Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
1421. [request] Expand match vehicle limit functionality - in Feedback/Requests [original thread]
Vehicle limits are in place because of technical limitations. There is a certain asset/memory budget CCP has to work with in order to not decimate the performance of the game. It's one of the main reasons they switched to the Unreal engine. I agr...
- by Funkmaster Whale - at 2013.07.20 01:31:00
|
1422. Weapon upgrades - My suggestion on how to give them more flavor. - in Feedback/Requests [original thread]
I think this is a pretty cool idea. Although, CCP has stated they don't want broad, passive skills like they did in Chromosome. This is not AS broad as, say, Light Weapon Sharpshooter was, but either way I think it'd be a great way to diversify fi...
- by Funkmaster Whale - at 2013.07.19 23:31:00
|
1423. More stamina please - in General Discussions [original thread]
First, games are not real life. Second, I maxed out Biotic Upgrades and have now just recently started equipping an Enhanced Cardiac Regulator on my proto Assault and have noticed a huge improvement in my play cause I can pretty much sprint/jump...
- by Funkmaster Whale - at 2013.07.19 19:36:00
|
1424. Will there be a respec due to the Massive changes in 1.3? - in General Discussions [original thread]
crazy space 1 wrote: Sloth9230 wrote: crazy space 1 wrote: CCP Mintchip wrote: No, there will be no offering of respecialization in the coming 1.3 update. This is why no one is playing :P why spend never refundable sp on a system th...
- by Funkmaster Whale - at 2013.07.19 18:51:00
|
1425. No Protos In the Pub room please - in Feedback/Requests [original thread]
The discrepancies you're having is a result of matchmaking and not dropsuits. The tendency is that people who have proto suits have been playing longer and are generally more skilled at the game. Again that is a problem that can be alleviated with...
- by Funkmaster Whale - at 2013.07.19 18:34:00
|
1426. CCP FIX THIS REDLINE CRAP! - in General Discussions [original thread]
CCP LogicLoop wrote: Were are looking into afk'ers and redline issues. Many suggestions and ideas from players have been brought to the table, and even our own. We are open to hear suggestions still while we continue to go over the options and ...
- by Funkmaster Whale - at 2013.07.18 17:27:00
|
1427. Better cover - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Also, if we could get a concise explanation of how the scanner currently works, whether or not it's working how it should be, and how it should actually be working if it isn't working properly currently. Cover can be improv...
- by Funkmaster Whale - at 2013.07.18 14:15:00
|
1428. Guide to killing LLAVs cheaply (this has been tested by me) - in General Discussions [original thread]
Theoretically if you put the prox mines close enough to the REs, the former should trigger the latter when a LLAV runs them over, right? I never considered this but you could put a few proximity mines in close cluster to a bunch or remote explosiv...
- by Funkmaster Whale - at 2013.07.18 13:55:00
|
1429. ATTENTION IMPORTANT MESSAGE FOR TANKS - in General Discussions [original thread]
TakeCover OrDie wrote: Funkmaster Whale wrote: TakeCover OrDie wrote: Funkmaster Whale wrote: Dude you are so obnoxious. No wonder you got kicked from 0.H... Actually i was already leaving our dumbass ceo betrayed and back stabbed ...
- by Funkmaster Whale - at 2013.07.18 01:22:00
|
1430. ATTENTION IMPORTANT MESSAGE FOR TANKS - in General Discussions [original thread]
TakeCover OrDie wrote: Funkmaster Whale wrote: Dude you are so obnoxious. No wonder you got kicked from 0.H... Actually i was already leaving our dumbass ceo betrayed and back stabbed our alliance Which explains why you tried to black...
- by Funkmaster Whale - at 2013.07.18 01:10:00
|
1431. ATTENTION IMPORTANT MESSAGE FOR TANKS - in General Discussions [original thread]
Dude you are so obnoxious. No wonder you got kicked from 0.H...
- by Funkmaster Whale - at 2013.07.18 01:04:00
|
1432. Vehicle locks - in Feedback/Requests [original thread]
I think a squad lock would be a simple option to implement. It would promote squad play and if you just want to run solo you can create and lock a one-man squad.
- by Funkmaster Whale - at 2013.07.18 00:59:00
|
1433. [Feedback] Depth of the Game - the one thing that made it rule the rest of the g... - in Feedback/Requests [original thread]
I feel for CCP. It's natural to have huge expectations for a game like both CCP and you have described, but the reality of it is that those kinds of huge projects take vast amounts of both time and money. And, of course, I feel for the playerbase ...
- by Funkmaster Whale - at 2013.07.16 05:13:00
|
1434. CCP you fail. - in General Discussions [original thread]
Someone is frustrated...
- by Funkmaster Whale - at 2013.07.15 05:25:00
|
1435. DEATH FROM SUPER MOUNTAIN!!!!!!!!!!!!!! - in General Discussions [original thread]
Banning Hammer wrote: I'm the only one that thinks that is ridiculous ? Come on CCP!!.. you can't possible look at that and think ; - Yeah, that is exactly what we trying to do with this game... All it takes is one forge-gunner to deter so...
- by Funkmaster Whale - at 2013.07.14 16:01:00
|
1436. [Request] Allow Armor Repair Skill to affect Reactive plates. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Funkmaster Whale wrote: I'm not even certain that having the skill affect reactive plates would do anything. At level 5 armor repair systems a basic or enhanced plate would give you 1.25 HP/s vs 1 HP/s and the complex would g...
- by Funkmaster Whale - at 2013.07.13 01:23:00
|
1437. [Request] Allow Armor Repair Skill to affect Reactive plates. - in Feedback/Requests [original thread]
I'm not even certain that having the skill affect reactive plates would do anything. At level 5 armor repair systems a basic or enhanced plate would give you 1.25 HP/s vs 1 HP/s and the complex would give you 2.5 HP/s vs 2 HP/s. Hardly something...
- by Funkmaster Whale - at 2013.07.12 23:51:00
|
1438. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
I just want to mention that it's important to note the efficacy bonus the skill gives you. If you take the bonus into effect then an enhanced regulator will yield -21.2% reduction at level 3 while the complex regulator is -27.5% at level 5. The en...
- by Funkmaster Whale - at 2013.07.12 23:38:00
|
1439. DYNAMIC SNOW MAPS. - in Feedback/Requests [original thread]
It would be nice, but CCP is already on a pretty tight CPU/memory budget so any extra weather effects would only exacerbate performance issues. I'd venture to say that the game will start looking a lot better once it's ported to the PS4 and we sta...
- by Funkmaster Whale - at 2013.07.12 23:23:00
|
1440. Current state of Nova Knives? - in General Discussions [original thread]
Lee Goland wrote: Funkmaster Whale wrote: Iron Wolf Saber wrote: Since 1.2 Knives have scored more kills on me than the flaylocks have so that say's something at least. Anecdotal evidence. I haven't been killed once by Nova Knives so ...
- by Funkmaster Whale - at 2013.07.12 01:41:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |