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Uravm0d groundforce
Famous.OTF Only The Famous
0
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Posted - 2013.08.03 04:01:00 -
[1] - Quote
Alot of players have issues with tanks and i think i know why. I have noticed there are two main factors that effect a tanks survivability;
1. Is your fitting 2. The way you drive them
The second is the most important you can have the best fit tank but if you have absolutely no idea how to use it you will be destroyed nearly every match. To be a good tank driver you need to know your strengths, your weakness and your capabilities also the strength and weakness of everything you plan to take down.
But here is were i think the issue is tanks are not sand box there is only a few right ways to fit them. On top of that there is the right only one way to drive a pro fit. To make things even more unbalanced the players doing it right are the ones calling in tanks nearly every match and getting better at driving, those doing it wrong play 6 matches before saving up enough isk to get blown up next match. It takes a lot of sp dedication and perseverance to become a pro but if you ask the top tankers out there they will say they are more or less happy with their tank.
I drive a madruger blaster, I take out a lot of tanks i lose a lot of tanks. Some times i can rack up 100+ kill streak over 6 matches on a good team and on a bad team i'll lose 5 tanks in 6 matches. I can come up against the same enemy tank again and again and win or lose, weather its a sheild tank, armour tank, blaster, rail, missile or even militia!
So whats the solution? for new tankers more understanding of what makes a tank good and how to use it. For experienced tankers more sand box more modules. Which CCP is working on, at the moment we have mobile turrets, CRU's and Scanners but ask yourselves what if we had mobile hackers, what if we had mobile hospitals, what if we had mobile supply deports, clocks, webs. I would imagine the tanks we have now would be more of a defense for more objective orientated tanks. |
Void Echo
Internal Error. Negative-Feedback
881
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Posted - 2013.08.03 04:10:00 -
[2] - Quote
tanks are not tanks in dust 514, there very expensive metal coffins.... in seriousness, your missing very important major points, one we don't have any tanks above standard tier, we have no way of seeing swarm launchers fly at us because they are invisible, the forge guns are like the av assault riffles and av nades do far too much damage for being a grenade |
Uravm0d groundforce
Famous.OTF Only The Famous
1
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Posted - 2013.08.03 04:40:00 -
[3] - Quote
That's a fair point when you call in a tank you will attract av. We have standard tanks witch are ok then there is also enforcers aka glass cannons/ adv tanks. However if your driving them to the best of their abilities they survive you can't expect to put a proto blaster on an enforcer role up alone to a big mob of raspberries sit there and kill them all especially if they have the ability to re spawn near you with av.
Instead you should be using your close combat tanks to assist your squad and blueberries using your tank to defend a position or to push forward on an objective. If you know where the enemy is and where cover is you'll survive just fine. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
321
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Posted - 2013.08.03 04:41:00 -
[4] - Quote
Void Echo wrote:tanks are not tanks in dust 514, there very expensive metal coffins.... in seriousness, your missing very important major points, one we don't have any tanks above standard tier, we have no way of seeing swarm launchers fly at us because they are invisible, the forge guns are like the av assault riffles and av nades do far too much damage for being a grenade
This. |
Exmaple Core
Ancient Exiles Negative-Feedback
707
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Posted - 2013.08.03 04:43:00 -
[5] - Quote
i... dont see what were really talking about. Another thread about about how tankers are OP, AV and tanks are balanced and how they need to get good, but being nice implying it instead of saying it? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
321
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Posted - 2013.08.03 04:44:00 -
[6] - Quote
Uravm0d groundforce wrote:That's a fair point when you call in a tank you will attract av. We have standard tanks witch are ok then there is also enforcers aka glass cannons/ adv tanks. However if your driving them to the best of their abilities they survive you can't expect to put a proto blaster on an enforcer role up alone to a big mob of raspberries sit there and kill them all especially if they have the ability to re spawn near you with av.
Instead you should be using your close combat tanks to assist your squad and blueberries using your tank to defend a position or to push forward on an objective. If you know where the enemy is and where cover is you'll survive just fine.
1: Wrong. Enforcers are T II, which are still std.
2: Vayu's have to get up close because, well they use blasters.....
3: AV can snipe, so they don't even have t be near you....... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
321
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Posted - 2013.08.03 04:45:00 -
[7] - Quote
Exmaple Core wrote:i... dont see what were really talking about. Another thread about about how tankers are OP, AV and tanks are balanced and how they need to get good, but being nice implying it instead of saying it?
yup, he's a bluedot whom thinks he's boss, but in reality gets raped by people like Void and me |
Uravm0d groundforce
Famous.OTF Only The Famous
1
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Posted - 2013.08.03 05:02:00 -
[8] - Quote
Exmaple Core wrote:i... dont see what were really talking about. Another thread about about how tankers are OP, AV and tanks are balanced and how they need to get good, but being nice implying it instead of saying it?
you pretty much there, the tanks we have now in my opinion are balanced the way people fit them and use them makes some people think they're op and makes others think that av it is very hard to keep them from going pop if your not working with your team. What i'm hoping for in the future tho is different tanks with different roles like i mentioned. What if instead of a large blaster turret you had a module that could hack an objective that sort of thing. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
52
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Posted - 2013.08.03 07:28:00 -
[9] - Quote
I'm just waiting for the proto tanks... everything will fall into place then. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2205
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Posted - 2013.08.03 07:39:00 -
[10] - Quote
How to tank:
1. Drive with the blob and blow up redberries. 2. Continue to roll with the blob until a wild AV'er appears. 3. Railsnipe the rest of the round. |
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LudiKure ninda
Trans Worlds Operations League of Infamy
5
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Posted - 2013.08.03 07:52:00 -
[11] - Quote
Railgun and redline,farming ISK that I lost bechause of focking AV hero until 1.5 im not getting out of red line
Of yeah and Murder Taxi |
Shadow of War88
0uter.Heaven EoN.
27
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Posted - 2013.08.03 12:15:00 -
[12] - Quote
Void Echo wrote:tanks are not tanks in dust 514, there very expensive metal coffins.... in seriousness, your missing very important major points, one we don't have any tanks above standard tier, we have no way of seeing swarm launchers fly at us because they are invisible, the forge guns are like the av assault riffles and av nades do far too much damage for being a grenade
Damn straight! how dumb must the balancing team be to let such idiotic mistakes pass in a released game |
Church The Sniper
Cafe Speed Plains EoN.
3
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Posted - 2013.08.03 12:22:00 -
[13] - Quote
LudiKure ninda wrote:Railgun and redline,farming ISK that I lost bechause of focking AV hero until 1.5 im not getting out of red line Of yeah and Murder Taxi
Time to disregard stats :D
this is why I dont use LLAVs or LAVs on my tanker, I almost have a 7.0 K/D...from running tanks ;3 you on the other hand.....enjoy you're road-killing once everythings back on track and you're seen on the front-line we'll see how the stats reflect on your actual performance. |
Taeryn Frost
Zumari Force Projection Caldari State
22
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Posted - 2013.08.03 15:16:00 -
[14] - Quote
I only specced into Lai Dai nades because of the fake militia murder taxis. Sometimes I see tanks go down with ease, other times they are the instruments of slaughter.
I won't claim I know how to balance them...but I do fear the day proto tanks roam the lands. When that time comes, I can only hope I can turn invisible. |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
113
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Posted - 2013.08.04 12:26:00 -
[15] - Quote
I been keeping my distance for av player
' HAHA can't throw that grenade that far" *get blown up by proto forge gun* |
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