nades and Swarms will destroy you.
You do get resistances, you can fit either a passive or an active hardener in your 5th low slot. |
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