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61. what does 5% reduction to weapon feedback damage per level mean? - in Feedback/Requests [original thread]
Reduction to damage from weapons like the scrambler rifle and laser rifle when they overheat. You might be thinking, "Well thats lame, those aren't even heavy weapons. Why have that on a heavy suit?" Rest assured, there is currently a scrambler ty...
- by Lillica Deathdealer - at 2013.08.17 19:41:00
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62. CCP until you stop changing the game offer respecs - in Feedback/Requests [original thread]
The game will never stop changing. This is something that console gamers including myself need to start picking up on. Eve has been alive and changing for ten years now, and the same will apply to dust. They have enough money to support it that long.
- by Lillica Deathdealer - at 2013.08.17 16:09:00
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63. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Rogue Saint wrote: OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink. Personally; heavie...
- by Lillica Deathdealer - at 2013.08.17 16:05:00
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64. Damage Drpoff too steep for Lasers - in Feedback/Requests [original thread]
^ truth. In its effective range and the right hands the laser is beastly, but every other weapon gets a much more respectable falloff. Help us out a bit yaknow?
- by Lillica Deathdealer - at 2013.08.17 15:52:00
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65. marauders comin back with 1.5? - in Feedback/Requests [original thread]
True Adamance wrote: Shadow of War88 wrote: tanks dont have proto versions, sagaris I'd kind of like to see all the tank types. Enforcers- Fire Power and Mobility Spec Ops- Mobility and Armour Maruaders- Armour and Fire Power No, enf...
- by Lillica Deathdealer - at 2013.08.17 01:41:00
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66. [Feedback]Mass Driver, informational post for community. - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Part Two Tactics against it. Stay at a distance, don't rush them. Remember they have 6 shots while you have 60. flank them, take them out while reloading. Oh my favorite, use a smg and strafe around trust me it works. ...
- by Lillica Deathdealer - at 2013.08.16 20:05:00
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67. [REQUEST/FEEDBACK] CCP Please read - A WEEK AS A COMMANDO - in Feedback/Requests [original thread]
The new armour module update will seriously hurt the commando, most assaults will be able to get more HP than the commando. But I'm looking into the future here, its possible CCP has a grand plan. The commando gets massive melee damage, 2 light we...
- by Lillica Deathdealer - at 2013.08.16 01:50:00
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68. I love the Commando (and I never thought I would) - in Feedback/Requests [original thread]
I-Shayz-I wrote: I finally was able to try it out today when they released the 'neo' commando suits. I didn't want to waste 50k sp just to try it, and then I did anyways so that I could also try the A-1 series (goes good on steak I heard) Oh t...
- by Lillica Deathdealer - at 2013.08.15 15:36:00
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69. NON VEHICLE GAME MODE!!??!! - in Feedback/Requests [original thread]
If you think infantry only is what the devs had in mind, allow me to correct you. http://www.youtube.com/watch?v=gRyXDlZKwgA Watch that front to back. Then tell me where the no vehicle game mode you mentioned fits in with this future vision the ...
- by Lillica Deathdealer - at 2013.08.14 20:21:00
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70. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
Django Quik wrote: It would certainly circumvent shield tanking but that's why it would have some pretty serious drawbacks, so not many people would use it and shield tanking would still be viable. Imagine something like an AR but with half the...
- by Lillica Deathdealer - at 2013.08.13 17:08:00
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71. [Request] new type of PVE Sasha Abduction - in Feedback/Requests [original thread]
Dagger-Two wrote: So, completely ignoring Aizen.... PVE environments based on incursions could be a great idea once non-planetary environments are integrated. No fighting on ships in EVE, obviously, but scenarios taking place on mining colonie...
- by Lillica Deathdealer - at 2013.08.13 03:46:00
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72. Heavy lasers please - in Feedback/Requests [original thread]
Allow me to help spread the word that there is a scrambler-type heavy weapon in development. Seeing how the sentinel suit gives a bonus to feedback damage reduction, expect this thing to strip your defenses if you suck at heat management.
- by Lillica Deathdealer - at 2013.08.12 19:13:00
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73. [Feedback/Request] Assault dropships, and Transport Dropship - in Feedback/Requests [original thread]
Taurion Bruni wrote: Lillica Deathdealer wrote: Taurion Bruni wrote: Lillica Deathdealer wrote: To start of I'll say that the assault dropship feels just right where it is. When they get proto modules/vehicles they'll certainly be able...
- by Lillica Deathdealer - at 2013.08.12 17:44:00
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74. [Feedback/Request] Assault dropships, and Transport Dropship - in Feedback/Requests [original thread]
Taurion Bruni wrote: Lillica Deathdealer wrote: To start of I'll say that the assault dropship feels just right where it is. When they get proto modules/vehicles they'll certainly be able to survive AV, and a speed tanked assault dropship ca...
- by Lillica Deathdealer - at 2013.08.12 17:27:00
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75. [Feedback/Request] Assault dropships, and Transport Dropship - in Feedback/Requests [original thread]
Arc-08 wrote: key word assault dropships CAN last entire matches, but most often they don't. especially with all the forge guns that can 2 shot great dropships, and 1 shot all the others. Key point is that when (when!?) dropships and all oth...
- by Lillica Deathdealer - at 2013.08.12 17:14:00
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76. [Idea] Nanite injectors. Giving more than just Armour. - in Feedback/Requests [original thread]
Smooth Assassin wrote: N1ck Comeau wrote: Nanite injectors that also give a certain amount of ammo back upon revive. like 30% armour and 45% ammo for standard. Advanced gives 50% armour and 70% ammo. Proto gives 65% armour and 100% ammo. ...
- by Lillica Deathdealer - at 2013.08.11 01:38:00
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77. [Feedback/Request] Assault dropships, and Transport Dropship - in Feedback/Requests [original thread]
Thank you good sir, and especially for admitting to the value of this despite its ability to make you rage. Unlike a bunch of AR users I know.
- by Lillica Deathdealer - at 2013.08.11 01:02:00
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78. dropsuit virus - in Feedback/Requests [original thread]
not sure about the entire idea, but I support E-war messing up hud. As an amarr guy, I can just imagine being told my laser wont overheat for another 20 "shots"... oops, that caldari scout I was trolling earlier was actually trolling me x.x
- by Lillica Deathdealer - at 2013.08.11 01:01:00
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79. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Dagger-Two wrote: Slow burning plasma-based incendiary grenade. Would be a good area-denial / anti-material weapon. We'll probably see something like it. Though what you described is basially hybrid starship ammo, used in space-based railguns...
- by Lillica Deathdealer - at 2013.08.10 20:38:00
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80. [Feedback] Amarr tradeoff - in Feedback/Requests [original thread]
Amarr assault also sprint 5 seconds longer than all other assault suits, and have the greatest stamina recovery rate. This helps dodge snipers. Also use the sprint to fall back to another piece of cover when enemies try to advance, then set up a c...
- by Lillica Deathdealer - at 2013.08.10 20:01:00
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