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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Beren Hurin
The Vanguardians
919
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Posted - 2013.08.03 16:30:00 -
[1] - Quote
So I've been playing around with different grenade types to see what use I can get out of sleek variants.
Sleek variants say that they can be thrown further than the other variants. To test throw range I stand on flat ground and walk as far away from a supply depot as I can before I cannot throw a grenande that lands just in front of the depot. I then note the distance. I try all grenade types on all types of suits without other mods on them. Suit type does not seem to impact throw distance.
I see no difference between throw distance of sleeks or any other grenade types. It should be noted that throw distance is only mentioned in the marketplace and not the item info.
Is the throw distance an actually intended value they should have? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1384
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Posted - 2013.08.03 16:38:00 -
[2] - Quote
Here's an additional tidbit. You can throw basic militia grenades from high ground, such as the top of those tall 'spires' and have them explode on the ground below. Perhaps the throw range is only defined by the arc of the throw + time remaining on the fuse?
It does seem odd that items described as having a higher throw range wouldn't function that way however.
0.02 ISK Cross |
Beren Hurin
The Vanguardians
920
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Posted - 2013.08.03 16:40:00 -
[3] - Quote
Cross Atu wrote:Here's an additional tidbit. You can throw basic militia grenades from high ground, such as the top of those tall 'spires' and have them explode on the ground below. Perhaps the throw range is only defined by the arc of the throw + time remaining on the fuse?
It does seem odd that items described as having a higher throw range wouldn't function that way however.
0.02 ISK Cross
Ah interesting perspective! So throw range isn't necessarily a static distance you can throw, but a kind of distance fuse rather...? |
Arkena Wyrnspire
Turalyon Plus
2302
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Posted - 2013.08.03 23:53:00 -
[4] - Quote
Cross Atu wrote:Here's an additional tidbit. You can throw basic militia grenades from high ground, such as the top of those tall 'spires' and have them explode on the ground below. Perhaps the throw range is only defined by the arc of the throw + time remaining on the fuse?
It does seem odd that items described as having a higher throw range wouldn't function that way however.
0.02 ISK Cross
Interesting perspective, but I'm baffled as to what practical use that would have to cause you to pick sleek grenades over normal ones. |
Beren Hurin
The Vanguardians
921
|
Posted - 2013.08.04 03:25:00 -
[5] - Quote
So I think the max throw range is 50m. If I shoot for about a 45 degree throw angle it seems to go about as far as it possibly can.
Also I noted that grenades won't start their fuses until 1) you hold them for at least one fuse 'click' or 2) they hit the ground.
They have changed fuse timers a few Ike's over the last few builds.
And if 50 m is the outer limit on flat ground (which) you basically take your eye off your target to throw that far, that is the outside of optimal range for AR users. Plus it has a 9m splash radius. |
sammus420
Goonfeet Top Men.
245
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Posted - 2013.08.04 03:45:00 -
[6] - Quote
Sleek AV grenades seem to have a larger homing range than regular or packed AV. |
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GM Unicorn
Game Masters C C P Alliance
463
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Posted - 2013.08.06 10:59:00 -
[7] - Quote
Hello! Different grenades have different flight speeds and, therefore, different maximum distances. Since those stats are not too different from each other and the range of a grenade is around 50m and it's difficult to be consistent in throwing from the same position and using the same angle, it can be difficult to spot the difference.
On a side note, as you guys probably know since you mentioned, 45 degrees is always the best possible angle :)
I hope it helps! |
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Beren Hurin
The Vanguardians
973
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Posted - 2013.08.06 11:03:00 -
[8] - Quote
GM Unicorn wrote:Hello! Different grenades have different flight speeds and, therefore, different maximum distances. Since those stats are not too different from each other and the range of a grenade is around 50m and it's difficult to be consistent in throwing from the same position and using the same angle, it can be difficult to spot the difference.
On a side note, as you guys probably know since you mentioned, 45 degrees is always the best possible angle :)
I hope it helps!
It seems then that the greater benefit of the sleek variants is more the blast radius than the distance thrown. Blast radius does matter a little bit when trying to throw longer ranges, but the range benefit doesn't seem as significant as a 20% speed (distance) increase. |
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GM Unicorn
Game Masters C C P Alliance
463
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Posted - 2013.08.06 11:19:00 -
[9] - Quote
Beren Hurin wrote:GM Unicorn wrote:Hello! Different grenades have different flight speeds and, therefore, different maximum distances. Since those stats are not too different from each other and the range of a grenade is around 50m and it's difficult to be consistent in throwing from the same position and using the same angle, it can be difficult to spot the difference.
On a side note, as you guys probably know since you mentioned, 45 degrees is always the best possible angle :)
I hope it helps! It seems then that the greater benefit of the sleek variants is more the blast radius than the distance thrown. Blast radius does matter a little bit when trying to throw longer ranges, but the range benefit doesn't seem as significant as a 20% speed (distance) increase.
20% is more or less like the biggest gap, like from a militia version to a proto sleek (just an example, names and variants are just to give you guys an idea) |
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Beren Hurin
The Vanguardians
974
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Posted - 2013.08.06 11:24:00 -
[10] - Quote
GM Unicorn wrote:Beren Hurin wrote:GM Unicorn wrote:Hello! Different grenades have different flight speeds and, therefore, different maximum distances. Since those stats are not too different from each other and the range of a grenade is around 50m and it's difficult to be consistent in throwing from the same position and using the same angle, it can be difficult to spot the difference.
On a side note, as you guys probably know since you mentioned, 45 degrees is always the best possible angle :)
I hope it helps! It seems then that the greater benefit of the sleek variants is more the blast radius than the distance thrown. Blast radius does matter a little bit when trying to throw longer ranges, but the range benefit doesn't seem as significant as a 20% speed (distance) increase. 20% is more or less like the biggest gap, like from a militia version to a proto sleek (just an example, names and variants are just to give you guys an idea)
Interesting...
Also, I just tried to reteach myself high-school physics in order to figure our how/why a 20% increase in speed IS NOT a 20% increase in distance.
If for example you could throw something 30 m/s, a 20% increase in speed is 36 m/s.
@30 m/s on flat ground you throw max distance of 48.5m @36 m/s on flat ground you throw max distance of 68.9m
That's a 42% distance difference! |
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GM Unicorn
Game Masters C C P Alliance
464
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Posted - 2013.08.06 11:52:00 -
[11] - Quote
You can plan your career as a grenadier here http://phet.colorado.edu/sims/projectile-motion/projectile-motion_en.html |
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SOMBRA del MUERTE
The Exemplars Top Men.
7
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Posted - 2013.08.06 16:34:00 -
[12] - Quote
It's because, disregarding air resistance, the only thing terminating the flight is the vertical acceleration towards the ground. At 45 degrees, only half the difference in initial velocity is affected by the vertical component, hence the 40% increase in maximum distance (2+ù20%) {pushes glasses up face and adjusts pocket protector}. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.07 11:45:00 -
[13] - Quote
Good info +1 |
Cross Atu
Conspiratus Immortalis Covert Intervention
1420
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Posted - 2013.08.07 16:07:00 -
[14] - Quote
Arkena Wyrnspire wrote:Cross Atu wrote:Here's an additional tidbit. You can throw basic militia grenades from high ground, such as the top of those tall 'spires' and have them explode on the ground below. Perhaps the throw range is only defined by the arc of the throw + time remaining on the fuse?
It does seem odd that items described as having a higher throw range wouldn't function that way however.
0.02 ISK Cross Interesting perspective, but I'm baffled as to what practical use that would have to cause you to pick sleek grenades over normal ones. I am honestly not sure if the Sleek is doing anything at this point. There have been instances (keep in mind my tacking of this starts in closed beta so it is to be expected there) of gear that is a higher price in fittings and/or ISK and does nothing better than the basic version. The Sleek may be suffering from that same phenomena.
From my anecdotal observation explosives of all types have a detonation condition (be that contact, timer, what have you) and a "time to dissipation" or essentially the time until the game stops tracking them and they dissipate into the either, much like standard ammo outside its maximum range.
We usually do not see condition 2 because condition 1 is almost always met first.
0.02 ISK Cross |
Tosh Tearg
Amplitude. Reverberation Project
71
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Posted - 2013.08.07 18:16:00 -
[15] - Quote
Now if only looking straight towards the enemy's wouldn't CONSTANTLY throw it over their head but their feet as you're aiming at. |
Beren Hurin
The Vanguardians
1017
|
Posted - 2013.08.07 18:19:00 -
[16] - Quote
I think the sleek IS thrown a little faster than the slowest grenade, but ADV and PRO grenades aren't thrown THAT much slower. |
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