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361. [Request & Suggestions] New Game mode Ideas & Game mode Variables - in Feedback/Requests [original thread]
Hello, I have a few game mode ideas I'd like to share. If anyone else has any, please share too! New game modes is something we really need in DUST, I know there are some game modes currently being worked on, but I still want to provide a list of...
- by Synbot - at 2013.08.21 17:51:00
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362. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
If they add the penalty they better buff them up. Otherwise it just wouldn't be worth me getting them.
- by Synbot - at 2013.08.21 16:32:00
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363. [proposition] Make maps larger - in Feedback/Requests [original thread]
I believe that making the battlefield's size equivalent to the amount of effort issuing features that create player activity would be more beneficial. My suggestion, if you'd like to read.
- by Synbot - at 2013.08.21 16:18:00
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364. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Jebediah Mayhew wrote: I love all these ideas. My constant fear is that Dust will become like WoW in the sense that it will be just huge stat changes every patch instead of adding to the world. I see the value of stat changes, but this is the ...
- by Synbot - at 2013.08.21 16:11:00
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365. Map Grids - in Feedback/Requests [original thread]
Coordinates.
- by Synbot - at 2013.08.21 15:48:00
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366. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
And for the statements concerning it may take awhile, I'm sure it will. But I hope that CCP can at least read our suggestions, so that whenever these maps do come out, we can hope by taking our information and input that they would be able to deve...
- by Synbot - at 2013.08.21 15:39:00
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367. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
zibathy numbertwo wrote: 1. Separation of Null Cannons. Good idea. I agree. 2. Sniper Positions. There should be more sniper positions and they should be accessible from the ground IN ADDITION to the type we already have. You shouldn't hav...
- by Synbot - at 2013.08.21 15:34:00
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368. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Galvan Nized wrote: Agreed that null cannons could be more spread out in some maps but not to the point it will kill CQB. A very good map for the spread of null cannons is Ashland. The cannons are everywhere and little of that map goes unused b...
- by Synbot - at 2013.08.21 15:24:00
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369. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Additional information I would like to add. Note: some of these features may or may have been suggested before/confirmed in later updates. I will list them anyway. Weather - This has been suggested a lot, but I want to provide my own two cen...
- by Synbot - at 2013.08.21 08:48:00
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370. Building corp from ground up - in Corporation Recruitment [original thread]
Thinking about joining. How long have you been playing?
- by Synbot - at 2013.08.21 07:39:00
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371. la la la just waiting for a dev blog :\ - in Feedback/Requests [original thread]
Mobius Kaethis wrote: almost as much as getting stuck behind a tractor on a two lane road. Really? 5mph? Really? Or a one lane road. Goodness, I can't even imagine.
- by Synbot - at 2013.08.21 07:18:00
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372. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Hello. I would like to input my feedback on our maps, then give suggestions on how our maps can be improved. The main purpose of this topic is to highlight the flaws of our current maps, and suggest ways to improve on these flaws. The major flaw i...
- by Synbot - at 2013.08.21 07:16:00
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373. [Feedback] New Eden is the life of Dust. - in Feedback/Requests [original thread]
I highly support this. I hope that the true DUST dream, which is exactly what you stated, will not be forgotten.
- by Synbot - at 2013.08.21 05:28:00
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374. [Request] Mortars - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: A read a dev post somewhere that a variant of the mass driver may eventually be introduced like a mortar weapon, with a very large blast radius and maybe high damage but inaccurate. Basically a few cheap kills every 5 min...
- by Synbot - at 2013.08.20 16:03:00
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375. [Request] Mortars - in Feedback/Requests [original thread]
Ld Collins wrote: Fire of Prometheus wrote: If they did create a "mortar tank" I think it would look like the minmatar tank on the vehicle concept sheets from fanfest. http://i.imgur.com/xSxlftZ.png (it's the third colum from the left in ...
- by Synbot - at 2013.08.20 05:40:00
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376. [Request] The Quadcopter - in Feedback/Requests [original thread]
Ku Shala wrote: Dropships do hover! Who learned you how to fly? That's why they're similar.
- by Synbot - at 2013.08.20 04:58:00
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377. [Request] The Quadcopter - in Feedback/Requests [original thread]
Maken Tosch wrote: Do we look like we live back on earth 20,000+ years ago? Hell no. this is the future, man. Who needs quadcopters when we have human-sized drones with tentacles and lazors used to tear through the hull of a destroyer? We st...
- by Synbot - at 2013.08.20 04:53:00
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378. [Request] Mortars - in Feedback/Requests [original thread]
gargantuise aaron wrote: Sure but why not unlock bew variations for it Std Flux and locus variations of wide rang, Adv normal precision(small radius big boom) , Proto long distant (extended travel time and distance)Normal and short range And...
- by Synbot - at 2013.08.20 04:33:00
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379. [Request] The Quadcopter - in Feedback/Requests [original thread]
A versatile aerial vehicle, capable of interception, assault, transportation, and cover fire. The quadcopter will prove very useful on the battlefield, or above it actually. The vehicles overall HP would be higher than the dropship, since it is m...
- by Synbot - at 2013.08.20 04:31:00
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380. [Request] Concerning Running People Over - in Feedback/Requests [original thread]
D legendary hero wrote: Synbot wrote: I suggest, when you ram someone with a vehicle the vehicle takes as much damage as the player lost, divided by 2. It doesn't make since that a person covered in a big suit of metal, being ran over, doe...
- by Synbot - at 2013.08.20 03:00:00
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