|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Belzeebub Santana
SVER True Blood
485
|
Posted - 2013.08.03 19:32:00 -
[1] - Quote
Wow really can't see how people aren't understanding OP's post...
This is a great idea and simple idea that is actually quite baffling how it hasn't been mentioned before!
The point on needing to know what you are attacking (shields/armor) the bar can have two colors. Green will be the shields and will always be the first part of the bar. How big that part of the bar is is dependent on how much shields to armor they have.
The two bars we have now are standardized no matter how much health one has, so the single bar theory could be just as big as one of the two we have now.
It addresses the problem that does happen in the current state and also frees up HUD space.
+1
|
Belzeebub Santana
SVER True Blood
485
|
Posted - 2013.08.03 19:40:00 -
[2] - Quote
2-Ton Twenty-One wrote:Ivan Avogadro wrote:2-Ton Twenty-One wrote:Aquinarius Zoltanus wrote:.... this is a terrible idea. Every weapon in this game has a different level of effectiveness vs Shields and vs Armor. Knowing which one you're hitting is completely vital information, we shouldn't have to guess... you guess with the current system. why because both bars are exactly the same, however under the current system armor tankers suffer because they look like they are half health under the lightest of engagements. you still have no idea how much health he has. you just know he has no shields, and your statement makes no sense. you go through 1 then the other, you cant pick so what the hell do you even mean by that? and this idea that the factors are so extreme your checking if your shooting at has what on the bar below the target before you shoot well then your a dead man and wont survive in any pro context. The armor tanker has 80% health if people mistakenly engage him. He'll do fine. A shield tanker on the other hand has a lot more to fear from looking weak, because they actually have way less than 50% left. If anything this is a shield tank problem. Or are armor tanks so bad that they can't fight without shields now? You realize that if there are is a 3v3 and you are the first to lose your shields the enemy can see that, they will then focus you far more in combat then the other 2 right? and it does not matter if you still have 80% of your health because you are going to end up taking the majority of incoming fire. Here is my suggestion to anyone who disagrees with this, go pubstop in a shield tank suit then switch to a armor tanked suit then watch what happens in a firefight when you shields drop. It is provable and repeatable that you will immediately be focused under all normal conditions. if there are 2 targets to shoot at in a open field and one does not have any shields and the other has 80% shields in the bar guess who is gonna take the teamfire? the armor tanker. If you dont get this i cant help you because you ob no nothing about it to begin with
Do you one better...
Go play yourself and notice your own gameplay, guarantee you that you focus your fire at the guy with no shields every time if given an option.
Will you stop firing on an enemy to go after a shield less player, wouldn't think so but given an option to start firing on one or the other I know what most everyone will choose.
Edit: now multiply that by the whole team basically thinking the same way and you see where this can be a problem, game breaking no but the OP mentions a solution to one problem but also helps with another (screen clutter). |
Belzeebub Santana
SVER True Blood
486
|
Posted - 2013.08.03 19:47:00 -
[3] - Quote
2-Ton Twenty-One wrote:KingBlade82 wrote:2-Ton Twenty-One wrote:KingBlade82 wrote: well what im guessing ur meaning is boss bar HP from any rpg?
ur total would be based on how long ur bars r?
I think it would waste more space and wouldn't be too easy to have it fit most places and would cover a lot of room id like free
It does not have to be as long as your health is This is very simple look at these lines Shield ------ ^1 bar see the bar thats your shield bar Armor ------ ^ this is your armor bar ^ this is now Do this instead
^one bar same length! as original bars where but 1 of them Make it 2 dif colors for shield and armor if you want. and split the health accordingly so you can see in the one bar if its mostly shield or mostly armor. armor 800 Shield 100 Armor section is green > -----|- < shield is blue the l is just to show you where they change and how that is displayed id have to see it in game to test it out too bad they had to release this game -_- but I think the two colors might blend a little and be hard to tell im sure you can use a neon green and electric blue and have it look fine.
What's wrong with the colors we got and using them on single bar? |
Belzeebub Santana
SVER True Blood
486
|
Posted - 2013.08.03 19:49:00 -
[4] - Quote
FLAYLOCK Steve wrote:Aquinarius Zoltanus wrote:.... this is a terrible idea. Every. Weapon in this game has a different level of effectiveness vs Shields and vs Armor. Knowing which one you're hitting is completely vital information, we shouldn't have to guess... Exactly, how would we tell of a tank is Armor or shield tanking. Or even if a suit is shield or Armor. So yeah dumb idea
Ya because colors wouldn't work, but I guess reading is OP now and previous post stating how dont exists! |
Belzeebub Santana
SVER True Blood
486
|
Posted - 2013.08.03 19:59:00 -
[5] - Quote
Also quick question...
What other FPS has the enemies health floating above their heads?
Serious cant think of any, CS-no, COD-?, BF- pretty sure no but maybe?, PS2- no and they have shields and armor and other games give you optional body armor.
Can we have other visual tells if the enemy is shield tanking or not maybe the suit pulses when it is more shield heavy. Also gives shields the draw back of more visibility because we all know there aren't many drawbacks going shield over armor tank. |
|
|
|