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Thread Statistics | Show CCP posts - 0 post(s) |
Draxus Prime
BurgezzE.T.F
1331
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Posted - 2013.08.02 08:30:00 -
[1] - Quote
will make alot of vehicle users happy |
Roldrage
DIOS X. II Top Men.
120
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Posted - 2013.08.02 08:31:00 -
[2] - Quote
...Or not, as the case may (will) be. |
Delta 749
Kestrel Reconnaissance
1529
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Posted - 2013.08.02 08:32:00 -
[3] - Quote
Vehicle users wont be happy until their toys are impervious to everything including other vehicles and Im betting even then they would cry that AV is over powered |
ladwar
Dead Six Initiative Lokun Listamenn
1031
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Posted - 2013.08.02 08:33:00 -
[4] - Quote
Draxus Prime wrote:will make alot of vehicle users happy or cry and find our torches and pitch forks.
do you have some inside info or something? |
Queen of Uranus
Dust514 Forum Trolls
15
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Posted - 2013.08.02 08:36:00 -
[5] - Quote
Or will it?
Tune in next time to: One Life to QQ. |
Robocop Junior
The Surrogates Of War
114
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Posted - 2013.08.02 08:59:00 -
[6] - Quote
Draxus Prime wrote:will make alot of vehicle users happy
And a lot of infantry unhappy? Cause we can't have everyone happy of course what fun would that be |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
110
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Posted - 2013.08.02 09:10:00 -
[7] - Quote
Delta 749 wrote:Vehicle users wont be happy until their toys are impervious to everything including other vehicles and Im betting even then they would cry that AV is over powered What rational explanation could you give me that AV grenades should be their own more-than-highly-capable-stand-alone weapon against vehicles, rather than adding on to the damage one is already taking?
Will you step up and spec into the forge gun, and put down the auto-locking and auto-tracking swarm launcher and AV grenades? |
Vyzion Eyri
The Southern Legion
1113
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Posted - 2013.08.02 09:13:00 -
[8] - Quote
CoD isAIDS wrote:Delta 749 wrote:Vehicle users wont be happy until their toys are impervious to everything including other vehicles and Im betting even then they would cry that AV is over powered What rational explanation could you give me that AV grenades should be their own more-than-highly-capable-stand-alone weapon against vehicles, rather than adding on to the damage one is already taking? Will you step up and spec into the forge gun, and put down the auto-locking and auto-tracking swarm launcher and AV grenades?
To be honest, forge guns would be a step down. My militia forge gun has taken out more tanks than my swarm launcher, solely because I can blow up infantry who try stop me. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
79
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Posted - 2013.08.02 09:16:00 -
[9] - Quote
When they fix the murder taxies then I'll put down my AV nades. Till then they stay. I ******* hate being run over -_- |
Delta 749
Kestrel Reconnaissance
1531
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Posted - 2013.08.02 09:23:00 -
[10] - Quote
CoD isAIDS wrote:Delta 749 wrote:Vehicle users wont be happy until their toys are impervious to everything including other vehicles and Im betting even then they would cry that AV is over powered What rational explanation could you give me that AV grenades should be their own more-than-highly-capable-stand-alone weapon against vehicles, rather than adding on to the damage one is already taking? Will you step up and spec into the forge gun, and put down the auto-locking and auto-tracking swarm launcher and AV grenades?
Simple, deterrence Without the possible threat that everyone can kill you vehicles would run roughshod over everyone, we saw that exact scenario happen with the murder taxis being so wide spread but now that everyone is carrying a deterrent they are slightly less common than before and much easier to chase off since drivers now know they can be killed
Also Im begging you to make an alt and main AV nades and swarm launchers and tell me what youve learned about them by being on the other side of the barrel Tell me how often other infantry chews you up and spits you out, tell me about throwing AV nades that bounce off a vehicles hull, and tell me how many swarms detonate on the terrain and how you love the action delay after firing that means no sprinting, no reloading, and no weapon switching |
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Aesiron Kor-Azor
Amarr Templars Amarr Empire
285
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Posted - 2013.08.02 09:24:00 -
[11] - Quote
I bet you that 1.5 is another dual-fix patch, with NO new content. |
meri jin
Goonfeet Top Men.
211
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Posted - 2013.08.02 09:28:00 -
[12] - Quote
I would like to see 1.4 first |
Khal V'Rani
Nephilim Initiative
224
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Posted - 2013.08.02 09:49:00 -
[13] - Quote
The whole reason I spec'd AV was because of the llav (specifically) murder taxi problem. And I know for a fact I'm not the only one. Delta you're spot on. +1. |
CrotchGrab 360
187.
169
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Posted - 2013.08.02 11:22:00 -
[14] - Quote
Aesiron Kor-Azor wrote:I bet you that 1.5 is another dual-fix patch, with NO new content.
they will be for a while. |
SHANN da MAN
D3LTA FORC3 Inver Brass
54
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Posted - 2013.08.02 17:18:00 -
[15] - Quote
Draxus Prime wrote:1.5 will make alot of vehicle users happy Seeing as people post about 80% of the time things they Don't like, and about 20% of the time things they DO like ... don't expect to see many "happy" vehicle user threads after the release of 1.5 ... even if vehicle users are happy
Aesiron Kor-Azor wrote:I bet you that 1.5 is another dual-fix patch, with NO new content. 1.5 is supposed to be a complete rework of vehicles, so it should have new content, perhaps even the reinsertion of the HAV's that were removed.
1.4 is supposed to be a rework of infantry controls and aiming, so it should have new content as well, perhaps a few new suits and weapons. |
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