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HARBINGER 7
The Centurians
0
|
Posted - 2013.08.22 13:05:00 -
[1] - Quote
Dear Y'all
I understand that some of you mercs feel that the MD is OP and needs to be hit with the nerf bat. NOPE! Don't even try it. The MD's flaws easily covers its damage. Allow me to explain.
- Framerate
Due to the lightshow that the Mass Drivers put on, framerate drops when it is fired. his leads to misplaced shots and your opponent being gone by the time your screen speeds back up. Hell, by the time I got a shot off, the red dot in front of me had opened fire, and my screen was borderline frozen. This is a major problem with an explosive, highly suicidal weapon.
- Ammo capacity
Yup, I'm playing this card. Mass Drivers get a base 18 rounds total. With the ammo skill, which gives you 25% higher ammo capacity will only give you 4.5 rounds, which may round up to 5 or down to 4, I'm not sure. If your team doesn't control the supply depot, your only option is nanohives or death. And you only get so many nanohives per clone.
- Suicide
Come on guys, this weapon can KILL YOU. I've had the upper hand in many 1v1 firefights just to blow myself to oblivion.
- And lastly, Range
With the range that MD rounds are effective in, you can only really kill what is within range in around you, or below you. You are unlikely to charge after anyone unless you have a super sidearm.
So don't swing that nerfbat in your hand, put it in your closet, and calm down. You can beat a MD at range with an AR or SCR anyway.Oh and I don't run Mass Drivers so don't think I'm some fanboy. I just tested them recently.
Sincerly, HARBINGER 7 |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.08.22 13:11:00 -
[2] - Quote
HARBINGER 7 wrote:Dear Y'all
I understand that some of you mercs feel that the MD is OP and needs to be hit with the nerf bat. NOPE! Don't even try it. The MD's flaws easily covers its damage. Allow me to explain.
- Framerate
Due to the lightshow that the Mass Drivers put on, framerate drops when it is fired. his leads to misplaced shots and your opponent being gone by the time your screen speeds back up. Hell, by the time I got a shot off, the red dot in front of me had opened fire, and my screen was borderline frozen. This is a major problem with an explosive, highly suicidal weapon.
- Ammo capacity
Yup, I'm playing this card. Mass Drivers get a base 18 rounds total. With the ammo skill, which gives you 25% higher ammo capacity will only give you 4.5 rounds, which may round up to 5 or down to 4, I'm not sure. If your team doesn't control the supply depot, your only option is nanohives or death. And you only get so many nanohives per clone.
- Suicide
Come on guys, this weapon can KILL YOU. I've had the upper hand in many 1v1 firefights just to blow myself to oblivion.
- And lastly, Range
With the range that MD rounds are effective in, you can only really kill what is within range in around you, or below you. You are unlikely to charge after anyone unless you have a super sidearm.
So don't swing that nerfbat in your hand, put it in your closet, and calm down. You can beat a MD at range with an AR or SCR anyway.Oh and I don't run Mass Drivers so don't think I'm some fanboy. I just tested them recently.
Sincerly, HARBINGER 7
stfu an get lost... |
Kalisi Marada
Kameira Lodge Amarr Empire
9
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Posted - 2013.08.22 13:13:00 -
[3] - Quote
This is getting soooo freaking old |
Cody Sietz
Bullet Cluster
752
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Posted - 2013.08.22 13:20:00 -
[4] - Quote
Range is my only problem. It shouldn't beat shotguns at close range. |
HARBINGER 7
The Centurians
3
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Posted - 2013.08.22 13:22:00 -
[5] - Quote
Well sorry but I had to express my feelings. This is a forum after all. |
Nocturnal Soul
Immortal Retribution
522
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Posted - 2013.08.22 13:26:00 -
[6] - Quote
The only problem I have with it as a armor tanker is that damn blast radius 6 meters is a ******* crutch. |
Sgt Kirk
SyNergy Gaming EoN.
1231
|
Posted - 2013.08.22 13:29:00 -
[7] - Quote
blast radius is a huge crutch. 1.Get your caldari suit/speed suit 2.twitch back and fourth with MD 3. ???? 4. Profit |
HARBINGER 7
The Centurians
3
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Posted - 2013.08.22 13:30:00 -
[8] - Quote
Yeah something has to be done about it, but it needs a reworking, not a nerf. |
XxGhazbaranxX
Bannana Boat Corp
298
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Posted - 2013.08.22 13:33:00 -
[9] - Quote
only the assault variant has a 6 meter splash radius. |
ZDub 303
TeamPlayers EoN.
1729
|
Posted - 2013.08.22 13:38:00 -
[10] - Quote
XxGhazbaranxX wrote:only the assault variant has a 6 meter splash radius.
Don't forget Md operation increases blast radius by 5%.
So in reality the assault variant has 8m radius. |
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HARBINGER 7
The Centurians
3
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Posted - 2013.08.22 13:41:00 -
[11] - Quote
In other news, the Assault Rifle is a good all-round weapon. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
848
|
Posted - 2013.08.22 13:45:00 -
[12] - Quote
The buff to armor tanking should help with this. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:10:00 -
[13] - Quote
ZDub 303 wrote:XxGhazbaranxX wrote:only the assault variant has a 6 meter splash radius. Don't forget Md operation increases blast radius by 5%. So in reality the assault variant has 8m radius.
Nope....by the time you fully upgrade MDs...the assault varient has a 9 meter radius and the regular MD has a 6 meter radius.
reg MD has 4.8 radius before the 25% increase and assault has a 7.2 before 25% increase.
With the 25% increase those numbers become 6 and 9 respectively. |
ZDub 303
TeamPlayers EoN.
1731
|
Posted - 2013.08.22 14:12:00 -
[14] - Quote
semperfi1999 wrote:ZDub 303 wrote:XxGhazbaranxX wrote:only the assault variant has a 6 meter splash radius. Don't forget Md operation increases blast radius by 5%. So in reality the assault variant has 8m radius. Nope....by the time you fully upgrade MDs...the assault varient has a 9 meter radius and the regular MD has a 6 meter radius.
eh close enough lol. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:14:00 -
[15] - Quote
ZDub 303 wrote:semperfi1999 wrote:ZDub 303 wrote:XxGhazbaranxX wrote:only the assault variant has a 6 meter splash radius. Don't forget Md operation increases blast radius by 5%. So in reality the assault variant has 8m radius. Nope....by the time you fully upgrade MDs...the assault varient has a 9 meter radius and the regular MD has a 6 meter radius. eh close enough lol.
Basically you can put it like this.....the blast radius......its wwwwwaaaayyyyy too freakin big. |
ZDub 303
TeamPlayers EoN.
1731
|
Posted - 2013.08.22 14:15:00 -
[16] - Quote
Kristoff Atruin wrote:The buff to armor tanking should help with this.
I doubt it... 100 more EHP isnt going to do anything against mass drivers doing over 300 (close to 400 with enough damage mods) armor damage per shot with a 6m blast radius.
Hopefully they fix the explosives armor bonus in 1.4 |
ZDub 303
TeamPlayers EoN.
1731
|
Posted - 2013.08.22 14:16:00 -
[17] - Quote
semperfi1999 wrote:ZDub 303 wrote:semperfi1999 wrote:ZDub 303 wrote:XxGhazbaranxX wrote:only the assault variant has a 6 meter splash radius. Don't forget Md operation increases blast radius by 5%. So in reality the assault variant has 8m radius. Nope....by the time you fully upgrade MDs...the assault varient has a 9 meter radius and the regular MD has a 6 meter radius. eh close enough lol. Basically you can put it like this.....the blast radius......its wwwwwaaaayyyyy too freakin big.
http://www.quickmeme.com/meme/3vkgyg/ |
Justin Tymes
Dem Durrty Boyz
341
|
Posted - 2013.08.22 14:18:00 -
[18] - Quote
Assault MD splash radius should be big, it's a suppression weapon.
And it's hardly a shotgun either, if you can't beat an Assault MD in CQC with the splash hurting the user as well, stop QQing about it, and admit the fact that you just suck. |
Cody Sietz
Bullet Cluster
752
|
Posted - 2013.08.22 14:22:00 -
[19] - Quote
Justin Tymes wrote:Assault MD splash radius should be big, it's a suppression weapon.
And it's hardly a shotgun either, if you can't beat an Assault MD in CQC with the splash hurting the user as well, stop QQing about it, and admit the fact that you just suck. MD is glitches and only does half DMG to the shooter. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:28:00 -
[20] - Quote
Justin Tymes wrote:Assault MD splash radius should be big, it's a suppression weapon.
And it's hardly a shotgun either, if you can't beat an Assault MD in CQC with the splash hurting the user as well, stop QQing about it, and admit the fact that you just suck.
Hey justin.......why dont you do something intelligent and check out the people you are talking to before you call them "noobs"....because if I am a noob I can guarantee your a frickin nooblet that doesnt know how to even press the fire button. The fact that I can move through MD users like they are nothing doesnt mean that the MD is balanced.........it means that the lvl of imbalance means nothing in comparison with the skill difference.
In all honesty the 2 gayest things currently in this game. MD with frickin hit the moon and dmg the enemy blast radius and the melee glitch. Nothing says balance like being able to put out 1200+ melee dmg in less than .5 seconds if you use a KBM. |
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Justin Tymes
Dem Durrty Boyz
341
|
Posted - 2013.08.22 14:28:00 -
[21] - Quote
Cody Sietz wrote:Justin Tymes wrote:Assault MD splash radius should be big, it's a suppression weapon.
And it's hardly a shotgun either, if you can't beat an Assault MD in CQC with the splash hurting the user as well, stop QQing about it, and admit the fact that you just suck. MD is glitches and only does half DMG to the shooter.
Not it's not, the glitch is half explosion radius for the user, which does nothing for the Assault MD because the blast radius is too wide. The Assault MD isn't getting pass Caldari shields or Heavies with a single clip and your telling me that you can't out DPS an Assault MD in CQC, while the user is being hurt with each shot? Flux nades require prep, and if you got hit by one, you were just outsmarted. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
69
|
Posted - 2013.08.22 14:45:00 -
[22] - Quote
Cody Sietz wrote:Range is my only problem. It shouldn't beat shotguns at close range.
It only beats shotgun scouts. Against medium frame suits you are toast. As it should be. Shotgun =/= instanwin in CQC. |
semperfi1999
Imperfects Negative-Feedback
769
|
Posted - 2013.08.22 14:45:00 -
[23] - Quote
Justin Tymes wrote:Cody Sietz wrote:Justin Tymes wrote:Assault MD splash radius should be big, it's a suppression weapon.
And it's hardly a shotgun either, if you can't beat an Assault MD in CQC with the splash hurting the user as well, stop QQing about it, and admit the fact that you just suck. MD is glitches and only does half DMG to the shooter. Not it's not, the glitch is half explosion radius for the user, which does nothing for the Assault MD because the blast radius is too wide. The Assault MD isn't getting pass Caldari shields or Heavies with a single clip and your telling me that you can't out DPS an Assault MD in CQC, while the user is being hurt with each shot? Flux nades require prep, and if you got hit by one, you were just outsmarted.
Wait you are saying that using the flux is outsmarting another player? You mean the flux that has a 2 second times (that the locus used to have) and they are virtually contact nades?? Those fluxes? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
848
|
Posted - 2013.08.22 14:49:00 -
[24] - Quote
If I've got another 100 ehp, then it could very well take 1 more round to kill me. That raises the odds that the mass driver will need to reload, and gives me a little more time to gtfo when I'm in the MD's ideal kill zone. |
Cody Sietz
Bullet Cluster
752
|
Posted - 2013.08.22 14:54:00 -
[25] - Quote
Justin Tymes wrote:Cody Sietz wrote:Justin Tymes wrote:Assault MD splash radius should be big, it's a suppression weapon.
And it's hardly a shotgun either, if you can't beat an Assault MD in CQC with the splash hurting the user as well, stop QQing about it, and admit the fact that you just suck. MD is glitches and only does half DMG to the shooter. Not it's not, the glitch is half explosion radius for the user, which does nothing for the Assault MD because the blast radius is too wide. The Assault MD isn't getting pass Caldari shields or Heavies with a single clip and your telling me that you can't out DPS an Assault MD in CQC, while the user is being hurt with each shot? Flux nades require prep, and if you got hit by one, you were just outsmarted. There is a video somewhere that shows the glitch. It also shows the splash DMG glitch. Just need to find it... |
Justin Tymes
Dem Durrty Boyz
341
|
Posted - 2013.08.22 14:58:00 -
[26] - Quote
semperfi1999 wrote:Justin Tymes wrote:Cody Sietz wrote:Justin Tymes wrote:Assault MD splash radius should be big, it's a suppression weapon.
And it's hardly a shotgun either, if you can't beat an Assault MD in CQC with the splash hurting the user as well, stop QQing about it, and admit the fact that you just suck. MD is glitches and only does half DMG to the shooter. Not it's not, the glitch is half explosion radius for the user, which does nothing for the Assault MD because the blast radius is too wide. The Assault MD isn't getting pass Caldari shields or Heavies with a single clip and your telling me that you can't out DPS an Assault MD in CQC, while the user is being hurt with each shot? Flux nades require prep, and if you got hit by one, you were just outsmarted. Wait you are saying that using the flux is outsmarting another player? You mean the flux that has a 2 second times (that the locus used to have) and they are virtually contact nades?? Those fluxes?
Yes, because they require prep, and an Assault MD is is not doing anything in CQC without them. You can't just throw a flux on the ground while you're in CQC and hope for the best against someone who doesn't suck, contact nades are instantaneous. If you are dying to an Assault MD in CQC you were outsmarted or you just suck. |
ZDub 303
TeamPlayers EoN.
1732
|
Posted - 2013.08.22 15:01:00 -
[27] - Quote
I still think something is wrong with splash damage in this game. On paper the MD sounds pathetic, so why is it such a problem in game?
I seriously think splash damage is not calculating correctly in game. I know Aeon posted some funny results too from his time testing on oceania.
Something is seriously wrong with the MD. |
Kekklian Noobatronic
Goonfeet Top Men.
308
|
Posted - 2013.08.22 15:02:00 -
[28] - Quote
Step 1: Throw Flux Grenade Step 2: Fire Mass Driver Grenade(With its OP 18 FT Radius) Step 2a: Remember kiddies, radius is HALF the circle. That means it's actual explosion distance is far greater! Step 3: Laugh as your lolezwpn makes a mockery out of people's armor (since you flux'd their shields away) Step 4: Restock at your Nanohive, because we all know MD users carry Proto Hives.
Mass Drivers - EZ, Borderline OP.
CCP Please give their explosion radius the Flaylock treatment! |
Monkey MAC
killer taxi company General Tso's Alliance
0
|
Posted - 2013.08.22 15:41:00 -
[29] - Quote
Kekklian Noobatronic wrote:Step 1: Throw Flux Grenade Step 2: Fire Mass Driver Grenade(With its OP 18 FT Radius) Step 2a: Remember kiddies, radius is HALF the circle. That means it's actual explosion distance is far greater! Step 3: Laugh as your lolezwpn makes a mockery out of people's armor (since you flux'd their shields away) Step 4: Restock at your Nanohive, because we all know MD users carry Proto Hives.
Mass Drivers - EZ, Borderline OP.
CCP Please give their explosion radius the Flaylock treatment!
So you're telling me that some using two weapons systems against one is unfair, not to mention your are at liberty to do the same with any other weapon in the game.
Also have you done the maths to see the amount of bullets a MLT AR requires to match the MD DPS? I've done it for you, 4, 4 bullets a second and you get 10 more damage. An AR puts out 12.5 bullets a second so you need an accuracy rating of 33% what are you doing facing the wrong way?
If thats not enough the mag of an AR has nearly 4000 max yield while MD splash damage doesn't even touch 2000, and you can power through 2 mags by the time we finish reloading from the first. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
70
|
Posted - 2013.08.22 20:00:00 -
[30] - Quote
Kekklian Noobatronic wrote:Step 1: Throw Flux Grenade Step 2: Fire Mass Driver Grenade(With its OP 18 FT Radius) Step 2a: Remember kiddies, radius is HALF the circle. That means it's actual explosion distance is far greater! Step 3: Laugh as your lolezwpn makes a mockery out of people's armor (since you flux'd their shields away) Step 4: Restock at your Nanohive, because we all know MD users carry Proto Hives.
Mass Drivers - EZ, Borderline OP.
CCP Please give their explosion radius the Flaylock treatment!
IDK, armor tank if you are worried about MD?
Also, you failed to mention that the proto grenades do 600+ dmg, over a 7.2 radius, and you can carry 3.
MD@ proto, 6 shots, 4.4 radius, and each only does about 160 dmg....
get gud |
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