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Ark Angel Clone-A
Fenrir's Wolves RUST415
19
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Posted - 2013.08.05 03:32:00 -
[1] - Quote
We all know and love shield tanking, but armor tank is soo underpowered compared to shields and shields last way longer than armor does unless you have the better gun than the other guy does and that usually isn't the case. there should be 3 additional plating: light, medium and heavy. but not to abuse them make medium and heavy start at level 3 and so on. also CCP can you add in some additional content for armor like armor resistance, energized plating, and hardeners for the infantry so armor tankers can live longer in the battlefield, I mean at least add something to improve armor tankers or add something to make them more resistant to a certain type of damage.
also about the 3 types of plating's for example: let light infantry only have the light plating, medium platings for everybody else and only heavies can handle heavy platings so light and medium infantry don't abuse the heavy platings and alongside that make the penalties for light 5-10%, medium 5-15% and heavy 10-15% or something like that so we wont be too fast or too slow during combat.
and in addition to the 3 types of armor plating can there be 3 types of armor reps as well, light, medium, and heavy, like: light reps for light infantry medium reps only to medium infantry and heavy reps only for heavy infantry. for example light reps give 3-5 healing, medium reps give 3-8 healing and heavy give 4-10 healing so we don't have to wait forever to get healed with our current armor reps that only give 3-6 healing. (I think)
I know im talking about armor but it would be nice if you added different shield resisters that made shields take less damage to certain weapon types like lazors, hybrid, and explosive dmg so that weaker players wont die instantly when faced against high geared players.(same goes for armor as well)
shields need a penalty to them as well since they don't have one now like a higher chance to be detected on radar or radar dampeners are less effective or something like that because its not fair that only armor has penalties to them. |
N I G
Ametat Security Amarr Empire
10
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Posted - 2013.08.05 03:37:00 -
[2] - Quote
Ark Angel Clone-A wrote:We all know and love shield tanking, but armor tank is soo underpowered compared to shields and shields last way longer than armor does unless you have the better gun than the other guy does and that usually isn't the case. there should be 3 additional plating: light, medium and heavy. but not to abuse them make medium and heavy start at level 3 and so on. also CCP can you add in some additional content for armor like armor resistance, energized plating, and hardeners for the infantry so armor tankers can live longer in the battlefield, I mean at least add something to improve armor tankers or add something to make them more resistant to a certain type of damage.
also about the 3 types of plating's for example: let light infantry only have the light plating, medium platings for everybody else and only heavies can handle heavy platings so light and medium infantry don't abuse the heavy platings and alongside that make the penalties for light 5-10%, medium 5-15% and heavy 10-15% or something like that so we wont be too fast or too slow during combat.
and in addition to the 3 types of armor plating can there be 3 types of armor reps as well, light, medium, and heavy, like: light reps for light infantry medium reps only to medium infantry and heavy reps only for heavy infantry. for example light reps give 3-5 healing, medium reps give 3-8 healing and heavy give 4-10 healing so we don't have to wait forever to get healed with our current armor reps that only give 3-6 healing. (I think)
I know im talking about armor but it would be nice if you added different shield resisters that made shields take less damage to certain weapon types like lazors, hybrid, and explosive dmg so that weaker players wont die instantly when faced against high geared players.(same goes for armor as well)
shields need a penalty to them as well since they don't have one now like a higher chance to be detected on radar or radar dampeners are less effective or something like that because its not fair that only armor has penalties to them.
shield is ****, 1 head shot with scrambler pistol= no shield
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Ark Angel Clone-A
Fenrir's Wolves RUST415
19
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Posted - 2013.08.05 03:41:00 -
[3] - Quote
N I G wrote:Ark Angel Clone-A wrote:We all know and love shield tanking, but armor tank is soo underpowered compared to shields and shields last way longer than armor does unless you have the better gun than the other guy does and that usually isn't the case. there should be 3 additional plating: light, medium and heavy. but not to abuse them make medium and heavy start at level 3 and so on. also CCP can you add in some additional content for armor like armor resistance, energized plating, and hardeners for the infantry so armor tankers can live longer in the battlefield, I mean at least add something to improve armor tankers or add something to make them more resistant to a certain type of damage.
also about the 3 types of plating's for example: let light infantry only have the light plating, medium platings for everybody else and only heavies can handle heavy platings so light and medium infantry don't abuse the heavy platings and alongside that make the penalties for light 5-10%, medium 5-15% and heavy 10-15% or something like that so we wont be too fast or too slow during combat.
and in addition to the 3 types of armor plating can there be 3 types of armor reps as well, light, medium, and heavy, like: light reps for light infantry medium reps only to medium infantry and heavy reps only for heavy infantry. for example light reps give 3-5 healing, medium reps give 3-8 healing and heavy give 4-10 healing so we don't have to wait forever to get healed with our current armor reps that only give 3-6 healing. (I think)
I know im talking about armor but it would be nice if you added different shield resisters that made shields take less damage to certain weapon types like lazors, hybrid, and explosive dmg so that weaker players wont die instantly when faced against high geared players.(same goes for armor as well)
shields need a penalty to them as well since they don't have one now like a higher chance to be detected on radar or radar dampeners are less effective or something like that because its not fair that only armor has penalties to them. shield is ****, 1 head shot with scrambler pistol= no shield
maybe for weaker suits but with a well equipped ADV. or Proto suit than that wont work.
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Ark Angel Clone-A
Fenrir's Wolves RUST415
19
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Posted - 2013.08.05 04:00:00 -
[4] - Quote
it would also be nice if basic armor and shield had a little bit more than militia variants just so they are slightly different |
Ark Angel Clone-A
Fenrir's Wolves RUST415
19
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Posted - 2013.08.05 14:56:00 -
[5] - Quote
on another note scouts need less of a penalty when it comes to Gallente scouts since they are usually armor tanking so they wont be so slow and more survivable in combat. |
Beren Hurin
The Vanguardians
950
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Posted - 2013.08.05 15:03:00 -
[6] - Quote
Shield is only better when: A) you have no logi support (which is often in pub matches) and B) when speed matters (typically when you are fighting close)
When you are fighting at longer ranges your speed doesn't matter as much, and armor suits let you put more damage mods on, and shields HP costs more in fitting.
When you are fighting in a defensive position, and you can see the enemy early, it is easier to dictate range. More weapon variety will also help with this.
Hit detection, tracking issues, and framerate issues are what's gimping armor right now IMO, because everyone wants to fight at closer ranges. Those 3 things are slowly getting better, and people will learn to fight further out helping to tip things toward balance. |
Spycrab Potato
Hold-Your-Fire
183
|
Posted - 2013.08.05 15:24:00 -
[7] - Quote
N I G wrote:Ark Angel Clone-A wrote:We all know and love shield tanking, but armor tank is soo underpowered compared to shields and shields last way longer than armor does unless you have the better gun than the other guy does and that usually isn't the case. there should be 3 additional plating: light, medium and heavy. but not to abuse them make medium and heavy start at level 3 and so on. also CCP can you add in some additional content for armor like armor resistance, energized plating, and hardeners for the infantry so armor tankers can live longer in the battlefield, I mean at least add something to improve armor tankers or add something to make them more resistant to a certain type of damage.
also about the 3 types of plating's for example: let light infantry only have the light plating, medium platings for everybody else and only heavies can handle heavy platings so light and medium infantry don't abuse the heavy platings and alongside that make the penalties for light 5-10%, medium 5-15% and heavy 10-15% or something like that so we wont be too fast or too slow during combat.
and in addition to the 3 types of armor plating can there be 3 types of armor reps as well, light, medium, and heavy, like: light reps for light infantry medium reps only to medium infantry and heavy reps only for heavy infantry. for example light reps give 3-5 healing, medium reps give 3-8 healing and heavy give 4-10 healing so we don't have to wait forever to get healed with our current armor reps that only give 3-6 healing. (I think)
I know im talking about armor but it would be nice if you added different shield resisters that made shields take less damage to certain weapon types like lazors, hybrid, and explosive dmg so that weaker players wont die instantly when faced against high geared players.(same goes for armor as well)
shields need a penalty to them as well since they don't have one now like a higher chance to be detected on radar or radar dampeners are less effective or something like that because its not fair that only armor has penalties to them. shield is ****, 1 head shot with scrambler pistol= no shield A headshot with a scrambler pistol also does 400% it's normal damage. |
Beren Hurin
The Vanguardians
951
|
Posted - 2013.08.05 16:07:00 -
[8] - Quote
Also the ongoing discussion is here in the feedback forums. |
Aisha Ctarl
The Generals EoN.
881
|
Posted - 2013.08.05 16:31:00 -
[9] - Quote
The Amarr Logi gets an armor repair bonus of +1 HP per level.
My ADV Amarr Logistics A/1 suit can rep at 15 HP/S - it freaks enemies out when I scurry around a corner just to come back out a few seconds later with nearly all of my armor back. |
Nocturnal Soul
Immortal Retribution
325
|
Posted - 2013.08.05 16:40:00 -
[10] - Quote
I think all armor plates should have a passive +1 armor repair no jk but seriously armor should have a inherent resistance since shields recharged automatically |
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