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101. How Do You Imagine DUST 514's Commander Mode? - in General Discussions [original thread]
Anyone else?
- by Synbot - at 2013.09.24 00:37:00
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102. [Request] Increased Player Count - but not that much! - in Feedback/Requests [original thread]
I'd like this.
- by Synbot - at 2013.09.24 00:36:00
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103. [Request] Website Development - in Feedback/Requests [original thread]
Someone just needs to update the wiki. I'm somewhat tempted to do it myself.
- by Synbot - at 2013.09.24 00:25:00
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104. I know why we don't have plants - in General Discussions [original thread]
Asher Night wrote: Forlorn Destrier wrote: Asher Night wrote: Forlorn Destrier wrote: And it's understandable really. We are not comfortable around them. We all need to take a page from Christopher Walken's book and we should all fee...
- by Synbot - at 2013.09.24 00:16:00
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105. How Do You Imagine DUST 514's Commander Mode? - in General Discussions [original thread]
Godin Thekiller wrote: Well, the commander is already ocnfirmed to be on the ground, either in the MCC, or at HB. Also, they should get control of the MCC (moving it around on larger maps), placement of installations, and giving squad and plato...
- by Synbot - at 2013.09.24 00:06:00
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106. Quick Question - in General Discussions [original thread]
I believe it should be all platforms. Would attract a larger community. Plus, there's a whole lot of mercenaries in New Eden right? So we should bring in as much people as possible!
- by Synbot - at 2013.09.23 23:11:00
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107. How Do You Imagine DUST 514's Commander Mode? - in General Discussions [original thread]
I wonder what the community would think about it. Personally I believe an elected person in the warbarge can be commander and if the troops follow his/her orders the commander could get WPs, as well as the people following his/her orders. What a...
- by Synbot - at 2013.09.23 23:10:00
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108. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
Dagger-Two wrote: Even the most realistic shooters available (say..ARMA 3 for example) don't have wind effects. This is for good reason. It would make sniping frustratingly slow (like it is in the real world) and incredibly unappealing to the m...
- by Synbot - at 2013.09.23 21:50:00
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109. [Request] Remove Current Shooting Mechanics - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: I like it, but wouldn't it have a negative impact on performance as it'll require a lot more calculations from the server? Almost all other FPSs have this system in place.
- by Synbot - at 2013.09.23 00:47:00
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110. [Request] Spec Ops Suits to Replace Commando Suit - in Feedback/Requests [original thread]
The Heavy Spec Ops Dropsuit PG: 36 CPU: 180 Armor: 330 Shield: 330 Shield Recharge Rate: 20hp/s Shield Recharge Delay: 7s Shield Depleted Recharge Delay: 10s Movement Speed: 4m/s Sprint Speed: 5.5m/s Sprint Duration: 15s Stamina: 150 Stamina Reco...
- by Synbot - at 2013.09.22 21:29:00
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111. [Suggestion] Competition: Increase Victory Rewards, Decrease Defeat Rewards - in Feedback/Requests [original thread]
Bump
- by Synbot - at 2013.09.22 21:23:00
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112. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
Vesago Ghostcore wrote: Synbot wrote: Bullet Mechanics Currently our bullets travel at a set line. Much unrealistic, even for high tech equipment. This decreases the amount of skill you need to use this weapon, making it easier to use...
- by Synbot - at 2013.09.22 21:08:00
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113. [Request] Remove Current Shooting Mechanics - in Feedback/Requests [original thread]
As some of you may be aware, DUST 514's shooting mechanics goes by a 'hitscan' system. In simple terms, hitscan means that where you aim is where that bullet goes. There is variation factors such as dispersion, but other than that your bullets wil...
- by Synbot - at 2013.09.22 21:04:00
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114. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
I want to bring this back up. A few minutes ago I played a game, and all it was was a sniper and forge gun match on domination. It was probably one of the most boring matches I've ever played. It bothers me that I have to shoot 4+ times just to ki...
- by Synbot - at 2013.09.22 20:47:00
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115. [Request] Ability to Evade Swarm Missiles (1.6!) - in Feedback/Requests [original thread]
Thurak1 wrote: I think more realistic countermeasures are what is really called for. Something like dropping chaff or flares (not sure if swarms would be considered radar guided or heat signature) course this would do nothing to save a ds from...
- by Synbot - at 2013.09.22 20:45:00
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116. What's your Opinion on an Open World Dust 514? - in General Discussions [original thread]
Physical marketplaces instead of it just being in a neocom would be cool too.
- by Synbot - at 2013.09.22 04:47:00
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117. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
ladwar wrote: in dust sniper rounds travel faster then 7,000m/s at 2,500m/s Pretty fast, but I still think a drop and delay should still be implemented. Even for other weapons. But make it really light.
- by Synbot - at 2013.09.22 04:27:00
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118. What's your Opinion on an Open World Dust 514? - in General Discussions [original thread]
Mine? Would blow everything out of the water. Even the water itself. I'm curious about the community's opinion. Especially CCP's, if they don't mind.
- by Synbot - at 2013.09.22 04:13:00
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119. [Request] Ability to Evade Swarm Missiles (1.6!) - in Feedback/Requests [original thread]
ladwar wrote: Synbot wrote: A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6. Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. After 15 meters it'll follow a straight path. T...
- by Synbot - at 2013.09.22 04:11:00
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120. [Request] Ability to Evade Swarm Missiles (1.6!) - in Feedback/Requests [original thread]
A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6. Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. After 15 meters it'll follow a straight path. This gives drivers and pilots time ...
- by Synbot - at 2013.09.22 03:54:00
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