Pryke Bastion
GunFall Mobilization Covert Intervention
30
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Posted - 2013.08.15 15:17:00 -
[1] - Quote
Jack Vanus wrote:G Torq wrote:
Orbital available on a first-come basis to all qualified Squad Leaders
As it is counted across the team and available to multiple Squad Leaders, it would show less favour to the squads doing the proverbial "Pubstomp", but instead leverage the Orbital Bombardment mechanics as something available to everyboty. In turn, it also means that less experienced Squad Leaders may "miss-use" a bombardment in a rush to deploy it. This is in line with what I was previously discussing. And think the above should apply across all of the OB mechanics. It encourages full squads and for them to have better team work, and also allows for meta-gaming mischief once on the ground which should be an option or risk at all times. Orbitals in Factional Warfare and Planetary Conquest battles (player provided)Orbital provided to the team, when an EvE pilot is connected to the district beacon.
- EvE pilot to connect to district and select 1 or more Squad Leads to communicate the availability to
- Squad Leads are informed of the availability, including type and size of bombartment munitions
- 1 or more selected Squad Lead places request with location and type of bombardment
- EvE pilot to choose which request to follow and deploys weaponry
- Bombardment causes EvE pilot to loose connection to the district, and triggers a 45 seconds cool-down before reconnect
- Kills are given to the EvE pilot, while the Squad Lead gets assists, as are any merc hitting the enemy combatants just prior to them dying, or to any merc having actively scanned/"painted" them
I like the idea of more communication required between squad leads and capsuleers to authorize OBs. In my personal opinion, Jack's coordination list is something that should be integrated into the warbarge UI. OMG imagine if one of the displays in the waiting room actually had a *gasp* useful interface?!
When a merc accepts a fw or pc contract, he typically spends 7-8 minutes in the warbarge waiting room. It'd be easy to build a dust-eve interface into that setting. Basically I see it as a chat lobby instanced per district where capsuleers could advertise availability by connecting to the district, squad leads request clearance for orbital support, and receive confirmation of authorization. (Whether or not the pilots follow through is entirely meta I suppose)
Once the warbarge interaction is complete, the pilots are free to leave the district beacon as they choose and must return only to deliver orbital strike. Having a destroyer visibly parked on a beacon for 20 mins and expecting it not to blow up is pretty far fetched.
Pryke out. |