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Meeko Fent
Seituoda Taskforce Command Caldari State
515
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Posted - 2013.08.05 03:33:00 -
[1] - Quote
First thing, before I start this thread, look at that word In front of the slash sign.
This is not, I say, is not, a buff/nerf the ScRs.
This is a thread where I will state my own thoughts on tweaking or additions the ScR could use.
Now, that's out of the way, let us continue.
Oh, yeah, and this thread will likely be quite scatterbrained, and I will just post One line tweaks, sometimes without an explaination for why I think this is needed.
Don't be flaming for that.
Tweaks
Drop its RoF. While the OH cap is a good way to prevent the abuse the TAR got, most people cant spam R1 that quickly, and it just leaves the crowd with modded controllers available to attempt to abuse it. 575-625 RPM would be fine IMO.
Give it the ScP's Headshot bonus. I don't think the ScR got the ScP's Head shot bonus, so it lost its defining factor of the class, exempt the added shield damage.
Tone back the Muzzle Flash of the AScR. Its quite Unpleasant to the Eye, and It makes ADSing harder, the flash shouldn't be a drawback to ADSing with the AScR, the Recoil should.
Additions
Breach Scrambler Rifle. Take the Damage and the ROF from the Breach Scrambler Pistol, drop the Breach's optimal to that of the GAR, Tighten the Hipfire Accuracy, Give it the AScR Kick in Sights, and voila. BScR
Burst Scrambler Rifle. 35 damage per shot, 3 round burst, 1-2 tenths a second break between the bursts.
Frequency Crystals. When different Ammo types hit, the Lasers shouldn't be left out! there should be variable types of crystals that can modify range, and the particular profile to each HP layer, like a Multifrequency crystal that bumps the damage the weapon does without the usage of precious module space, but shortens the range. And Radio frequency crystals can do the exact opposite.
Thank you for looking at my post, and thanks for any feedback you can think of posting.
Me-Co Out.
Oh yeah, and Plas One to me! |
Meeko Fent
Seituoda Taskforce Command Caldari State
520
|
Posted - 2013.08.05 18:53:00 -
[2] - Quote
I'll respond to you in-quote.
Garth Mandra wrote:Meeko Fent wrote: Drop its RoF. While the OH cap is a good way to prevent the abuse the TAR got, most people cant spam R1 that quickly, and it just leaves the crowd with modded controllers available to attempt to abuse it. 575-625 RPM would be fine IMO.
I concur. I may or may not have a Razer mouse than can run macros that fire the SR at the maximum rate of fire. If I did it wouldn't be the I win button that the TAC was thanks to the overheat but it is still not the intended use as far as I know. While that may be true, its still is rather strange that they gave a single shot weapon the ROF of a machine gun. This was really just fluff for the rest of the Post though, just saying. Meeko Fent wrote: Give it the ScP's Headshot bonus. I don't think the ScR got the ScP's Head shot bonus, so it lost its defining factor of the class, exempt the added shield damage.
If you just added this on it would be horrible. The SR is in a decent place at the moment added that much potential damage (esp. combined with the charged shot) would probably be a bad idea. If it was properly balanced in, or another variant, then it could be fine. Not worth it in my opinion though unless it is another variant. Hmm, instead of just giving it the ScP's bonus, give it a toned-down bonus of the ScP.
Right now, the ScP has the Head shot bonus of 4.5. you could give the ScR the head shot bonus of 2.75.
Or eliminate the charge-shot.
I mainly put this in the post so the Breach ScR could be decent.Meeko Fent wrote: Tone back the Muzzle Flash of the AScR. Its quite Unpleasant to the Eye, and It makes ADSing harder, the flash shouldn't be a drawback to ADSing with the AScR, the Recoil should.
I've never really noticed this my self but I approve of increasing the usability of weapons, depending on the dev time involved in the improvement of course. More FluffMeeko Fent wrote: Additions ...
No harm in some variations in my opinion. Unless CCP wants to shift the variations concept to the other racial rifles.
I'm gonna teak my post a bit. Cut somethings outs. Add somethings.
Good post. |
Meeko Fent
Seituoda Taskforce Command Caldari State
520
|
Posted - 2013.08.05 18:55:00 -
[3] - Quote
ladwar wrote:lol no, its fine. overheat works to limit damage and DPS which the TAR didn't have. only change would be to add more heat per shot so fewer shots till overheat but only slightly. 12 is a good number(non amarr suit bonus) I don't quite think you read past the first suggestion.
It already shoots 12 shots till OH on a non-amarr suit.
But that was really just Post fluff. |
Meeko Fent
Seituoda Taskforce Command Caldari State
522
|
Posted - 2013.08.05 23:32:00 -
[4] - Quote
ladwar wrote:Meeko Fent wrote:ladwar wrote:lol no, its fine. overheat works to limit damage and DPS which the TAR didn't have. only change would be to add more heat per shot so fewer shots till overheat but only slightly. 12 is a good number(non amarr suit bonus) I don't quite think you read past the first suggestion. It already shoots 12 shots till OH on a non-amarr suit. But that was really just Post fluff. it shoots 15. i read your whole post. adding more headshot % or reducing RoF would change it the scambler pistol, we have that already. no need for another. the aSCR does have amean glare but its not as bad as the LR had at first or the FGs as for the additions, meh more type are needed but nothing stands out of line so w/e I'm pretty sure it shoots 12 shots, before OH, but what ever. Like I said, it was really just fluff.
It was advertised as the Rifle version of the ScP, so why should it not get the defining feature of it?
Really though, I did it so the Breach Version of the ScR is useful.
Could just give that bonus to the Breach. |
Meeko Fent
Seituoda Taskforce Command Caldari State
523
|
Posted - 2013.08.05 23:55:00 -
[5] - Quote
True Adamance wrote:Meeko Fent wrote:ladwar wrote:Meeko Fent wrote:ladwar wrote:lol no, its fine. overheat works to limit damage and DPS which the TAR didn't have. only change would be to add more heat per shot so fewer shots till overheat but only slightly. 12 is a good number(non amarr suit bonus) I don't quite think you read past the first suggestion. It already shoots 12 shots till OH on a non-amarr suit. But that was really just Post fluff. it shoots 15. i read your whole post. adding more headshot % or reducing RoF would change it the scambler pistol, we have that already. no need for another. the aSCR does have amean glare but its not as bad as the LR had at first or the FGs as for the additions, meh more type are needed but nothing stands out of line so w/e I'm pretty sure it shoots 12 shots, before OH, but what ever. Like I said, it was really just fluff. It was advertised as the Rifle version of the ScP, so why should it not get the defining feature of it? Really though, I did it so the Breach Version of the ScR is useful. Could just give that bonus to the Breach. It shoot neither of the values you two point out. The ScR OH mechanic is based on time of trigger depressed therefore the faster you tap the trigger the less build up there is and the more shots you can pump out. In hind sight of last post I think the OH on ScR should me shifted to number of times trigger is pressed and increase the number of time before OH that amarr assault can press trigger. There is no point in having the breach ScR since charged shots do what the breach would do. Yes, but the charged shots take between 2-3 seconds to fire, and deal something like 200 damage.
I think at least. I seem to always have HD issues with the Charge Shot.
Or I just REALLY suck at aiming.
Maybe Both.
But, with the Breach, it would deal 100 Damage in one shot, without charge up time, and capable two shots in a second.
And hopefully the Headshot Multiplier, if CCP is listening. The Charge ScR would remain the same, I'll edit that in, and so would the AScR. |
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