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Marc Rime
Zumari Force Projection Caldari State
122
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Posted - 2013.08.17 11:28:00 -
[1] - Quote
I like the battle statistics and graphs you added a few patches ago. While the information they provide may or may not actually be useful, they certainly look good and that should never be underestimated. Complex and/or good looking graphs impress people and make them feel good! ;) Anyway, the other day I came to think of a graph that I would not only look good but also be quite useful -- namely WP gains over time (I usually notice when I get a kill or die, but I often miss other WP gains).
It should be similar to the kills and deaths over time graph (WP on the X-axis and time on the Y-axis). Each WP gain should be marked with either a tiny icon or be colour coded to indicate what the source was (nanohive, dropsuit repair, vehicle repair, kill, objective hack, vehicle hack etc.).
If possible, active fitting should also be displayed along the timeline. Actually, that would also be very useful for the kills/deaths graph. |
Django Quik
Dust2Dust. Top Men.
1257
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Posted - 2013.08.17 11:38:00 -
[2] - Quote
Yeah, this is something I talked about a while ago - a WP graph alongside the KD graph would be great to see. |
Marc Rime
Zumari Force Projection Caldari State
122
|
Posted - 2013.08.17 11:42:00 -
[3] - Quote
Almost forgot:
There should also be a table listing the different WP sources and what percentage of your total WP was from that source. |
Django Quik
Dust2Dust. Top Men.
1257
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Posted - 2013.08.17 11:46:00 -
[4] - Quote
Gotta be careful not to be adding too much info to the stats screen. It could easily become overcrowded and make it difficult to see anything useful. |
Marc Rime
Zumari Force Projection Caldari State
122
|
Posted - 2013.08.17 11:51:00 -
[5] - Quote
Not to mention:
This should be easy to implement and the improvement is obvious to all players -- i.e. players noticing improvements vs. development time is far higher than, say, fixing some low level glitch or gotcha. Also, you can hand the ticket to your rookie coder.
Really, I see no reason why you shouldn't be able to squeeze this into 1.4 ;). |
Marc Rime
Zumari Force Projection Caldari State
122
|
Posted - 2013.08.17 11:53:00 -
[6] - Quote
Django Quik wrote:Gotta be careful not to be adding too much info to the stats screen. It could easily become overcrowded and make it difficult to see anything useful. If it doesn't fit they can simply add another tab for WP stats. Thanks for bringing it up, another thing I forgot in my first post ;). |
Cross Atu
Conspiratus Immortalis Covert Intervention
1495
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Posted - 2013.08.17 16:07:00 -
[7] - Quote
+1 |
The-Errorist
Mannar Focused Warfare Gallente Federation
121
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Posted - 2013.08.20 00:07:00 -
[8] - Quote
+1 |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
165
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Posted - 2013.08.20 00:53:00 -
[9] - Quote
Django Quik wrote:Gotta be careful not to be adding too much info to the stats screen. It could easily become overcrowded and make it difficult to see anything useful.
True.
But if all else fails, CCP could make the stats screen customizable.
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The-Errorist
Mannar Focused Warfare Gallente Federation
121
|
Posted - 2013.08.20 03:12:00 -
[10] - Quote
Vicious Minotaur wrote:Django Quik wrote:Gotta be careful not to be adding too much info to the stats screen. It could easily become overcrowded and make it difficult to see anything useful. True. But if all else fails, CCP could make the stats screen customizable. That would be soo much better. |
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Niuvo
The Phoenix Federation
370
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Posted - 2013.08.20 04:10:00 -
[11] - Quote
We need more war stats. How much isk did you make your enemies spend? How accurate where you? Where in the body did your shots connect? How many times did you kill a player, was he good or not? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1562
|
Posted - 2013.08.20 05:52:00 -
[12] - Quote
Really should be in there, honestly is more useful than some of the stats currently displayed. (thinly veiled bump is thinly veiled but this thread really needs some love) |
Draco Cerberus
Hellstorm Inc League of Infamy
250
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Posted - 2013.08.20 07:35:00 -
[13] - Quote
I would love this, and it would allow me to analyze which suit was most effective in the given situation (ambush/skirm/dom/pc). |
N311V
The Southern Legion
37
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Posted - 2013.08.20 09:25:00 -
[14] - Quote
I like this idea and I may be wrong but I think the axes are the wrong way round in the OP. |
Marc Rime
Zumari Force Projection Caldari State
138
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Posted - 2013.08.20 09:51:00 -
[15] - Quote
N311V wrote:I like this idea and I may be wrong but I think the axes are the wrong way round in the OP. Haha, they were indeed. Thanks for pointing it out, fixing now. |
Marc Rime
Zumari Force Projection Caldari State
139
|
Posted - 2013.08.22 11:23:00 -
[16] - Quote
Gave this some more thought:
It would also be neat to get details on each WP gain by navigating/moving along the timeline. Things like who you killed (maybe the suit they were wearing etc.), who you repaired, what kind of vehicle was destoyed / repaired etc. This is just extra fluff though, skip or postpone it if it would delay implementation of what's requested in the OP. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
82
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Posted - 2013.08.22 14:48:00 -
[17] - Quote
Marc Rime wrote:I like the battle statistics and graphs you added a few patches ago. While the information they provide may or may not actually be useful, they certainly look good and that should never be underestimated. Complex and/or good looking graphs impress people and make them feel good! ;) Anyway, the other day I came to think of a graph that I would not only look good but also be quite useful -- namely WP gains over time (I usually notice when I get a kill or die, but I often miss other WP gains).
It should be similar to the kills and deaths over time graph (WP on the Y-axis and time on the X-axis). Each WP gain should be marked with either a tiny icon or be colour coded to indicate what the source was (nanohive, dropsuit repair, vehicle repair, kill, objective hack, vehicle hack etc.).
If possible, active fitting should also be displayed along the timeline. Actually, that would also be very useful for the kills/deaths graph.
EDIT: There should also be a table listing the different WP sources and what percentage of your total WP was from that source.
Yeah great idea. I also think they should add stats like number of hacks, vehicle kills, turret kills, counter-hacks, etc. They should also add some kind of "trophy" and associated WP bonus if you get a certain number of WP events in a game that are worthy.. for example - if you hack 5 objectives successfully you'd be in line for the "Hacker" trophy which would net 100-200 WP extra (or whatever)... |
Marc Rime
Zumari Force Projection Caldari State
153
|
Posted - 2013.08.23 17:02:00 -
[18] - Quote
Hmpf, apparently this had fallen all the way to page four and got overlooked for the "weekly updates" update... I'd rather not spend next week bumping this, but I suppose that's where it's at :P. |
Marc Rime
Zumari Force Projection Caldari State
158
|
Posted - 2013.08.28 09:31:00 -
[19] - Quote
Somehow I doubt this will be seen on page 10. If only there was a way of knowing when they've read stuff here... |
Marc Rime
Zumari Force Projection Caldari State
158
|
Posted - 2013.08.29 08:57:00 -
[20] - Quote
Too much activity in this forum... but since this hasn't been mentioned in the weekly update yet it should go back to page one again. |
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Marc Rime
Zumari Force Projection Caldari State
160
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Posted - 2013.08.29 19:51:00 -
[21] - Quote
The weekly updates thread is updated on fridays, right? |
Marc Rime
Zumari Force Projection Caldari State
160
|
Posted - 2013.08.30 13:32:00 -
[22] - Quote
Some sing, any sign, that a dev has even noticed this thread would be welcome... Hell, at this point I'd even take a "locked for bumping" as long as it's from a dev rather than a GM or forum mod ;). |
The-Errorist
Mannar Focused Warfare Gallente Federation
138
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Posted - 2013.08.31 21:40:00 -
[23] - Quote
Marc Rime wrote:Some sign, any sign, that a dev has even noticed this thread would be welcome... Hell, at this point I'd even take a "locked for bumping" as long as it's from a dev rather than a GM or forum mod ;). The Dev tag isn't exclusively for developers for some reason; for example CPP MintChip. |
Marc Rime
Zumari Force Projection Caldari State
184
|
Posted - 2013.10.09 11:20:00 -
[24] - Quote
Really would have liked this feature after a game I played today, so bump ;). |
S Park Finner
DUST University Ivy League
325
|
Posted - 2013.10.09 11:52:00 -
[25] - Quote
Didn't see the original post. Good ideas all! +1 |
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