Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2013.08.04 20:32:00 -
[1] - Quote
My idea is very simple.
Basic:
Build drones in to the game that are controlled by the AI, this has been planned for a while now and shouldn't be too hard.
Add a map. Make a grid of districts that connect to each other by doorways/portals. When your team goes through a portal it goes to the next district.
Create dungeons. Let people buy a certain number of clones (respawns) and see how far they can make it across the map. It could be rogue like (randomly generated and infinite). Some areas would contain bosses and loads of loot, others would be easy.
As you go deeper into the dungeon the enemies get harder, but the loot drops get greater. The skill would be keeping your team together and staying alive long enough to make it to some really good loot deeper in.
Optional Extra: Make a Jam gun, much like ECM in EVE, where you can Jam the drones and stop them from shooting, really useful for bosses but makes you vulnerable as you can't shoot.
Intermediate:
Put these dungoens in sites in EVE. Some EVE players (EP's) pick up a clonepack and scan down a site. They fly there, find the station and deposit this pack inside it.
The Dust Players (DP's) can then being their exploration of the dungeon. I'm thinking creepy old broken stations (much like the old trailers) with buzzing lights and drones awakening.
As the DP's go deeper in they find buttons and by pressing them a container is jettisoned into space for the EP's to pick up, these contain all the loot for everyone (the DP's also get bounties for each drone killed).
Meanwhile in space NPC's start spawning (much like in an anomaly) that the EP's have to shoot to protect the station. If all the EP's die it will be impossible to collect any more loot.
If all the DP's die no more loot will be jettisoned.
Over time the difficulty increases, more and more enemies spawn in both environments. So the commanders have to judge how long they can stay and loot and when they should break off and stash what they have collected.
An EP could provide orbital bombardment for the DP's in the station but this prevents them from shooting the NPC's so they are at risk.
In the end the EP's warp out with the loot and split it with the DP's.
Both sides need the other to succeed so it would help build a lot of relationships between the two games.
Advanced:
This is a long term idea.
You could use this for PVP and the conquest of planets.
On a planet you make a grid of connected districts. At the centre is the command hub. Whoever is in control of the command hub owns the planet.
If you want to attack you have to start on the edge of the map. When you drop your clones off and spawn into a district AI drones (planetary defenders) start to attack you. What you have to do is work your way towards the middle, opening up respawn points closer and closer to the centre.
If you open a respawn point the drones in that district are shut down.
The defenders can then deploy teams to stop you in specific districts. So if one attacking team is really strong and making good progress the defenders can form a team and send them to the district currently under attack and a normal Dust PVP game ensues.
This is scalable in that the biggest planets could have maps which are 100 x 100 districts.
To attack them would take weeks of continual fighting, slowly making inroads towards the command hub, needing a lot of orbital support with two mid level commanders choosing which districts to send their crack teams to.
The maps can be as big as you want as they are so simple computationally.
You would have to have a traffic control system where only one team from each side could be in a district at a time (because of the limit on the number of players on a single map).
However there would always be another route you could take to the command hub.
This also allows lots of people to contribute as if one of your planets is under attack and you don't have enough teams to contest every attacker then allowing some noobs to spawn and help out can only make it better for you. They will at least distract the attackers, slowing them down.
If the attackers run out of clones the attack is over.
I think this idea is a good one (which is why I've spent half an hour typing it out), I would love to play in a group crawling through a dungeon made up of connected districts. Playing in a joint fleet which is half EVE and half Dust would also be awesome.
The radio chatter would be really interesting, you'd always be trying to work out who would die first.
Moreover I don't think it would take a lot of programming and computer power. The maps would be really simple (just a grid of districts with connections between them) and would add a lot of meaning to playing 10-20 games in a row.
Thanks for reading and taking me seriously anyone who got this far, appreciate it. What do you think? |
DiGreatDestroyer
Conspiratus Immortalis Covert Intervention
11
|
Posted - 2013.08.04 21:01:00 -
[2] - Quote
Basic idea is really good, and i think it should be implemented in... 1.4 perhaps? It would add a lot, and i mean a LOT of variaty and entertainment to the game
Intermediate idea is very ambicius, but if the guys at CCP can pull it off, oh man, that would be so cool
Guys at CCP, stop what you are doing and do what this guy says, 9/10 people will stop hating |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2013.08.05 10:58:00 -
[3] - Quote
Awesome, thanks for the feedback. On re thinking I guess it is quite ambitious however Dust does need to be shaken up a bit so it's worth the work.
I had an idea about tournaments I'll post when I get a moment. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1001
|
Posted - 2013.08.05 11:10:00 -
[4] - Quote
I would love to see pseudo horror style boarding actions where our Merc jump on board dead space ships and are assaulted by Sleeper Tech, Sansha's nation horror, etc ala Space Hulk where the objective is to clear the area of all the blips, secure the station/ship and get everyone out alive.
This could be a part of worm hole space missions, Sansha's incursions, PVE missions against terrorist groups or empire militaries, even normal drone modes.
As for your combined map/ district ideas I think this would be amazing for FW matches.
Players go down to FW districts in systems, lets say there are 5-7 per system, they fight on the battlefield they want to, aka a district of their choosing, and win the battle, that battle shuts down for 30 mins in favour of the winning faction while the players move on to other system districts or other systems, with the purpose being to control the most districts per system to modify the EVE side complexing bonuses.
Dust side we could get bonuses and modifiers to mission rewards based on system districts controlled, control of planetary defence assets, etc. |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2013.08.05 15:06:00 -
[5] - Quote
I'm quite keen on the idea of waves of enemies that get more and more intense over time.
I think if you have 5 levels of difficulty somehow it will become stale after a while, especially if you can beat level 5.
With waves the game can become as hard as you can take and there could be leader boards for who has survived the longest out of everyone in the game.
I like what you're saying about planetary warfare. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
541
|
Posted - 2013.08.05 15:39:00 -
[6] - Quote
Another idea I'd had in the past was making EVE pilots hack certain parts to allow their DUST counterparts to continue. Make them equip a codebreaker module in order to open a door that the mercs need to use to continue.
Possibly, there could be leveled complexes too. A simple one could be completed with one eve pilot and one mercenary working in tandem, but a more advanced complex could require a fleet of 5 pilots and two squads in dust that have to split up to do things at certain points.
Automated system: "WARNING! WARNING! The station will self destruct in 32 seconds!" Squad Leader: "****, the shutoff switch is 2km away." Squad member: "It's alright, we left bravo squad back there." Automated system: "The self destruct sequence has been disabled." |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
9
|
Posted - 2013.08.05 16:22:00 -
[7] - Quote
drones have been promised for ages
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1402
|
Posted - 2013.08.05 17:27:00 -
[8] - Quote
I can't comment on the details, there are too many aspects for me to feel ready to offer a solid point of view there. That being said I like the general impetus of this idea and hope that CCP gives it a read.
0.02 ISK Cross |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
12
|
Posted - 2013.08.05 19:59:00 -
[9] - Quote
I like the codebreaker on the outside opens doors on the inside.
Also how about inside you can online turrets which shoot on the outside?
There are loads of ways you could have interaction between the games if you had PVE dungeons for Dust which were much easier with help from EVE.
Even with a simple planetary based dungeon having an EVE player for bombards would be worth more than the ISK you would have to pay them to do it.
Also why not have EVE players able to drop upgrades and supply depots into the Dungeon if the DP's activate a beacon.
Also why not Zoidberg?
Dungoens would be awesome. It's a meta for playing many games in a row and would really spice things up. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
543
|
Posted - 2013.08.05 20:39:00 -
[10] - Quote
WILLIAM Forrester wrote:Also how about inside you can online turrets which shoot on the outside?
There are loads of ways you could have interaction between the games if you had PVE dungeons for Dust which were much easier with help from EVE. I really like this idea for a variety of reasons. Imagine having a security office on the station which is down a separate corridor and handles interior and exterior turrets. Your reward is partially based upon how fast you complete the mission. It'd take you a few extra minutes to get to, clear, and take over the control room, however hacking in and gaining control of the turrets will make it significantly easier to progress inside and will assist the pilots outside. This adds a sort of "hard mode" to the mission. |
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
56
|
Posted - 2013.08.05 20:46:00 -
[11] - Quote
i havent read through the entire wall of text but i like the idead what i dont like is the haveing to purchase clones part.... |
Oso Peresoso
RisingSuns
537
|
Posted - 2013.08.05 20:59:00 -
[12] - Quote
sounds boring as hell. Also, having capsuleer's and mercs doing separate things in parallel is not particularly compelling.
Lastly, dungeons in Dust would take a lot of development time, particularly in the artwork department.
This is like... 5 years out stuff. |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
12
|
Posted - 2013.08.05 21:32:00 -
[13] - Quote
CLONE117 wrote:i havent read through the entire wall of text but i like the idead what i dont like is the haveing to purchase clones part....
You could have it you can enter with one life for free, maybe take ten friends. If you want to buy some respawns that costs money. |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
12
|
Posted - 2013.08.05 21:35:00 -
[14] - Quote
Oso Peresoso wrote:sounds boring as hell. Also, having capsuleer's and mercs doing separate things in parallel is not particularly compelling.
Lastly, dungeons in Dust would take a lot of development time, particularly in the artwork department.
This is like... 5 years out stuff.
There haven't been a lot of games, that I know of, that have two teams working together doing different tasks. It would be a bit of a first for computer games.
Dungeons isn't difficult, it just needs portals and a map which could be done really fast. If you used the current districts you could have it done in a week.
If it's rogue-like and randomly generated then you don't have to do any design work there either.
I think it'd be pretty interesting. |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
12
|
Posted - 2013.08.06 12:18:00 -
[15] - Quote
Halador Osiris wrote:WILLIAM Forrester wrote:Also how about inside you can online turrets which shoot on the outside?
There are loads of ways you could have interaction between the games if you had PVE dungeons for Dust which were much easier with help from EVE. I really like this idea for a variety of reasons. Imagine having a security office on the station which is down a separate corridor and handles interior and exterior turrets. Your reward is partially based upon how fast you complete the mission. It'd take you a few extra minutes to get to, clear, and take over the control room, however hacking in and gaining control of the turrets will make it significantly easier to progress inside and will assist the pilots outside. This adds a sort of "hard mode" to the mission.
I think this is the strength of the dungeons idea, you could have smaller maps connected by portals to make a big area. This is good as it gets rid of all the running you have to do in normal mode.
You're totally right that with the portals and other areas idea there are loads of things you could put in rooms to affect other areas.
Eg.
EM Pulse which destroys 60% of the drones in the next room.
Health and resupply stations.
Consoles that can activate friendly drones to help you out.
Maps that help you navigate.
Beacons which tell you which way it is to the next boss / mega loot drop.
Flycatchers that attract some percentage of the drones from one room to another, that way you could try and clear your route.
Alien tech that gives you a big boost to your armour and shields for the next 20 minutes.
Bridges that connect previously distant sections.
Self destructs, that cause all the drones to flee, so you can run around and grab anything you want, but only for the next 10 mins.
Teleporters which take you much deeper in.
A copier that doubles the loot you have collected thus far. (This would be epic to find)
All of these are pretty simple to program if you have the basic setup. A teleporter is just another portal that connects to somewhere far away. Loot doubles just work in your inventory. etc etc
The whole rogue-like thing gives sooo much strength as it caters to all levels of players and levels of difficulty and allows a huge amount of longevity and replayability.
At the most basic level all you need is to program portals and a map and then use the current districts with drones in them (which I suspect they're already building). |
Mobius Wyvern
Guardian Solutions
2893
|
Posted - 2013.08.06 13:54:00 -
[16] - Quote
WILLIAM Forrester wrote: My idea is very simple.
Basic:
Build drones in to the game that are controlled by the AI, this has been planned for a while now and shouldn't be too hard.
Add a map. Make a grid of districts that connect to each other by doorways/portals. When your team goes through a portal it goes to the next district.
Create dungeons. Let people buy a certain number of clones (respawns) and see how far they can make it across the map. It could be rogue like (randomly generated and infinite). Some areas would contain bosses and loads of loot, others would be easy.
As you go deeper into the dungeon the enemies get harder, but the loot drops get greater. The skill would be keeping your team together and staying alive long enough to make it to some really good loot deeper in.
Optional Extra: Make a Jam gun, much like ECM in EVE, where you can Jam the drones and stop them from shooting, really useful for bosses but makes you vulnerable as you can't shoot.
Intermediate:
Put these dungoens in sites in EVE. Some EVE players (EP's) pick up a clonepack and scan down a site. They fly there, find the station and deposit this pack inside it.
The Dust Players (DP's) can then being their exploration of the dungeon. I'm thinking creepy old broken stations (much like the old trailers) with buzzing lights and drones awakening.
As the DP's go deeper in they find buttons and by pressing them a container is jettisoned into space for the EP's to pick up, these contain all the loot for everyone (the DP's also get bounties for each drone killed).
Meanwhile in space NPC's start spawning (much like in an anomaly) that the EP's have to shoot to protect the station. If all the EP's die it will be impossible to collect any more loot.
If all the DP's die no more loot will be jettisoned.
Over time the difficulty increases, more and more enemies spawn in both environments. So the commanders have to judge how long they can stay and loot and when they should break off and stash what they have collected.
An EP could provide orbital bombardment for the DP's in the station but this prevents them from shooting the NPC's so they are at risk.
In the end the EP's warp out with the loot and split it with the DP's.
Both sides need the other to succeed so it would help build a lot of relationships between the two games.
Advanced:
This is a long term idea.
You could use this for PVP and the conquest of planets.
On a planet you make a grid of connected districts. At the centre is the command hub. Whoever is in control of the command hub owns the planet.
If you want to attack you have to start on the edge of the map. When you drop your clones off and spawn into a district AI drones (planetary defenders) start to attack you. What you have to do is work your way towards the middle, opening up respawn points closer and closer to the centre.
If you open a respawn point the drones in that district are shut down.
The defenders can then deploy teams to stop you in specific districts. So if one attacking team is really strong and making good progress the defenders can form a team and send them to the district currently under attack and a normal Dust PVP game ensues.
This is scalable in that the biggest planets could have maps which are 100 x 100 districts.
To attack them would take weeks of continual fighting, slowly making inroads towards the command hub, needing a lot of orbital support with two mid level commanders choosing which districts to send their crack teams to.
The maps can be as big as you want as they are so simple computationally.
You would have to have a traffic control system where only one team from each side could be in a district at a time (because of the limit on the number of players on a single map).
However there would always be another route you could take to the command hub.
This also allows lots of people to contribute as if one of your planets is under attack and you don't have enough teams to contest every attacker then allowing some noobs to spawn and help out can only make it better for you. They will at least distract the attackers, slowing them down.
If the attackers run out of clones the attack is over.
I think this idea is a good one (which is why I've spent half an hour typing it out), I would love to play in a group crawling through a dungeon made up of connected districts. Playing in a joint fleet which is half EVE and half Dust would also be awesome.
The radio chatter would be really interesting, you'd always be trying to work out who would die first.
Moreover I don't think it would take a lot of programming and computer power. The maps would be really simple (just a grid of districts with connections between them) and would add a lot of meaning to playing 10-20 games in a row.
Thanks for reading and taking me seriously anyone who got this far, appreciate it. What do you think?
Bitchin', as long as it doesn't involve instancing in any way. Similar to EVE, there should always be the risk of other players coming in to rain on your parade.
Of course, given the Dust we have right now, I guess you could say that EVERYTHING is instancing... |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
13
|
Posted - 2013.08.06 20:51:00 -
[17] - Quote
Mobius Wyvern wrote:WILLIAM Forrester wrote: ...
Bitchin', as long as it doesn't involve instancing in any way. Similar to EVE, there should always be the risk of other players coming in to rain on your parade. Of course, given the Dust we have right now, I guess you could say that EVERYTHING is instancing...
One way round this is as the dungeons are so simple (districts as nodes connected by portals) you can put lots of teams into the same one.
If you made a rule that the maximum team size was half the maximum number of players that can be in a district then there is always the possibility that you'll run into another team who may attack you to get your stuff.
Or they may help you to kill a boss and continue with you, as team members die off this would be really helpful.
|
Robert JD Niewiadomski
NULLIMPEX INC
418
|
Posted - 2013.08.06 23:07:00 -
[18] - Quote
+1
I too think everything on the ground requires purchasing small clone packs. Otherwise it is immersion breaking. When you attack PC district you have to buy 120 clones packs for 36 mil ISK (thats 300k ISK/clone). Or B.Y.O.C Small clone packs could cost 1.5 mil ISK for 5 clones or 3 mil ISK for 10 clones. Or you could buy any quantity you like. Max 120 clones. After finishing the mission used and unused clones are biomassed and sold back for 150k ISK per clone biomass. These are standard PC quotes. So clones cost us half the money because of biomass return value. Add to this loot payouts from mission and this could easily pay back with big interest
As for drones... I would like to repeat myself ad nauseam but i spare you that Just know the drones are already here. And can be (easily?) armed with something we already meet on the battlefield and is also controlled by AI... |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
85
|
Posted - 2013.08.07 00:05:00 -
[19] - Quote
Mobius Wyvern wrote:
Bitchin', as long as it doesn't involve instancing in any way. Similar to EVE, there should always be the risk of other players coming in to rain on your parade.
Of course, given the Dust we have right now, I guess you could say that EVERYTHING is instancing...
Get a good stealth/sniper fit, discreetly follow them while they kill all the enemies, then shoot them and take all the loot. |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
22
|
Posted - 2013.08.07 12:17:00 -
[20] - Quote
Robert JD Niewiadomski wrote:+1 I too think everything on the ground requires purchasing small clone packs. Otherwise it is immersion breaking. When you attack PC district you have to buy 120 clones packs for 36 mil ISK (thats 300k ISK/clone). Or B.Y.O.C Small clone packs could cost 1.5 mil ISK for 5 clones or 3 mil ISK for 10 clones. Or you could buy any quantity you like. Max 120 clones. After finishing the mission used and unused clones are biomassed and sold back for 150k ISK per clone biomass. These are standard PC quotes. So clones cost us half the money because of biomass return value. Add to this loot payouts from mission and this could easily pay back with big interest As for drones... I would like to repeat myself ad nauseam but i spare you that Just know the drones are already here. And can be (easily?) armed with something we already meet on the battlefield and is also controlled by AI...
It would be really good if the dungeons were rogue-like, that they just kept going deeper and deeper and the loot got better as you went so your goal is always to go as deep as you can.
It would be kinda cool if you only got one life. Though that would be quite harsh.
I really like your idea of small clone packs.
I hope (they won't have done this) that they make the drones so they look exactly like the scenery and then when you go close the activate and start attacking you.
You'd have to stay frosty! |
|
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
25
|
Posted - 2013.08.07 22:57:00 -
[21] - Quote
SickJ wrote:Mobius Wyvern wrote:
Bitchin', as long as it doesn't involve instancing in any way. Similar to EVE, there should always be the risk of other players coming in to rain on your parade.
Of course, given the Dust we have right now, I guess you could say that EVERYTHING is instancing...
Get a good stealth/sniper fit, discreetly follow them while they kill all the enemies, then shoot them and take all the loot.
Interaction between teams while doing a PVE dungoen would add a really EVEy vibe to Dust. You could be a bandit and just hunt other teams.
There's be a lot of mexican standoffs. Two teams cross paths but in the end don't open fire.
Awesome. |
Fire of Prometheus
DUST University Ivy League
59
|
Posted - 2013.08.07 23:02:00 -
[22] - Quote
CCP PLEASE LISTEN TO THIS GUY....HE WILL MAKE THIS GAME AMAZING!!!!!!
not that it isn't already amazing :P |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
25
|
Posted - 2013.08.08 13:20:00 -
[23] - Quote
Fire of Prometheus wrote:CCP PLEASE LISTEN TO THIS GUY....HE WILL MAKE THIS GAME AMAZING!!!!!!
not that it isn't already amazing :P
Thanks.
A really interesting thing about the dungeons set up is you can have lots of different teams roaming the same one and you can have bandits who just prey on other teams, this makes it a lot more like EVE.
One way of managing this is to say maximum team size is half the highest number allowed in a district at one time (you could roam around on your own of course as a lone sniper).
Then if two teams are in the same district and one of them leaves they then cannot be in the same district for 1 hour.
This means two friendly teams cant just stick together to prevent anyone from pirating them.
And it prevents griefing that if you can make it to the portal then you have 1 hour to get far enough away a team of bandits cannot get you.
Multi-Team dungeons would be super easy to make if you used the current districts and it would add soooooo much to the game, in keeping with the EVE single shard vibe. |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
25
|
Posted - 2013.08.09 12:16:00 -
[24] - Quote
A final idea I had was for tournaments.
If you made a grid of districts with all the teams starting at the edge and you had to kill a team to move one step towards the centre then it would be like a multiplayer tournament (like the alliance tournament) but all the battles would be happening simultaniously, it would be really good to watch for 90 minutes as there would be continual action. |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
25
|
Posted - 2013.08.14 13:26:00 -
[25] - Quote
Super Advanced:
I've been thinking more about this over the past week and wanted to put forward a vision for Dust that could give it the single shard feel EVE has.
So you build the portals and have districts linked by these portals forming a map.
Then each planet is divided into a 10x10 grid of districts and at the edges there are large portals that jump you to another planet.
That way you can navigate around the EVE universe, by walking through the districts and using the portals to cross a planet, and with enough time cross systems and regions.
Of course there is the limit on the number of players in any district at any one time. My solution to this is everyone has to be in a team, the maximum team size is half the number of players allowed in a district at any one time.
Two teams may only be in the same district for 30 minutes.
After one of them leaves they may not be in the same district for 1 hour.
This prevents friendly teams from working together too much.
If you want to get into a district which is full or where there is not enough space for you, you join a queue. As soon as space becomes available whoever is first on the queue gets moved in.
Then you have Command Hubs on Lowsec and Nullsec planets, whoever controls them owns the planet.
This means you can stay in Highsec and fight light AI drones, go to Lowsec for more of a challenge or go to Null where all Hell breaks loose.
Moreover because it is a lot of walking to travel a reasonable distance you can employ EVE players to move some clones for you to another planet, because they can move much faster.
I think this would give the game a very good single shard feel and would map it nicely onto the EVE universe.
And of course because the server only has to run the districts when people are in them the amount of computation per person remains essentially the same (a map / grid of districts can be run by the computer with ease).
This doesn't need much work (AI drones, portals and a map) which could be done fast and I think it would give Dust a lot of what makes EVE great.
Namely bandits in Low and Null and PVE to be dropped in on.
It makes sense of alliances holding territory and it would be very visual and easy to imagine.
Thanks for your time reading this.
Ps. There are a lot of clever things that could be done with Drone densities using differential equations but that is outside the scope of this thread.
|
slypie11
Planetary Response Organisation
364
|
Posted - 2013.08.14 13:34:00 -
[26] - Quote
it sounds awesome, but don't call them dungeons. Call them drone hives or something. |
|
|
|
Pages: 1 :: [one page] |