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Poplo Furuya
Condotta Rouvenor Gallente Federation
705
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Posted - 2013.08.23 20:30:00 -
[1] - Quote
This is a small exercise to shed some clarity on what the SL will be capable of in v1.4 of Uprising. We're going to assume the following relevant equipment and skills: Wiyrkomi Swarm Launcher, Proficiency II, two Complex Damage Boosters.
330*5=1650 is our base damage. Damage bonus is around 24% with stacking penalty, roughly. Making it 25% for ease of arithmetic. This gives us 2062.5 damage per salvo.
Shield effectiveness is 80%, 2062.5 becomes 1650 damage. Armor effectiveness is 135%, 2062.5 becomes 2784.375 damage.
Lock on at Op V is 1.05s, delay before acquiring following locks is 0.3. Clip size is 3.
0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3
The important part is all 3 salvos offloaded in 3.75 seconds.
In 3.75 seconds you have sent off a trio of swarms that will strike within 4 seconds of each other in most cases.
Shield damage: 4950 within 4 seconds Armour damage: 7353.125 within 4 seconds
Pretty nasty, huh? This isn't even a max damage thought-experiment. SP costs also aren't that exorbitant, about 800k for the Swarms and 600k for Handheld Weaponry, about 1.5 mil SP in all.
But at least DPS is down, right? ...Right?
Nope. Courtesy of the work done by Absolute Idiom II here we can see overall DPS is up by 52%.
Burst damage more than doubled. DPS up by 52%. Was already a solid weapon before.
Any chance this could be addressed in some capacity *before* it goes live? |
Poplo Furuya
Condotta Rouvenor Gallente Federation
705
|
Posted - 2013.08.23 20:35:00 -
[2] - Quote
ZDub 303 wrote:Pretty sure wiyrkomi SL is 6 rockets is it not?
4 std 5 adv and 6 pro
Oh, you might be right. Will need to verify. If so I've understated the damage figures which are already pretty incredible.
Edit: to the post below, yes N1ck, that's been accounted for. Even with the earlier reload DPS checks out as being 52% higher than our current Swarm Launcher. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
705
|
Posted - 2013.08.23 20:55:00 -
[3] - Quote
echo47 wrote:Poplo Furuya wrote:ZDub 303 wrote:Pretty sure wiyrkomi SL is 6 rockets is it not?
4 std 5 adv and 6 pro
Oh, you might be right. Will need to verify. If so I've understated the damage figures which are already pretty incredible. Edit: yep, it's 6 missiles... re-doing calculations. Edit: to the post below, yes N1ck, that's been accounted for. Even with the earlier reload DPS checks out as being 52% higher than our current Swarm Launcher. You mean you didn't know how many rockets it had? So I take it you have never used one. I don't know about you but I don't count the number of missiles in each Swarm I fire to check they're all there. I also use ADV rather than PRO on the character that does use Swarms so I guess I slipped into using the ADV launcher's figures. My main's a Forge Gunner so doesn't need Swarms to fill in for AV. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
707
|
Posted - 2013.08.23 21:11:00 -
[4] - Quote
ZDub 303 wrote:I think the important part is that 3 swarms has enough alpha to kill almost any armor tank in about 5s, tanks are not scout suits... You can barely react in that amount of time. Yeah, it's gonna murder armour HAVs. Shields also have it bad but might have leeway to survive the first alpha albeit barely. Conditions for HAV drivers are gonna be so terrible it ain't even funny. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
707
|
Posted - 2013.08.23 21:22:00 -
[5] - Quote
Seed Dren wrote:I think your not accounting for shield/armor resistance/weaknesses and/or resistance modules. (Not trolling) Beyond the SL's own figures as an explosive weapon I'm not, no. Becomes too variable at that stage so I stopped at the point where I'd presented the raw damage output of a fairly typical Swarm Launcher. One figure that can be used as an estimate.
Give me a HAV fit or the relevant figures of one and I can try and work out what the damage will be with and without active modules running, or with modules activated after X hit. If you want, anyway. Just trying to give an advanced preview of what these things will actually do on the field. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
707
|
Posted - 2013.08.23 21:40:00 -
[6] - Quote
Seed Dren wrote:If you could start on this gunlogi fit I've seen most often. 5000 shields 1000 armor (rounding numbers and please only apply shield and armor resistance. You can do 1 adding mods later) Starting Shields = 5000 Hits to Shield = 1980 damage
Hit #1, time since first hit is 0 seconds, shields drop to 3020.
Hit #2, time since first hit is 1.35s, shields drop to 1040.
Hit #3, time since first hit is 2.7s, shields drop to 0, remaining damage is 940. Converted by 135% becomes 1269. Armour is left at -269. Game Over. |
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