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41. Portable mini installation (small turret) [request] - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: What if infantry could use small turrets on the ground? Could take up a light weapon slot. Could only be used after being planted on the ground. You can't move while using it. Just a little idea. May the forum tr...
- by Lillica Deathdealer - at 2013.08.24 02:57:00
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42. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Nobody would really use antimatter. You are penalizing the rate of fire at pretty much an equal rate to your bonus for damage. That means that the net effect is no damage increase, except you're losing accuracy and signi...
- by Lillica Deathdealer - at 2013.08.23 17:46:00
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43. [Thought] Dynamic Lights - in Feedback/Requests [original thread]
OH SNAP! And with that, we get another equipment, more incentive to scan, and a more dynamic battlefield. If only development were so simple... :(
- by Lillica Deathdealer - at 2013.08.22 05:00:00
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44. [Feedback] Assault rifle. How there not op just overused. - in Feedback/Requests [original thread]
While we're at it, make it fit the definition of a plasma rifle as stated by the devs, which is to say, plasma weapons are short range compared to other weapons of their class. Meaning the TAC AR should not exist, because it outranges the laser an...
- by Lillica Deathdealer - at 2013.08.22 04:59:00
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45. [Thought] Dynamic Lights - in Feedback/Requests [original thread]
I'm not surprised if tech limitations and the like would make this unreasonable, but down the line I'm wondering how making lights a bigger part of gameplay would play out. On urban maps or at night in particular, how powerful do you think a scout...
- by Lillica Deathdealer - at 2013.08.22 04:52:00
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46. [REQUEST] Larger amounts of soldiers fighting 32v32, 40v40, 100v100 - in Feedback/Requests [original thread]
Fairly certain sometime back they said the goal is 100 player games after a year. I'm not sure if that was derailed and pushed back by uprising, but know that for 100 player games the earliest you'll probably get it is 1 year.
- by Lillica Deathdealer - at 2013.08.21 17:22:00
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47. la la la just waiting for a dev blog :\ - in Feedback/Requests [original thread]
yup. Almost as much as I hate ARs.
- by Lillica Deathdealer - at 2013.08.20 21:28:00
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48. Charged Melee Weapons - in Feedback/Requests [original thread]
Nova Knife wrote: Heh. Personally, I'm not a fan of swords in FPS games that are supposed to be about 'gun game'. While it's incredibly satisfying to run up and melee someone by showing them that you can out-strafe their gungame... I would muc...
- by Lillica Deathdealer - at 2013.08.20 21:17:00
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49. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
Operative 1171 Aajli wrote: Telleth wrote: So here's the thought. A climbing module Figure out something fancy and sci-fi to call it... nanite gripper-ators or whatever, but its a module for scaling vertical surfaces. Would probably make ...
- by Lillica Deathdealer - at 2013.08.20 16:26:00
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50. [Request] The Quadcopter - in Feedback/Requests [original thread]
Maken Tosch wrote: Do we look like we live back on earth 20,000+ years ago? Hell no. this is the future, man. Who needs quadcopters when we have human-sized drones with tentacles and lazors used to tear through the hull of a destroyer? Actual...
- by Lillica Deathdealer - at 2013.08.20 16:23:00
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51. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Lazy Scumbag wrote: It was a mistake to award vehicle impact kills. Hint: Find the code that allows this madness, highlight, and delete. No, people will still do it. Similar to how some crazy people still counterhack, use any form logistics v...
- by Lillica Deathdealer - at 2013.08.20 15:32:00
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52. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Danny Las Piedras wrote: I dont understand why is this the only game that i have ever played that have vehicles in team death match, and CCP refuses to take them out. What is a lav role in ambush besides cheap kills? Because its pretty much s...
- by Lillica Deathdealer - at 2013.08.20 15:31:00
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53. [Request] Mortars - in Feedback/Requests [original thread]
Why don't we just go ahead with the trend and make the mortar another AR variant? You know, because we just found something the AR cant do.
- by Lillica Deathdealer - at 2013.08.20 01:23:00
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54. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Zeylon Rho wrote: It's more than a slight difference by the numbers: Caldari/Gallente Ehp comes out to 330, and Amarr Ehp is 360 base. So the Amarr get 30 more hp, THIRTY. For this 30 hp, their speed is 4% slower than Caldari/Gallente, AN...
- by Lillica Deathdealer - at 2013.08.19 14:57:00
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55. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
Dalmont Legrand wrote: Yesterday, I played ambush and guess what? Well it was my team versus HEAVY MASS DRIVER RUNNERS. My question is: this game is supposed to be grenade launchers heavy suit fights only or what? That battle was massacre! ...
- by Lillica Deathdealer - at 2013.08.19 14:42:00
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56. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Nova Knife wrote: Okay, so I poked wolfman with this thread immediately after my previous post. Guess what? Armor burn is gone in 1.4 :) This bodes very well for my confidence in CCP Wolfman and Remnant for hteir upcoming vehicle overhaul! ...
- by Lillica Deathdealer - at 2013.08.19 03:40:00
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57. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
The man makes sense! With any luck we will get much more weapon specific skill trees as the dev commented. Personally I'd like to see more weapon specific skills as well, like how only the smg and AR have the sharpshooter skill. Why not make a ski...
- by Lillica Deathdealer - at 2013.08.18 23:51:00
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58. I think we should - in Feedback/Requests [original thread]
Komodo Jones wrote: Take away all customization and have 1 gun that's good and everyone will use that nothing will be OP and the game will be nice and boring and everyone will be worried about kills and that's it, seems like that's where alot o...
- by Lillica Deathdealer - at 2013.08.17 20:04:00
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59. what does 5% reduction to weapon feedback damage per level mean? - in Feedback/Requests [original thread]
Reduction to damage from weapons like the scrambler rifle and laser rifle when they overheat. You might be thinking, "Well thats lame, those aren't even heavy weapons. Why have that on a heavy suit?" Rest assured, there is currently a scrambler ty...
- by Lillica Deathdealer - at 2013.08.17 19:56:00
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60. [feedback] Laser Optimal - in Feedback/Requests [original thread]
PEW JACKSON wrote: I appreciate the reply. Do you have the numbers for the optimals of all three LRs? The dmg doesn't need to scale, or we could have the Chromosome insta-melt make a return. I'd like to see the overheat tweaked a bit though. ...
- by Lillica Deathdealer - at 2013.08.17 19:52:00
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