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N I G
Ametat Security Amarr Empire
1
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Posted - 2013.08.01 17:06:00 -
[1] - Quote
Tell me what you like the best and feel free to add your own suggestions. 1. Reduce the Damage of the forgegun over distance, i dont know if this is right but reduce damage by 100 every 30-50 meters 2. Buff vehicles and especially drop ships by giving us engineering skill and taking away the resistance penalties 3. Reduce the price of vehicles- self explanatory 4. Increase the Payout of Vehicle drivers 5. Give us prototype tanks and increase hp of dropships 6. Make AV take more SP to skill into and increase price of AV weapons 7. reduce the Damage of AV by 15%
these are just some of the ideas on the forums I've seen go around. |
N I G
Ametat Security Amarr Empire
1
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Posted - 2013.08.01 17:17:00 -
[2] - Quote
BullsON Parade wrote:lol..... Anything else?
How about a nuclear weapon for your vehicles or how about we make one and only one av suit with no mod slots and a wooden spoon for their primary weapon. Drop ships are a little week, I will give you that, but to say that vehicles are so underpowered that they require any of your suggestions is just plain ideotic.
World of Tanks is that way...>>>>>
Wow, to me it seems like your one of those noobs that uses militia swarms and militia locos grenades to kill a million isk tank... How smart of you. |
N I G
Ametat Security Amarr Empire
1
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Posted - 2013.08.01 17:22:00 -
[3] - Quote
BullsON Parade wrote:lol..... Anything else?
How about a nuclear weapon for your vehicles or how about we make one and only one av suit with no mod slots and a wooden spoon for their primary weapon. Drop ships are a little week, I will give you that, but to say that vehicles are so underpowered that they require any of your suggestions is just plain ideotic.
World of Tanks is that way...>>>>>
https://www.youtube.com/watch?v=C3JzbWVDzac&feature=youtube_gdata_player[/quote]
nice video but makes more sense if you were replying to your own post. |
N I G
Ametat Security Amarr Empire
1
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Posted - 2013.08.01 17:27:00 -
[4] - Quote
Torr Wrath wrote:N I G wrote:Tell me what you like the best and feel free to add your own suggestions. 1. Reduce the Damage of the forgegun over distance, i dont know if this is right but reduce damage by 100 every 30-50 meters 2. Buff vehicles and especially drop ships by giving us engineering skill and taking away the resistance penalties 3. Reduce the price of vehicles- self explanatory 4. Increase the Payout of Vehicle drivers 5. Give us prototype tanks and increase hp of dropships 6. Make AV take more SP to skill into and increase price of AV weapons 7. reduce the Damage of AV by 15%
these are just some of the ideas on the forums I've seen go around. Outside of giving the forge gun a damage dropoff and giving us prototyp tanks I dont actually agree with any of those suggestions. And I am a tanker. I would have agreed with 2 for the engineering skill, which would do wonders for us, but the resistance penalties need to stay. 3. I am perfectly okay with vehicles costing a lot of isk in relation to dropsuits. Where they are now at least in regards to LAV's and HAV's is fine, its a risk vs reward. Tanks are too weak right now to be worth the price but the price set once they fix them is a good one (or if they dont fix them? okay drop the price) 4. Dont increase payout for specific roles, payout is based in a big way on what you accomplish in a match and that shouldnt change based on roles. 6. No. A light weapon is a light weapon. a heavy weapon is a heavy weapon. it took months to get ccp to mostly level out the costs between things, i refuse to suggest that they go back to older ways. 7. This is iffy. Mostly what I suggest is just hitting proto and advanced swarm launchers to not make them be the best scaling weapon in the game. As it stands it gets an extra missile, and more damage per missile on each level, so where most proto weapons gain 10% (I think) over the basic gun, the swarm launcher at proto gains 65%. Which is fine at basic, and mostly so at advanced. but at proto its ridiculous damage. One thing i would like to see be added is a baseline resist level on all HAV's similar to the logilavs stock 30% resist. instead of nerfing all av for all vehicles (because lavs are not tough enough as is) just increase the stock off the shelf resistance of the vehicles that are actually supposed to be tougher. HAV's at 25-30% stock, Dropships at 10-20 (on top of other things. dropships are in places that dont tend to exactly be good.), LAV's at 0% stock.
The payout thing, i say the because tankers just dont get kills, they clear out objectives for their team to hack and they keep the team at bay from certain objectives on the field, their not just killing machines, they are also team machines-most of the time i can say that i helped the team push onto objectives but all i get payed for is killing so what is the point of working as a team same for dropship pilots, they spawn in teammates on lets say objective A but we get no Wp for helping out the team. So why help the team if their is no reward. |
N I G
Ametat Security Amarr Empire
1
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Posted - 2013.08.01 17:37:00 -
[5] - Quote
Torr Wrath wrote:N I G wrote:The payout thing, i say the because tankers just dont get kills, they clear out objectives for their team to hack and they keep the team at bay from certain objectives on the field, their not just killing machines, they are also team machines-most of the time i can say that i helped the team push onto objectives but all i get payed for is killing so what is the point of working as a team same for dropship pilots, they spawn in teammates on lets say objective A but we get no Wp for helping out the team. So why help the team if their is no reward. Hmm, in an HAV at the very least I have never really (unless I get instablapped) had issues getting silly numbers of kills and installation destructions usually putting me at or near the top for WP gains and thus ISK gain for the team at the end of a match. Getting kills and points is easy, avoiding one dude with a proto swarm launcher that can kill my million isk tank without breaking a sweat and in perfect safety hiding behind a piece of terrain and only popping out for a fraction of a second to fire? isnt.
And you help explain my point, we only get paid for kills. This is the negative side of vehicles especially dropship pilots since they dont get a lot of kills but do help the team out a SHlT load by spawning in teammates above objectives that have either been hacked or are under enemy control. many times i see dropship pilots in the towards the bottom of the wp gain list even though they may have turned the game around. |
N I G
Ametat Security Amarr Empire
1
|
Posted - 2013.08.01 17:57:00 -
[6] - Quote
Torr Wrath wrote:N I G wrote:Torr Wrath wrote:N I G wrote:The payout thing, i say the because tankers just dont get kills, they clear out objectives for their team to hack and they keep the team at bay from certain objectives on the field, their not just killing machines, they are also team machines-most of the time i can say that i helped the team push onto objectives but all i get payed for is killing so what is the point of working as a team same for dropship pilots, they spawn in teammates on lets say objective A but we get no Wp for helping out the team. So why help the team if their is no reward. Hmm, in an HAV at the very least I have never really (unless I get instablapped) had issues getting silly numbers of kills and installation destructions usually putting me at or near the top for WP gains and thus ISK gain for the team at the end of a match. Getting kills and points is easy, avoiding one dude with a proto swarm launcher that can kill my million isk tank without breaking a sweat and in perfect safety hiding behind a piece of terrain and only popping out for a fraction of a second to fire? isnt. And you help explain my point, we only get paid for kills. This is the negative side of vehicles especially dropship pilots since they dont get a lot of kills but do help the team out a SHlT load by spawning in teammates above objectives that have either been hacked or are under enemy control. many times i see dropship pilots in the towards the bottom of the wp gain list even though they may have turned the game around. There is a point to what you say, but still the rewards we get should be based more on performance than role. If they awarded points for tanks having overwatch on an objective while a team was hacking it? maybe that would be an idea. And dropships badly need a lot of things to gain WP from (assists on kills and hacks from people who have been in the dropship within the last X time, and spawning are two huge ones) but when it comes to the humble HAV, the trouble isnt getting 20 kills, the trouble is not dying. We can make lots of isk compared to foot soldiers/average match, but its not worth the risk yet. Increasing default payout isnt the answer to solve the risk vs reward problem.
you just dont get it do you? This is why the Free LAV was taken out, people wanted to kill with but instead of use it as a transportation vehicle (role) this is why the Cal Loggi was brought down a bit because it was being used as assault suit, We HAVE ROLES IN THIS GAME, THEIR IS A REASON TO THESE ROLES AND ITS NOT ALWAYS PERFORMANCE, this is why the game is fked up because people abuse what we are given and forget about the things role.
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N I G
Ametat Security Amarr Empire
1
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Posted - 2013.08.01 19:27:00 -
[7] - Quote
Torr Wrath wrote:N I G wrote:you just dont get it do you? This is why the Free LAV was taken out, people wanted to kill with but instead of use it as a transportation vehicle (role) this is why the Cal Loggi was brought down a bit because it was being used as assault suit, We HAVE ROLES IN THIS GAME, THEIR IS A REASON TO THESE ROLES AND ITS NOT ALWAYS PERFORMANCE, this is why the game is fked up because people abuse what we are given and forget about the things role. Why is a LLAV a murder taxi, because people want performance. I must not get it, what did any of what you said have to do with why increasing isk payout for being in a vehicle is a good idea? Iv stated why i believe its not, because its based isk reward on performance not role. Even if a role increases performance, or missuse of a role for the matter or LAV's, thats a different matter entirely. Make your point. Why should vehicle payout be increased past the point of gaining WP's?
learn to read-every single post.. |
N I G
Ametat Security Amarr Empire
1
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Posted - 2013.08.01 20:06:00 -
[8] - Quote
Torr Wrath wrote:N I G wrote:
learn to read-every single post..
Trust me. I do just that. But all your posts seem to say is that you somehow don't get kills in a tank and you want more wp for sitting around.
dude fk off, i cant teach the stupid... |
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