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201. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Agree wholeheartedly with the OP
- by RedBleach LeSanglant - at 2013.06.12 20:24:00
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202. Amarr Logistics Suit - in Feedback/Requests [original thread]
Thanks for jumping in on this Cross. I spec'ed into the Amarr just for the challenge and i am paying for it every time i go back and run my Min. Everything is smoother with the Min. Oh well. I guess when I have 5 mill sp lying around I try another...
- by RedBleach LeSanglant - at 2013.06.05 11:07:00
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203. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
I used to love the laser. Now it is just sad, its as useful as my keychain laser pointer as that is all it does now... well, and then explode in your face. Then leave you open for attacks all the while... and all you did was point out some enemi...
- by RedBleach LeSanglant - at 2013.06.04 20:50:00
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204. Amarr Logistics Suit - in Feedback/Requests [original thread]
Doyle Reese wrote: why does a Logi suit have so many Module slots anyway? I feel that they should have less total module slots IMO as it is their "cost" of their extra equipment slots. How do you guys feel about that? Get out.
- by RedBleach LeSanglant - at 2013.06.04 20:22:00
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205. Amarr Logistics Suit - in Feedback/Requests [original thread]
Yes, that is the message overall: Don't nerf suits from what they are now, bring other suits up to par. The Amarr needs love. The Minmatar is perfectly balanced. Caldari seems balanced for combat and module variety. Gallente is balanced for module...
- by RedBleach LeSanglant - at 2013.06.03 17:02:00
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206. [Request] Replace Nanite Injector With Star Trek Tech - in Feedback/Requests [original thread]
Have to stab through the armor. But I see your point. The MAG style of misting from variable close range distances was perfect as it allowed for multiple angles, lag, and the differences in body position between the server and the players console....
- by RedBleach LeSanglant - at 2013.06.03 16:38:00
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207. [REQUEST] All Skills Need an Innate Bonus - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I thought that this was one of the things CCP was promoting, that all skills needed to have some sort of bonus related to them like they do in EVE. I sense impending changes. I really thought I remember them saying this...
- by RedBleach LeSanglant - at 2013.05.26 04:12:00
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208. [Suggestion] Balancing Logis vs Assaults - in Feedback/Requests [original thread]
ALL of that has been covered before. The answer is still no. The problem is not that logis are imbalanced, the problem is that Assaults are not balanced to their role. Perhaps requiring 1 high and 1 low to be defense or offense would seem like a g...
- by RedBleach LeSanglant - at 2013.05.26 03:35:00
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209. Equipment suggestions - in Feedback/Requests [original thread]
Seen some of these ideas before but keep them coming, i always like new additions to the game.
- by RedBleach LeSanglant - at 2013.05.26 03:26:00
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210. [New Sidearm Idea] Force Gun (Good name?) - in Feedback/Requests [original thread]
+1 love these kind of ideas
- by RedBleach LeSanglant - at 2013.05.26 03:24:00
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211. Logi support role - in Feedback/Requests [original thread]
I feel your pain too. A thankless job made even more difficult makes it harder to keep doing it. I would suggest sticking with it though. All these problems will be fixed before CCP moves on to new content. As they said moving to internet opened u...
- by RedBleach LeSanglant - at 2013.05.24 16:04:00
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212. Amarr Logistics Suit - in Feedback/Requests [original thread]
Thanks
- by RedBleach LeSanglant - at 2013.05.24 15:50:00
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213. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still want the 2 equipment slots for the basic mediums, and minimum of 3 for all logis. This whole thread has some great points. Rebalancing needs to happen for every suit, not just the logi, and perhaps equipmen...
- by RedBleach LeSanglant - at 2013.05.23 23:55:00
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214. [Feedback] You f ucked this game CCP. - in Feedback/Requests [original thread]
I am not affiliated with this... <<---- CRAP tags are a dead give away *facepalm*
- by RedBleach LeSanglant - at 2013.05.23 22:53:00
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215. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
AV nades only affect Vehicles. AV weapons affect Vehicles, Installations, and sometimes infantry. They are specialized while the weapons are versatile. So, keep them as is. A separate skill tree would be acceptable.
- by RedBleach LeSanglant - at 2013.05.23 20:30:00
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216. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
Yes. I want this to be a good game first and then the sandbox after. I would like to be stationed on a ship with my repper and fix the outside of the hull when in transit from being hit by a meteor or something. I would work on the drones sent fo...
- by RedBleach LeSanglant - at 2013.05.23 20:11:00
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217. Amarr Logistics Suit - in Feedback/Requests [original thread]
For those wondering about the repair tool comment and the in depth explanation by Cross Atu and the response from the devs please see this Risk v Reward progression for support action Initial HP But to the Amarr Logi. I have been playing him ...
- by RedBleach LeSanglant - at 2013.05.23 18:50:00
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218. Does the Gallente Logistic suit sucks horribly before Proto levels? - in Feedback/Requests [original thread]
A further balancing in the increase of advantage between the militia, advanced, and proto levels should be a little flatter. A clear increase to be sure, but a measured increase in utility. The proto is a sudden jump for the caldari, amarr and the...
- by RedBleach LeSanglant - at 2013.05.22 21:48:00
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219. Amarr Logistics Suit - in Feedback/Requests [original thread]
P-A-R-A-D-O-X wrote: (Red Bleach - Red Bleach? Excuse me? o.O & to some degree Terarrim) Huh - what? Were you writing English? o.O I'm a bit unclear to what you were saying... >.> Anyways, I'm not(ATM)fussing much, as 1, I haven't...
- by RedBleach LeSanglant - at 2013.05.22 21:01:00
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220. [Feedback] Swarm Launcher pathfinding still illogical and frustrating. - in Feedback/Requests [original thread]
Halador Osiris wrote: I'd hope they'd behave like a lock-on missile in any other game, always heading straight for the vehicle and making course corrections along the way. Now give them a set agility (read: maneuverability) so that vehicles are...
- by RedBleach LeSanglant - at 2013.05.22 19:36:00
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