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Thor McStrut
Reckoners
125
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Posted - 2013.08.19 01:01:00 -
[1] - Quote
This is a very interesting topic. Well coordinated roving squads already do very well, especially in Ambush and Skirmish games. Add in vitally important dampening and scanning techniques, and prepare for the impending cry for NERF dampeners. If this is the case, then CCP needs to start adding more information to our fitting stats screen, so that these stats are easily seen and calculated. |
Thor McStrut
Reckoners
126
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Posted - 2013.08.19 01:51:00 -
[2] - Quote
Taeryn Frost wrote:My tacnet already can't see shotgun scouts and heavies. LAVs can run up from behind without making any radar pings. Tanks could be on the other side of a wall and not show up on tacnet either. So yeah...I'll keep doing a crazy Ivan every few meters like I've been doing.
Sadly, I'll still get shotgunned in the back while I'm in a fire fight with enemies in front of me. ....or forgegunned from half the map away ....or sniped ... or tank sniped ....or someone calls in an LAV on top of our squad that's engaged with hostiles ....or my cat walks in front of the tv etc.
The only thing I have a problem with on this list is LAVs. I get shotgunned in the back all the time, tank sniper rifle rounds frequently, and forgegunned quite often. None of that bothers me as long as the operator has done due diligence on getting the drop on me. But splattering me in silent and stealthy LAVs even though they are running full throttle gets irritating quickly.
I'd have to hear some compelling arguments otherwise, but I feel any vehicle should show up on the dropsuits tacnet as long as it's in range. It seems hardly possible that a large vehicle would have a smaller scan profile then a dropsuits. |
Thor McStrut
Reckoners
126
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Posted - 2013.08.19 02:04:00 -
[3] - Quote
Beren Hurin wrote: The impact damage for LAVs are getting nerffed in either 1.4 or 1.5. They have said it is actually not working as designed and they are hitting you a bunch of times a second to kill you and they want you to bump off rather than stick to the bumper.
Interesting. I've missed that note. So it kills us because the LAV repeatedly deals damage?
I do hate being splattered, but my real problem with it is being splattered by an LAV that, despite having a surround sound headset, I can't hear. If I had a nickle for every time I got splattered by an unheard LAV, I'd be supplementing my income quite well. And splattered on respawn. Happens to me at least once every 10 games.
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Thor McStrut
Reckoners
128
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Posted - 2013.08.19 02:28:00 -
[4] - Quote
Ivan Avogadro wrote:I thought this thread was going to be about slots, aka how highs have essentially nothing and lows have essentially everything.
Going back to the OP consider shield tank, armor tank, speed tank, and "stealth" tank (which still won't be viable for at least a few more builds but that's beside the point). 3 out of those 4 favor low slots. Which is a huge boost for shield users, who can basically double up however they want. But it sucks specifically for scouts, especially armor scouts like the Gallente.
Biotics make sense in the lows but they make up the entire speed tank build. So shield/speed as high/low is a good combo. Since armor weighs you down, armor/speed is a poor mix to begin with. You'd think armor/stealth but they both use lows. So you need to go armor/damage or armor/shield.
We need more high slot options. Low slots are king when it comes to versatility. The only reason people like high slot suits ATM is because shields outperform armor, but that is coming to an end rapidly. Low slots are going to be in major major demand.
I'm imagining that CCP will place some of the other New Eden EWAR options in the highs, but I can't really think of any that probably won't be equipment instead. Maybe move the sensor enhancers up top? |
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