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21. [Request] Show ISK loss after a match. - in Feedback/Requests [original thread]
Oh god yes, I love this idea! The appeal of having tallies of the drop suits and vehicles (especially tanks) and being shown a price tag on what I just scrapped is absolutely wonderful! +1 for Epic Idea
- by Ryan Martel - at 2012.07.18 09:49:00
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22. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
I just thought of something that might be useful for the aircraft this topic is based on. Why not have one of the buttons such as Triangle or such act as a mode change switching from hover to fighter so that the changes to the controls can be done...
- by Ryan Martel - at 2012.07.17 13:39:00
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23. GRENADES!!!! - in Feedback/Requests [original thread]
But I thought you could cook the grenades. All you have to do is hold down the button then release when you want to throw it.
- by Ryan Martel - at 2012.07.17 07:13:00
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24. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Nova Knife wrote: I'd actually enjoy seeing localized damage on vehicles. Being able to shoot the treads of a tank, tires of an LAV, or thrusters of a dropship to render them immobile or slower would be fantastic. Damage to turrets sounds trick...
- by Ryan Martel - at 2012.07.17 04:03:00
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25. Tanks are not Over Powered - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: Edited out due to courteousy. Just to give you a helping hand on that Sin, I did a recent numbers crunch on my rockets and also know the AV grenades I wield do about 2198.1 per Grenade. If all three detonate then thats...
- by Ryan Martel - at 2012.07.17 03:17:00
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26. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
Groo Grux wrote: I would wager that more variants of vehicles will come out in the future that might have 1 pilot/gunner and secondary gunner (ie. Walker variant and assault flyer thing like a eve frigate?) I also would not mind to see a team...
- by Ryan Martel - at 2012.07.16 21:41:00
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27. The Surya - in Feedback/Requests [original thread]
Waruiko DUST wrote: Well they take 25% less damage base, plus a DMG control is another 14% of the remaining 75%. At that point before any hardeners you are only taking 64.5% of any incoming damage to your armor or shield. If we add in 3 armor h...
- by Ryan Martel - at 2012.07.16 21:17:00
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28. Tanks are not Over Powered - in Feedback/Requests [original thread]
Jack McReady wrote: proto swarm launcher deals 2100 damage with all missiles. I am not sure if weaponry skill works on it, that would still be only 2400 and after resistance mods on the tank this number shrinks by alot. and if the tank moves no...
- by Ryan Martel - at 2012.07.16 19:20:00
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29. Tanks are not Over Powered - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: I would like to get the support of the Proto out AV specialist because I know I have seen you post against nerfing of the tanks. And it would show CCP that tanks are not OP just that when thrown into matches where people ...
- by Ryan Martel - at 2012.07.16 10:33:00
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30. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
Mitchman 514 wrote: The abuse of remote explosives right now is arguably more serious than the swarm launcher issues used to be. So pretty please with sugar on, can they be fixed soon? I'll blow a gasket soon, the spawn camping and their use as...
- by Ryan Martel - at 2012.07.16 09:08:00
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31. [Feedback/Request] The Heavy class in this build - in Feedback/Requests [original thread]
Noc Tempre wrote: Sylwester Dziewiecki wrote: Nova Knife wrote: As for the forge gun... It desperately needs its old reticle back, and the screen shake when charging/charged needs to be more meaningful. It used to be tricky to aim this t...
- by Ryan Martel - at 2012.07.13 23:58:00
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32. [Feedback/Request] The Heavy class in this build - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: My take on things: ]I extensively played the Heavy and the Scout suit last build (Over 10 million SP just for Heavy Dropsuit and HMG usage, not counting other skills for other things), this build however... The nerf ...
- by Ryan Martel - at 2012.07.13 23:54:00
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33. [Request] Vehicle driver/pilots bonus increase - in Feedback/Requests [original thread]
You can get points for a team member spawning within a drop uplink you control. 15 Points as I recall. So it makes sense for a dropship that people spawn in gives 15 points to the pilot per spawn. Reward your pilots and they will do more.
- by Ryan Martel - at 2012.07.13 21:59:00
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34. [IDEA] Dedicated AV Suit? Lower Armor, Raise Vehicle Damage Resistance? - in Feedback/Requests [original thread]
Im not even sure if theres any direct bonuses from the suits as far as what strengths they play towards but some are best suited to other roles. In either case I don't think that suit will solve the real problem. You still would have to outstrip t...
- by Ryan Martel - at 2012.07.13 09:39:00
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35. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: Read Templar One. The swarm launcher takes a picture of an object, then loads the information into the missiles. Once the information is loaded, the missiles may be fired and forgotten, they use passive optics to locat...
- by Ryan Martel - at 2012.07.13 06:59:00
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36. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Zev Caldari wrote: Vehicles having infinite ammo is ridiculous and makes no sense at all from any logical perspective. I'd like to see all turrets have a limited amount of ammo, which could be replenished in some way (nano/hives and supply depo...
- by Ryan Martel - at 2012.07.12 21:59:00
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37. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
First off Drop Uplinks solve your first gripe. You invest in them, you buy them, you deploy them, you love them! They are a reason they are perhaps the most valuable equipment on the field for a defender or an attacker in a practical sense. They...
- by Ryan Martel - at 2012.07.12 11:34:00
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38. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Kyy Seiska wrote: Noc Tempre wrote: Kyy Seiska wrote: Rhadiem wrote: If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marau...
- by Ryan Martel - at 2012.07.12 03:13:00
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39. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Rhadiem wrote: If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV sol...
- by Ryan Martel - at 2012.07.11 02:49:00
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40. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Noc Tempre wrote: Forget racial variants. Wait until we have siege modules. Forgive my ignorance but what are Siege modules?
- by Ryan Martel - at 2012.07.10 21:20:00
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