Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
N1ck Comeau
Ahrendee Mercenaries EoN.
1148
|
Posted - 2013.08.24 15:49:00 -
[1] - Quote
So i am a heavy player and will try to be as least biased as possible.
Turn speed changes.
They needed to happen. Heavies are already the slowest and biggest target in the game, why should i be insta done for because it takes 3 seconds to turn around even with sensitivity maxed. (DS3)
We already have enough disadvantages such as a limitation to CQC combat. (Hmg)
Armour buff.
This really doesn't give that much more armour a plate, maybe 1 or 2 more bullets in the long run, but the real advantage is that were 50% faster now. Movement penalties are cut in half on complex plates, so no longer will we be waddling constantly. only when we're out of are incredible low amount of stamina
Slower strafe speeds.
This helps all suits but i believe it helps the heavies the most. We have a devastating CQC weapon so the ability to track a target is very important. Slower strafe speeds make that a little bit easier.
Disable squad vision sharing.
This helps everybody a ton. Scouts the most, and heavies the least. Were slow so most likely to get spotted more often, and we usually center ourselves near the action or on top of a letter.
Lav Nerf.
Heavies always had the hardest time dodging these damned things. Were too slow and can't dodge them. This nerf helps heavies a lot.
HMG recoil reduction skill.
I like it better than the current skill we have, just sounds more useful. But i'll have to see it in practice.
So as you can see the heavies get a lot of buffs/ stealth buffs. This will finally make the class a CQC king like it always should have been.
I don't see these changes being overpowered. Just a huge improvement
|
JL3Eleven
PFB Pink Fluffy Bunnies
652
|
Posted - 2013.08.24 15:54:00 -
[2] - Quote
I've been drinking and skipped everything you wrote, but got the same feeling when reading the patch notes. They turn faster, less recoil, little armor buff. What's not to love beside running slow and maybe being expensive? |
N1ck Comeau
Ahrendee Mercenaries EoN.
1148
|
Posted - 2013.08.24 15:56:00 -
[3] - Quote
JL3Eleven wrote:I've been drinking and skipped everything you wrote, but got the same feeling when reading the patch notes. They turn faster, less recoil, little armor buff. What's not to love beside running slow and maybe being expensive? theres lots not to love, like always being the first one to be targeted even if i'm with 4 teammates |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
44
|
Posted - 2013.08.24 15:59:00 -
[4] - Quote
we still need a suit with a racial benefit for something HVY or a hvy weapon that has feedback dmg |
N1ck Comeau
Ahrendee Mercenaries EoN.
1148
|
Posted - 2013.08.24 16:00:00 -
[5] - Quote
NoxMort3m wrote:we still need a suit with a racial benefit for something HVY or a hvy weapon that has feedback dmg agreed. I want a Gallente heavy already. |
Purona
The Vanguardians
45
|
Posted - 2013.08.24 16:09:00 -
[6] - Quote
who in the hell thought recoil reduction was a good idea over heat per second decrease
six kin does 26.2 as a base in heat reduction per second can you imagine if they removed the heat decrease from the skill |
JL3Eleven
PFB Pink Fluffy Bunnies
652
|
Posted - 2013.08.24 16:12:00 -
[7] - Quote
N1ck Comeau wrote:JL3Eleven wrote:I've been drinking and skipped everything you wrote, but got the same feeling when reading the patch notes. They turn faster, less recoil, little armor buff. What's not to love beside running slow and maybe being expensive? theres lots not to love, like always being the first one to be targeted even if i'm with 4 teammates
Just so you feel better at night, I always go after the most BAMF person so the newbies can kill the others (hopefully). |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.08.24 16:14:00 -
[8] - Quote
I dunno about you guys, but I've been playing Heavy since Beta - and I've overheated my Heavy Machine Gun a grand total of ONCE..
it so needs changing to something else .
>read, useful< |
Disturbingly Bored
The Strontium Asylum
497
|
Posted - 2013.08.24 16:43:00 -
[9] - Quote
Good assessment, N1ck. +1
I don't think we'll see a whole lot of new fellow fatties, however. The people who try out the basic HMG will have to go through the same discouragement hurdle most of the rest of us went through, especially with the overheat skill changes.*
The people who wanted to go fat for FOTM did it for the Forge Gun, and not a whole lot is changing on that front.
*DISCLAIMER: For the record, I love that the skill is being changed from heat build up to kick reduction. |
Exmaple Core
Ancient Exiles
930
|
Posted - 2013.08.24 16:45:00 -
[10] - Quote
man why would you make a thread like this? jus tryna stir up the public |
|
Thor Odinson42
Molon Labe. League of Infamy
952
|
Posted - 2013.08.24 16:46:00 -
[11] - Quote
I think heavies should have advanced plates that are available to unlock at Plates L5. Only heavies can use them. The proto suit should be able to fit 2000-3000 HP, but the Adv plates should be like a 12x multiplier.
I'd love to see heavies just absolute beasts. |
Exmaple Core
Ancient Exiles
930
|
Posted - 2013.08.24 16:56:00 -
[12] - Quote
Thor Odinson42 wrote:I think heavies should have advanced plates that are available to unlock at Plates L5. Only heavies can use them. The proto suit should be able to fit 2000-3000 HP, but the Adv plates should be like a 12x multiplier.
I'd love to see heavies just absolute beasts.
F*ck you. ever lasting forge gunner? no |
Scheneighnay McBob
Bojo's School of the Trades
3124
|
Posted - 2013.08.24 16:57:00 -
[13] - Quote
Perfectly balanced. They're too easy to kill right now.
The armor buff isn't going to be overpowered either. Just take advantage of the long shield delay and slow armor regen to whittle down armor. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1151
|
Posted - 2013.08.24 17:06:00 -
[14] - Quote
Scheneighnay McBob wrote:Perfectly balanced. They're too easy to kill right now.
The armor buff isn't going to be overpowered either. Just take advantage of the long shield delay and slow armor regen to whittle down armor. Yea, heavies should rule in CQC. But not i feel like Ar guys won't stand a chance |
Justin Tymes
Dem Durrty Boyz
359
|
Posted - 2013.08.24 17:12:00 -
[15] - Quote
They still die to Boundless REs, even with the bugs hindering them. |
Knight Soiaire
Better Hide R Die
1994
|
Posted - 2013.08.24 17:14:00 -
[16] - Quote
Wonder if Nova Knives will still be able to one hit kill them?
Nova Knives are going to be great when their hit detection is fixed.
No more backpedaling to avoid me.
|
|
CCP Rattati
C C P C C P Alliance
52
|
Posted - 2013.08.24 17:36:00 -
[17] - Quote
I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5879
|
Posted - 2013.08.24 17:39:00 -
[18] - Quote
CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. NOOOOO WHYYYY!!!!!!?!??!?!
Why tempt me with the glorious Gallente love machine....oh sweet torment, thy name is racial variants. |
hackerzilla
Defenders of the Helghast Dream
232
|
Posted - 2013.08.24 17:44:00 -
[19] - Quote
Oh mai gawd ur dumb. It already is CQC king! I'm not going to even make another freaking post bout this... |
First Prophet
Valor Company Incorporated
867
|
Posted - 2013.08.24 17:46:00 -
[20] - Quote
I called it first. |
|
Reav Hannari
Red Rock Outriders
1024
|
Posted - 2013.08.24 17:53:00 -
[21] - Quote
CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit.
Calling it now: CCP is stacking up all the sweet racial variants to form the foundation of a winter release with PVE following in the summer release.
|
G Torq
ALTA B2O
206
|
Posted - 2013.08.24 17:56:00 -
[22] - Quote
CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit.
Stand near my Limbus, and I'll keep that "hide" of your fixed. |
Thor Odinson42
Molon Labe. League of Infamy
957
|
Posted - 2013.08.24 18:21:00 -
[23] - Quote
Exmaple Core wrote:Thor Odinson42 wrote:I think heavies should have advanced plates that are available to unlock at Plates L5. Only heavies can use them. The proto suit should be able to fit 2000-3000 HP, but the Adv plates should be like a 12x multiplier.
I'd love to see heavies just absolute beasts. F*ck you. ever lasting forge gunner? no
Damn dude, touchy subject?
I would assume at this point you'd already have God mode tanks |
Thor Odinson42
Molon Labe. League of Infamy
957
|
Posted - 2013.08.24 18:25:00 -
[24] - Quote
Reav Hannari wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Calling it now: CCP is stacking up all the sweet racial variants to form the foundation of a winter release with PVE following in the summer release.
I'm hoping PVE is going to be a ninja release. People will complain and prejudge any info on PVE if they mention its release in a Dev blog or patch notes.
If its just "there" when you download the update it will be like Christmas and people will rejoice.
|
|
CCP Rattati
C C P C C P Alliance
62
|
Posted - 2013.08.24 18:50:00 -
[25] - Quote
G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed.
I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver.
Now, that Limbus, I also want to skill into it and drive my own in my heavy suit.
Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well?
|
|
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
291
|
Posted - 2013.08.24 19:01:00 -
[26] - Quote
Thor Odinson42 wrote:I think heavies should have advanced plates that are available to unlock at Plates L5. Only heavies can use them. The proto suit should be able to fit 2000-3000 HP, but the Adv plates should be like a 12x multiplier.
I'd love to see heavies just absolute beasts.
So, by that logic, a heavy dropsuit should have the same HP as a standard tank? Why not just spec into vehicles? I understand you possibly not wanting to due to the DPS drop from Forge Gun to Rail Turret (which, by the way, still makes no damn sense). |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
291
|
Posted - 2013.08.24 19:03:00 -
[27] - Quote
Thor Odinson42 wrote:Reav Hannari wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Calling it now: CCP is stacking up all the sweet racial variants to form the foundation of a winter release with PVE following in the summer release. I'm hoping PVE is going to be a ninja release. People will complain and prejudge any info on PVE if they mention its release in a Dev blog or patch notes. If its just "there" when you download the update it will be like Christmas and people will rejoice.
Sounds beautiful, and I wish it could happen; But it won't. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1324
|
Posted - 2013.08.24 23:20:00 -
[28] - Quote
Reav Hannari wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Calling it now: CCP is stacking up all the sweet racial variants to form the foundation of a winter release with PVE following in the summer release. With all these news stories of the Gallente and Minmatar growing tensions and Amarr Heir's prosing to reinstitute the Reclaiming, I'm sort of expecting the winter expansion to be like this,
Dust 514: Reclaiming Marked by a big battle event similar to the Battle for Caldari Prime The Amarr Empire reinstates the Reclaiming, a total escalation to the warfront is brought as consequence and the Amarr Empire develops it's line of vehicles and remaining dropsuits. In response, the Minmatar Republic also produces it's line of vehicles and remaining dropsuits to counter the invasion. The Reclaiming of the Minmatar Republic may be a conflict between the Amarr and Minmatar, but it has a ripple affect upon the Gallente and Caldari and they too produce their remaining dropsuits to aid their allies. New Minmatar and Amarr outposts to fight on to accurately portray the Reclaiming. A slew of other additions and fixes. CCP effectively "reclaims" it's fan base. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1155
|
Posted - 2013.08.24 23:22:00 -
[29] - Quote
CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well? DOUBLE MURDER TAXI 2 HEAVIES COME OUT OF A DEATH TAXI. |
Orion Vahid
DUST University Ivy League
118
|
Posted - 2013.08.24 23:32:00 -
[30] - Quote
N1ck Comeau wrote:Scheneighnay McBob wrote:Perfectly balanced. They're too easy to kill right now.
The armor buff isn't going to be overpowered either. Just take advantage of the long shield delay and slow armor regen to whittle down armor. Yea, heavies should rule in CQC. But not i feel like Ar guys won't stand a chance Payback is a ***** |
|
Cosgar
ParagonX
4568
|
Posted - 2013.08.24 23:32:00 -
[31] - Quote
CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Give me a burst shield tanking Minmatar heavy that can sprint 6.6m/s and I'll specc into it. |
Rusty Shallows
Black Jackals
298
|
Posted - 2013.08.24 23:42:00 -
[32] - Quote
CCP Rattati wrote:I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Sometimes it feels like the number of people who remember that is dwindling. Even with reminders like this popping up now and then. It's kind of sad. I still do it on occasion.
CCP Rattati wrote:Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. What the heck... please think of your KDR! One damage mod and one plate or repper with significantly less armor points. Insanity! |
hgghyujh
Expert Intervention Caldari State
81
|
Posted - 2013.08.24 23:54:00 -
[33] - Quote
heavies need heavy shield and armor modules, this is the only way to make heavies scale appropriately with the other suits.
If you look at the history of this game when ever the heavy was balanced in the end game in was OP in the low end, the scout was the opposite if it was balanced in the low end it was OP as **** in the end game.
the only way to balance all of this is to give shield extenders an increase to hit box by a set amount(balances scouts), and heavy modules that makes the fewer slots given to the heavy far more effective.
lavs don't show up on the tac net reliably enough, you should never get caught off guard by them(unless you are not paying attention), and a roll over hood function should be implemented.
frankly I would like to see heavies slow and slow turning(relatively) with 2-3k health with their back being a weak spot some thing you don't hunt alone with(yes tanks should be much bigger but for that there needs to be a consistent AV presence but no one wants to play that role).
head on you should not be able to beat heavies unless the player sucks, but I can beat high end heavies played by good players right now with just about any other suit with ease. |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
|
Posted - 2013.08.25 00:03:00 -
[34] - Quote
CCP Rattati wrote:I cannot waINTERESTING the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit.
Mmmmmmm GALLENTE HEAVY U SAY INTERESTING :-D |
Bright Cloud
Namtar Elite Gallente Federation
37
|
Posted - 2013.08.25 01:43:00 -
[35] - Quote
CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well? Everybody please turn your attention to this "dev". prime example that CCP doesnt pley their own games. And to answer your question: no the logi function is based on a lock on which breaks when you simply look away for a second after activating it. But because you picked my old idea of a repair bubble/ammo resuply module up im not gonna get medieval on your bum. |
Bittersteel the Bastard
WarRavens League of Infamy
201
|
Posted - 2013.08.25 01:45:00 -
[36] - Quote
Bright Cloud wrote:CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well? Everybody please turn your attention to this "dev". prime example that CCP doesnt pley their own games. And to answer your question: no the logi function is based on a lock on which breaks when you simply look away for a second after activating it. But because you picked my old idea of a repair bubble/ammo resuply module up im not gonna get medieval on your bum.
Pretty sure he's on one of the art or sound teams. |
Mobius Kaethis
Molon Labe. League of Infamy
662
|
Posted - 2013.08.25 01:53:00 -
[37] - Quote
CCP Rattati wrote:
I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver.
Now, that Limbus, I also want to skill into it and drive my own in my heavy suit.
Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well?
Your a dev. Shouldn't you know that there is no repair bubble for armor (though many of us have called for just such a thing). We need you to start advocating for it since you're on the inside. Start the 'repair bubble revolution' Rattati. |
Marston VC
SVER True Blood Public Disorder.
692
|
Posted - 2013.08.25 01:55:00 -
[38] - Quote
CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit.
1.) What team are you with in CCP??? 8o cuz im not sure. 2.) Given the low module count between suits right now, how exactly would you imagine a gallente heavy being any different from the amar heavy that's currently available?? Would it have more low slots and less high slots? would it have higher base armor? Im just mildly curious because I myself am not a heavy, but I would still like to know how difficult it would be for a scrambler rifle to kill a heavy. |
Patrick57
GunFall Mobilization Covert Intervention
62
|
Posted - 2013.08.25 01:55:00 -
[39] - Quote
Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. |
Thor Odinson42
Molon Labe. League of Infamy
966
|
Posted - 2013.08.25 01:57:00 -
[40] - Quote
Patrick57 wrote:Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. Other than that, they have an immensely powerful gun with 2000 RPM, and have tons of HP.
Heavies are no where near OP. That is crazy talk |
|
XxGhazbaranxX
Bannana Boat Corp
300
|
Posted - 2013.08.25 02:29:00 -
[41] - Quote
DUST Fiend wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. NOOOOO WHYYYY!!!!!!?!??!?! Why tempt me with the glorious Gallente love machine....oh sweet torment, thy name is racial variants.
ROFL'd |
DAMIOS82
Unkn0wn Killers
24
|
Posted - 2013.08.25 03:56:00 -
[42] - Quote
Actually with the new changes coming, i believe CCP should create a new skill for the heat reduction, after you've reached proficiency 1 or something like that. Heat reduction is essential for whether you can fire a quarter of a clip or a full clip. Even if they made it like 1 % per level of the skill, that total of 5% can make the difference. |
DeadlyAztec11
Red Star Jr. EoN.
2007
|
Posted - 2013.08.25 04:00:00 -
[43] - Quote
N1ck Comeau wrote:NoxMort3m wrote:we still need a suit with a racial benefit for something HVY or a hvy weapon that has feedback dmg agreed. I want a Gallente heavy already. Looks uglier than the Gallante Assault's face |
KING CHECKMATE
Bragian Order Amarr Empire
629
|
Posted - 2013.08.25 04:00:00 -
[44] - Quote
N1ck Comeau wrote:So i am a heavy player and will try to be as least biased as possible.
Turn speed changes.
They needed to happen. Heavies are already the slowest and biggest target in the game, why should i be insta done for because it takes 3 seconds to turn around even with sensitivity maxed. (DS3)
We already have enough disadvantages such as a limitation to CQC combat. (Hmg)
Armour buff.
This really doesn't give that much more armour a plate, maybe 1 or 2 more bullets in the long run, but the real advantage is that were 50% faster now. Movement penalties are cut in half on complex plates, so no longer will we be waddling constantly. only when we're out of are incredible low amount of stamina
Slower strafe speeds.
This helps all suits but i believe it helps the heavies the most. We have a devastating CQC weapon so the ability to track a target is very important. Slower strafe speeds make that a little bit easier.
Disable squad vision sharing.
This helps everybody a ton. Scouts the most, and heavies the least. Were slow so most likely to get spotted more often, and we usually center ourselves near the action or on top of a letter.
Lav Nerf.
Heavies always had the hardest time dodging these damned things. Were too slow and can't dodge them. This nerf helps heavies a lot.
HMG recoil reduction skill.
I like it better than the current skill we have, just sounds more useful. But i'll have to see it in practice.
So as you can see the heavies get a lot of buffs/ stealth buffs. This will finally make the class a CQC king like it always should have been.
I don't see these changes being overpowered. Just a huge improvement
I dont thinks so. There are a LOT of Heavies now because of the abuse of vehicles in Uprising,infantry NEEDED to be able to kill them so they went FG or Proto Swarms.
The new FOTM will ALWAYS be Med Frames, having superior speed , maneuverability , and fitting options. My bet is on Amarr Assaults and or Logis. Sticking with Mass drivers since with the ''ARMOR UPGRADES'' Armor tanking and dual tanking will be the new way of playing AND Proto Swarms.
|
Patrick57
GunFall Mobilization Covert Intervention
62
|
Posted - 2013.08.25 04:06:00 -
[45] - Quote
Thor Odinson42 wrote:Patrick57 wrote:Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. Other than that, they have an immensely powerful gun with 2000 RPM, and have tons of HP. Heavies are no where near OP. That is crazy talk Ok then, besides movement speed, tell me one disadvantage to being a heavy. |
God Anpu TheImmortal
The Pyramid Order
35
|
Posted - 2013.08.25 05:00:00 -
[46] - Quote
Patrick57 wrote:Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. Other than that, they have an immensely powerful gun with 2000 RPM, and have tons of HP. U must be new to this game with less than 5 mill sp to say something like this |
God Anpu TheImmortal
The Pyramid Order
35
|
Posted - 2013.08.25 05:05:00 -
[47] - Quote
Patrick57 wrote:Thor Odinson42 wrote:Patrick57 wrote:Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. Other than that, they have an immensely powerful gun with 2000 RPM, and have tons of HP. Heavies are no where near OP. That is crazy talk Ok then, besides movement speed, tell me one disadvantage to being a heavy. A huge hit box that can be tagged way outside our shooting range even with and assault heavy machine gun. Our hit detection the High powered slot they took from the old build on the proto the useless skill we have for the sentinel suit for a weapon that doesn't or won't ever exist. The commando with a huge hit box and goes down faster than a scout the list goes on and u are asking what is wrong. I am a true heavy have all the suits open and play them all. So if your not a heavy please be quit. |
D legendary hero
THE WARRIORS OF LEGEND
723
|
Posted - 2013.08.25 06:35:00 -
[48] - Quote
N1ck Comeau wrote:So i am a heavy player and will try to be as least biased as possible.
Turn speed changes.
They needed to happen. Heavies are already the slowest and biggest target in the game, why should i be insta done for because it takes 3 seconds to turn around even with sensitivity maxed. (DS3)
We already have enough disadvantages such as a limitation to CQC combat. (Hmg)
Armour buff.
This really doesn't give that much more armour a plate, maybe 1 or 2 more bullets in the long run, but the real advantage is that were 50% faster now. Movement penalties are cut in half on complex plates, so no longer will we be waddling constantly. only when we're out of are incredible low amount of stamina
Slower strafe speeds.
This helps all suits but i believe it helps the heavies the most. We have a devastating CQC weapon so the ability to track a target is very important. Slower strafe speeds make that a little bit easier.
Disable squad vision sharing.
This helps everybody a ton. Scouts the most, and heavies the least. Were slow so most likely to get spotted more often, and we usually center ourselves near the action or on top of a letter.
Lav Nerf.
Heavies always had the hardest time dodging these damned things. Were too slow and can't dodge them. This nerf helps heavies a lot.
HMG recoil reduction skill.
I like it better than the current skill we have, just sounds more useful. But i'll have to see it in practice.
So as you can see the heavies get a lot of buffs/ stealth buffs. This will finally make the class a CQC king like it always should have been.
I don't see these changes being overpowered. Just a huge improvement
the heavy suit still being the class with the slowest movement speed and biggest hit box still makes it a big target. big targets are never OP.
HMG recoil reduction skill.... kinda a nerf. dispersion reduction would be much better. |
Caca Forte
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.08.25 06:41:00 -
[49] - Quote
Until my Minmatar Heavy comes I'm just in it to gather a few random WP when I get bored. On the whole I like it the way it is, its a good defensive suit for holding objectives and the kick has never been an issue, heat can be. Secretly hoping heat build up perk is part of the Mimmatar heavy |
Purona
The Vanguardians
46
|
Posted - 2013.08.25 09:55:00 -
[50] - Quote
Patrick57 wrote:Ok then, besides movement speed, tell me one disadvantage to being a heavy.
cant jump large hit box no meaningful skills on dropsuit that increases the power of being a heavy no equipment slots low sprint duration which is a result of low stamina low stamina recovery rate high scan profile
and for all that we get a higher base hp the ability to use heavy weapons and high melee damage |
|
Arkena Wyrnspire
Turalyon 514
2746
|
Posted - 2013.08.25 10:01:00 -
[51] - Quote
Bright Cloud wrote:CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well? Everybody please turn your attention to this "dev". prime example that CCP doesnt pley their own games. And to answer your question: no the logi function is based on a lock on which breaks when you simply look away for a second after activating it. But because you picked my old idea of a repair bubble/ammo resuply module up im not gonna get medieval on your bum. Everybody please turn your attention to this idiot. Prime example that bad posters can't read.
Of course he's playing the game, he's talking about what he enjoys and what he uses - Just because he doesn't know -everything- about it doesn't mean that he doesn't play. If he was in charge of balancing LLAVs then perhaps that would be a problem, but he isn't. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
695
|
Posted - 2013.08.25 10:17:00 -
[52] - Quote
You forgot the update to the reload speed skill being cheaper and giving heavy weapons a bigger buff.
5% per level, and the levels being much cheaper means a Faster HMG reload. |
Remm Duchax
the unholy legion of darkstar DARKSTAR ARMY
104
|
Posted - 2013.08.25 10:44:00 -
[53] - Quote
CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well?
This is called The Batman trick! :) Using the wonderful Batmobile. Because what's better than avoiding a murder taxi? Getting killed by the Heavy that jumps out!
|
G Torq
ALTA B2O
207
|
Posted - 2013.08.25 16:02:00 -
[54] - Quote
CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well?
Think of it as a repair-tool-on-wheels - Driver locks on to you, and when you start taking damage, fires the repair-module, and then gets out and spools up his/her own HMG >:]
We are all wanting it to be area effect, or auto-lock-on, but CCP Wolfman, in his eternal wisdom, has not seen fit to grant us this (yet).
As for Ammo, I'm hoping to see something like a nanohive module, with _some_ restrictions (temporary depletion or similar), in which case I'll make you immortal('er) and have infinite ammo, while you go Rhino-berserk. |
D legendary hero
THE WARRIORS OF LEGEND
723
|
Posted - 2013.08.25 17:14:00 -
[55] - Quote
Patrick57 wrote:Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. Other than that, they have an immensely powerful gun with 2000 RPM, and have tons of HP.
this "immensely powerful gun" has less than DPS than an SMG. Less range than an AR, and higher dispersion than both. (milita SMG does 25 damage per shot @ 1000 rpm. AHMG does 13 damage per shot 2000 rpm)
HMGs have 29% more dps than an AR at an equivelent level. but that comes with so many draw backs you might as well just use an AR. drawbacks:
reload speed low damage per shot ineffectual on shields (most common type of tanking amount of shots to kill is really high high recoil high dispersion reticule glitch making only shots register when the tiny black dot in the middle is on the enemy very limited range with high damage fall off other guns have similar dps with zero draw backs (AR) ... and the list goes on
heavies have low movement speed, turn speed, and a larger hit box than every other suit. their max ehp (max possible) is 1591, and in 3.7 seconds a milita AR can takeout a heavy without damage mods, proficeincy, or headshots included. on average heavies die in 1.5 to 1.8 seconds.
heavies shields rechager slower and in smaller increments than other suits. having lots of armor as you know means nothing because armor is UP.
|
D legendary hero
THE WARRIORS OF LEGEND
723
|
Posted - 2013.08.25 17:22:00 -
[56] - Quote
Purona wrote:Patrick57 wrote:Ok then, besides movement speed, tell me one disadvantage to being a heavy. cant jump large hit box no meaningful skills on dropsuit that increases the power of being a heavy no equipment slots low sprint duration which is a result of low stamina low stamina recovery rate high scan profile and for all that we get a higher base hp the ability to use heavy weapons and high melee damage
here is another one.
You can get equivelent ehp to a heavy with a Caldari assault or logisuit (or a galente assault and logi suit) and still have higher movement speed, equipement, high stamina, low scan profile, AV (swarms are just as good as forguns), and carry an AR which out dps every gun in the game from 5m (outside CQC range) up to 75m.
what advantage is their to running heavy? A fully decked out proto heavy suit with 1591 ehp can be killed in 30 bullets from a noob out the academy with a milita AR in 3.7 seconds.
your average medium frame survives about 1.3 - 1.5 seconds under milita AR fire. however due to their higher mobility they evade and take fewere shots. Heavies cannot. so on average heavies die faster than medium frames.
now if that militia AR had proficiency, then the TTK is 2.5 to 3 seconds. if your using a GEK, then the timt to kill a heavy with 1591 ehp is 1.5 - 2 seconds.
you medium frames complain about grenades, and explosives in general, but imagine us heavies |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2536
|
Posted - 2013.08.25 20:09:00 -
[57] - Quote
Problem with CQC are two factors:
A.) Damage output. B.) Damage absorption.
When you have both of those (heavies) you become king of the CQC. The reason it seems overpowered (and often is) is solely due to the fact that, when it comes to objective based gameplay (skirmish) CQC is an inevitability. When the effective combat area (flat plane) around an objective is 0-50m, as is the norm, CQC seems to happen more often and thereby those who are proficient at it are near godlike.
But, considering that CCP didn't think to put restrictions on who can enter what vehicles (like Planetside 2 for instance) any ******* with an HMG can bypass mobility 'balance checks' just by hopping into an LAV. When mobility or 'gap-closing' isn't a factor for such a powerful class, you might as well not rely on it as a balance feature.
Edit: Also, the bullet shields around the objectives in skirmish are freaking annoying being as whoever designed the damned things put a shield directly covering the person doing the hacking, so you can kiss mid-range engagement goodbye 90% of the time due to map constraints. |
Coleman Gray
GunFall Mobilization Covert Intervention
574
|
Posted - 2013.08.25 20:14:00 -
[58] - Quote
CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well?
Repair bubble? what version of Dust do you Dev's play? can I have that version? I'm sick of trying to target and lock on my repair module onto people |
|
CCP Rattati
C C P C C P Alliance
88
|
Posted - 2013.08.25 21:58:00 -
[59] - Quote
G Torq wrote:CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well? Think of it as a repair-tool-on-wheels - Driver locks on to you, and when you start taking damage, fires the repair-module, and then gets out and spools up his/her own HMG >:] We are all wanting it to be area effect, or auto-lock-on, but CCP Wolfman, in his eternal wisdom, has not seen fit to grant us this (yet). As for Ammo, I'm hoping to see something like a nanohive module, with _some_ restrictions (temporary depletion or similar), in which case I'll make you immortal('er) and have infinite ammo, while you go Rhino-berserk.
Yeah, I thought so, but then again, I'm a cqc solo player who never even looked at the vehicle skill tree.
And FYI, not all us ccp devs are actually hands on developing features for Dust. I just love the game and enjoy discussing it, getting feedback and good ideas, and sometimes channeling them to the right places.
|
|
D legendary hero
THE WARRIORS OF LEGEND
728
|
Posted - 2013.08.25 22:00:00 -
[60] - Quote
[quote=Aeon Amadi]Problem with CQC are two factors:
A.) Damage output. B.) Damage absorption.
CALDARI assaults or logis, with ARs have both. and their ARs are good up to 75 meters range and beyond!
CQC also is: C.) high turn speed D.) high movement speed
2 things caldari assults and logis have over heavies with HMGs |
|
XiBravo
TeamPlayers EoN.
184
|
Posted - 2013.08.25 22:45:00 -
[61] - Quote
CCP Rattati wrote: I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone.
Thanks why i think LIGHT assault vehicles should not be able to be driven by heavy suits (still ride as gunner). Not much of a big deal in its current state, but when heavys are beast mode again, it will be bullsht once more. He'll even an assault suit using it like this is a problem: 1Hop out instantly and start shooting from next to the LAV 2 start to lose the fight, get low on ammo or hp 3 press O and instantly transport to drivers seat a drive away in a split second
A delay to enter and/or start driving away could prevent this from becoming a problem. If road kills are fixed this will be the next epidemic. |
Nirwanda Vaughns
Molon Labe. League of Infamy
81
|
Posted - 2013.08.25 23:01:00 -
[62] - Quote
Wait til i start rollin my new gallente logi :) i have 100 shield and 679 armor as it is so i cant wait for patch day :) |
N1ck Comeau
Ahrendee Mercenaries EoN.
1172
|
Posted - 2013.08.26 04:39:00 -
[63] - Quote
Nirwanda Vaughns wrote:Wait til i start rollin my new gallente logi :) i have 100 shield and 679 armor as it is so i cant wait for patch day :) thats awesome. |
G Torq
ALTA B2O
208
|
Posted - 2013.08.26 08:16:00 -
[64] - Quote
CCP Rattati wrote:Yeah, I thought so, but then again, I'm a cqc solo player who never even looked at the vehicle skill tree. Is why you have those of us, that mostly skilled into Vehicles, and don't have a first clue how to use an HMG
CCP Rattati wrote:And FYI, not all us ccp devs are actually hands on developing features for Dust. I just love the game and enjoy discussing it, getting feedback and good ideas, and sometimes channeling them to the right places. No worries - some of us actually have a basic understanding of how the real world works. |
DAMIOS82
Unkn0wn Killers
26
|
Posted - 2013.08.26 09:06:00 -
[65] - Quote
Well the way i remember the old murder taxi's where never really a problem, yes you had the two heavy's popping out, but they could be effectively countered by another heavy, that just ripped the lav to shreds. But people started crying nerf and this is what you get. you get lav's that are nearly indestructible, if i fire my hmg at a lav now it bearly scratches it and that's just the militia one. But ok a swarm could take care off that except for the LLav and there's not much that can destroy that one. Every action has a reaction and if you take one predator away, another will take its place. The best solution to the murder taxi is the heavy. If ccp can make it so that the damage they do to infantry is somewhat the same, but against lav its higher, but not god like. And tanks none existent offcourse. Then that would decrease the murder taxi, since there would be another anti lav weapon on the field, that is more effective. Afterall there is always going to be more heavy's on the field then swarmers.
And as for AR vs HMG. The problem with the AR is not the damage they do, but there accuracy. The HMG user has to deal with alott of factors like recoil, wide bullet spread, overheating, slow and low maneuverability, low accuracy, etc. (plus they allways seem to gang on us.) But ok we will adept. But the AR user does not have these or not to such high extent. If i'm using my AR and i'm firing on someone, between 85% and 90% of those bullets will hit there target, if there not bunny hopping around. At a longer distance it decreases but it is still highly effective. That and offcourse mouse users will always have a faster reaction time and better accuracy then a controll user, but that aside. The fact of the matter is the AR needs a bit more bullet spread after a surtain distance and they need a bit more recoil, especially on lower tier levels. That beeing said does not mean, that a prototype weapon, should have such recoil that you can hardly control it, but what i am saying is there should be a visible difference in tier levels. a millitia weapon should not be just as effective accuracy wise, same recoil, bullet spread, overheating, etc as a prototype. If CCP where to implement these then alott of problems would be solved. The AR user would have to work a bit harder and smarter if they go up against an HMG user, especially with lower tier weapons and we HMG users allready have to work harder just to stay alive.
As for the current FOM MD, the problem of the MD is not the fact they fire effective grenades, i believe they are how they where meant to be. the problem is there unlimited supply limit, when hives are in play. Personally i believe the MD should have like what the grenades have as an effect on hives and that is you can only supply so many of them. A hive should have something like i'll give you one more clip and that's it. After that an MD user would have to visit a supply depot, to restock on ammo. Offcourse Hives themself and logibro's are a part of that problem aswell. CCP should realise that hybrid hyves, just creates more problems then they think. There should be different types of hyves, one for grenades, one for ammo, one for repair and one for mines. This way a logibro would have to choose what role he is going to play. That and there should be a limit one how many hives a logibro can carry, for instance max only two ammo or 1 ammo and 1 grenade hive etc. The third slot can then only be used for other modules, like reviving or scanning or mines, etc. This makes sure that there is not an unlimited supply of them, but also makes the role of the Logibro more effective and needed. It would also mean alot more people use the logibro and therefore in its turn, mean there would be more then likely someone that can revive you. As for the hives it also means that someone that uses an AR or other weapon would then choose an ammo hive over a grenade hive 70% of the time and someone that uses the MD would then choose the grenade hive, but would have to counter in effect the limited supply of just one more extra clip. what would also mean that sidearms become more usefull to have. ETC, ETC, ETC......
|
General Erick
Onslaught Inc RISE of LEGION
61
|
Posted - 2013.08.26 09:11:00 -
[66] - Quote
I'm fat and I love it. |
jingle wingle
Edimmu Warfighters Gallente Federation
65
|
Posted - 2013.08.26 09:49:00 -
[67] - Quote
D legendary hero wrote:here is another one.
You can get equivelent ehp to a heavy with a Caldari assault or logisuit (or a galente assault and logi suit) and still have higher movement speed, equipement, high stamina, low scan profile, AV (swarms are just as good as forguns), and carry an AR which out dps every gun in the game from 5m (outside CQC range) up to 75m.
Please show us this Caldari/Gallente Assault suit/Logi suit that has equivalent HP to a heavy. Please show fittings, taking into account skills (you may use all level 5 in your example). Please also make sure it all fits within the prescribed PG/CPU limits. |
Korvin Lomont
United Pwnage Service RISE of LEGION
102
|
Posted - 2013.08.26 10:02:00 -
[68] - Quote
jingle wingle wrote:D legendary hero wrote:here is another one.
You can get equivelent ehp to a heavy with a Caldari assault or logisuit (or a galente assault and logi suit) and still have higher movement speed, equipement, high stamina, low scan profile, AV (swarms are just as good as forguns), and carry an AR which out dps every gun in the game from 5m (outside CQC range) up to 75m.
Please show us this Caldari/Gallente Assault suit/Logi suit that has equivalent HP to a heavy. Please show fittings, taking into account skills (you may use all level 5 in your example). Please also make sure it all fits within the prescribed PG/CPU limits.
For the gal Logi its possible BUT its only possible to outtank eHP wise you will have no grenade and no euipment. I have done the math with the Duvolle...Although this is a stup Build its possible to some degree..
Heres the Build (if my math was correct ^^)
H: Complex Shield Extender H: Complex Damage Mod H: Complex Damage Mod L: Complex Armor Plate L: Complex Armor Plate L: Complex Armor Plate L: Enhanced Armor Plate L: Enhanced Armor Plate W: Duvolle Assault Rifle G: N/A E: N/A E: N/A E: N/A E: N/A
PG: 90 CPU: 392 Shield: 185 Armor: 912 Movement Speed: 3,7 Sprintspeed: 5,2
For that Build I assume the new values for Armor plates and max skill |
Raelar Knight
High-Damage
8
|
Posted - 2013.08.27 19:12:00 -
[69] - Quote
I want a really big-fsckin charged broadsword.. oh wait.. that may be a different game but hell wouldn't that be fun? hehe
I would like heavies to be able to do 2 things:
* Climb over things, I can't jump on a freakin curb, can I at least stumble up it like a fat-boy-vault? And when you build these walkways or front-porch style fully gated walk arounds I have to find the entry exit point because I can't get over the silly low fence that everyone else can.
* Increased sensitivity within the near deadzone of the joystick. I admit I enjoy some forge sniping when not going all HMG RAAAA and there is a really crappy deadzone within the first few degrees of the joystick that make it rather difficult to get any response on a small scale. It's not a game mechanic it's a systems issue--I don't even know if its repairable but I'd like someone to look into it someday.
We are definitly no OP, my KD ratio shows that I get annihilated enough. What people get stupid with is why can't my scout or medium frame run directly at me while I'm crouched and in full focus. You're not supposed to run right at the turrets. That's why those OP snipers with little directional inference love my fsckin head so much. ;-)
J/K -- snipers are OP, I just want a better way to find those PITA's.
We play in a world of the distant future with barely any intelligent HUD features. Oh well -- /goes back to sleep |
martinofski
Rebelles A Quebec Orion Empire
311
|
Posted - 2013.08.27 19:20:00 -
[70] - Quote
Speed is everything. |
|
crychon
xCosmic Voidx The Superpowers
22
|
Posted - 2013.08.27 20:52:00 -
[71] - Quote
General Erick wrote:I'm fat and I love it.
i am damn sexy in my fat suite |
Master Jaraiya
Ultramarine Corp
564
|
Posted - 2013.08.27 21:08:00 -
[72] - Quote
Korvin Lomont wrote:jingle wingle wrote:D legendary hero wrote:here is another one.
You can get equivelent ehp to a heavy with a Caldari assault or logisuit (or a galente assault and logi suit) and still have higher movement speed, equipement, high stamina, low scan profile, AV (swarms are just as good as forguns), and carry an AR which out dps every gun in the game from 5m (outside CQC range) up to 75m.
Please show us this Caldari/Gallente Assault suit/Logi suit that has equivalent HP to a heavy. Please show fittings, taking into account skills (you may use all level 5 in your example). Please also make sure it all fits within the prescribed PG/CPU limits. For the gal Logi its possible BUT its only possible to outtank eHP wise you will have no grenade and no euipment. I have done the math with the Duvolle...Although this is a stup Build its possible to some degree.. Heres the Build (if my math was correct ^^) H: Complex Shield Extender H: Complex Damage Mod H: Complex Damage Mod L: Complex Armor Plate L: Complex Armor Plate L: Complex Armor Plate L: Enhanced Armor Plate L: Enhanced Armor Plate W: Duvolle Assault Rifle G: N/A E: N/A E: N/A E: N/A E: N/A PG: 90 CPU: 392 Shield: 185 Armor: 912 Movement Speed: 3,7 Sprintspeed: 5,2 For that Build I assume the new values for Armor plates and max skill
I'm at 1200 HP on my Adv. Heavy Frame with only enhanced plates and no shield extenders.
EDIT: That is before the plates get a buff. |
|
|
|
Pages: 1 2 3 :: [one page] |