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Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:03:00 -
[1] - Quote
Do you know that glow on the end of the AR when you fire? Did you know it's not just cosmetic?
I used the Krin AR that has a 90 bullet clip, and it always seems to jam at the 27 bullet mark. I tested it again, but releasing the trigger for half a second before the 27 bullet mark, and I went further before jamming. Note that it takes 63 bullets shot in a row before the jam happens, which is 3 more bullets than a non officer AR has.
I'm sure this is just a bug, but hey, maybe not, maybe CCP plans to do something with the AR. |
Captain Magenta
Edimmu Warfighters Gallente Federation
3
|
Posted - 2013.08.01 16:07:00 -
[2] - Quote
Kinda figured when I saw you afk'ing in a match you'd have actually run off to the forums to cry abotu something else. |
Zero Notion
Red Star Jr. EoN.
132
|
Posted - 2013.08.01 16:08:00 -
[3] - Quote
Cat Merc wrote:Do you know that glow on the end of the AR when you fire? Did you know it's not just cosmetic?
I used the Krin AR that has a 90 bullet clip, and it always seems to jam at the 27 bullet mark. I tested it again, but releasing the trigger for half a second before the 27 bullet mark, and I went further before jamming. Note that it takes 63 bullets shot in a row before the jam happens, which is 3 more bullets than a non officer AR has.
I'm sure this is just a bug, but hey, maybe not, maybe CCP plans to do something with the AR.
I'm confused. What's your problem with the AR? I don't use the AR and it seems fine.
|
Oso Peresoso
RisingSuns
475
|
Posted - 2013.08.01 16:10:00 -
[4] - Quote
an officer weapon is jamming consistently halfway through the magazine while std/adv/pro weapons fire 60 rounds continuously without incident?
my skepticism levels are very high. |
calisk galern
BurgezzE.T.F
608
|
Posted - 2013.08.01 16:10:00 -
[5] - Quote
for your own sanity catmerc please for the love of god spec into a different weapon, you really should see how the other sides have it. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:11:00 -
[6] - Quote
Captain Magenta wrote:Kinda figured when I saw you afk'ing in a match you'd have actually run off to the forums to cry abotu something else. huh? 1. I was on the MCC to test this officer weapon, they're rare and I don't feel like losing one in a pub match. I noticed it there and I was surprised, and after some testing I went AFK to write this post.
2. I am not whining, just sharing. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:12:00 -
[7] - Quote
calisk galern wrote:for your own sanity catmerc please for the love of god spec into a different weapon, you really should see how the other sides have it. I swear, none of you understand what the purpose of this thread is. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:13:00 -
[8] - Quote
calisk galern wrote:for your own sanity catmerc please for the love of god spec into a different weapon, you really should see how the other sides have it. Hmm, lets see. I have both heavy weapons at lvl III. I have all sidearms at lvl III. I have all of my light weapons at - at least lvl I, most are lvl III.
Yeah, I don't see anything else to spec into unless you're talknig about tanks. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
549
|
Posted - 2013.08.01 16:14:00 -
[9] - Quote
I think the point is he's trying to show there's a drawback to the AR, which currently has very very little drawback.
Let's say this "jam" is a real feature, it being only on an officer weapon is a complete waste of time. If it is more than a bug it should be implemented into every AR. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:14:00 -
[10] - Quote
Oso Peresoso wrote:an officer weapon is jamming consistently halfway through the magazine while std/adv/pro weapons fire 60 rounds continuously without incident?
my skepticism levels are very high. It happens after 63 bullets have fired. |
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Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:15:00 -
[11] - Quote
Cyrius Li-Moody wrote:I think the point is he's trying to show there's a drawback to the AR, which currently has very very little drawback.
Let's say this "jam" is a real feature, it being only on an officer weapon is a complete waste of time. If it is more than a bug it should be implemented into every AR. No, I'm not. I have no intention for this thread other than saying that this exists. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
844
|
Posted - 2013.08.01 16:16:00 -
[12] - Quote
So you're saying that ARs should jam after continuously firing roughly 67% of their clip? |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
549
|
Posted - 2013.08.01 16:16:00 -
[13] - Quote
Cat Merc wrote:Cyrius Li-Moody wrote:I think the point is he's trying to show there's a drawback to the AR, which currently has very very little drawback.
Let's say this "jam" is a real feature, it being only on an officer weapon is a complete waste of time. If it is more than a bug it should be implemented into every AR. No, I'm not. I have no intention for this thread other than saying that this exists.
Eitherway, it's a big ol' waste of a "feature" if its only on an officer AR and not just a bug. |
Protocake JR
Internal Error. Negative-Feedback
357
|
Posted - 2013.08.01 16:16:00 -
[14] - Quote
Cat Merc wrote:Oso Peresoso wrote:an officer weapon is jamming consistently halfway through the magazine while std/adv/pro weapons fire 60 rounds continuously without incident?
my skepticism levels are very high. It happens after 63 bullets have fired.
Is their a jamming animation? |
Captain Magenta
Edimmu Warfighters Gallente Federation
4
|
Posted - 2013.08.01 16:17:00 -
[15] - Quote
Please just stop posting.
None of us know what the point of this thread is because there is none. You simply needed a reason to afk and feel like a hard done by victim yet again.
It's just another whine fest that you try to turn into fact. Where's the video? Do you have any numbers? Or do we just have your **** poor word to go on again? |
calisk galern
BurgezzE.T.F
608
|
Posted - 2013.08.01 16:17:00 -
[16] - Quote
Cat Merc wrote:calisk galern wrote:for your own sanity catmerc please for the love of god spec into a different weapon, you really should see how the other sides have it. Hmm, lets see. I have both heavy weapons at lvl III. I have all sidearms at lvl III. I have all of my light weapons at - at least lvl I, most are lvl III. Yeah, I don't see anything else to spec into unless you're talknig about tanks.
level 5. i'm talking about maining them, not switching to a second weapon when you've already red lined them with your AR |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:18:00 -
[17] - Quote
Alaika Arbosa wrote:So you're saying that ARs should jam after continuously firing roughly 67% of their clip? Nope, I'm just saying this exists on the Krin AR, nothing else. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:18:00 -
[18] - Quote
Protocake JR wrote:Cat Merc wrote:Oso Peresoso wrote:an officer weapon is jamming consistently halfway through the magazine while std/adv/pro weapons fire 60 rounds continuously without incident?
my skepticism levels are very high. It happens after 63 bullets have fired. Is there a jamming animation? Nay. The crosshair disappears and you can't do anything, exactly like a normal overheat. |
Den-tredje Baron
ParagonX
180
|
Posted - 2013.08.01 16:19:00 -
[19] - Quote
Cat Merc wrote:Do you know that glow on the end of the AR when you fire? Did you know it's not just cosmetic?
I used the Krin AR that has a 90 bullet clip, and it always seems to jam at the 27 bullet mark. I tested it again, but releasing the trigger for half a second before the 27 bullet mark, and I went further before jamming. Note that it takes 63 bullets shot in a row before the jam happens, which is 3 more bullets than a non officer AR has.
I'm sure this is just a bug, but hey, maybe not, maybe CCP plans to do something with the AR.
Let me understand it right if you just hold the shoot button in and keep firing the krins you will when you reach the 63 bullet get an overheat effect. NOT at the 27 bullet as some people believe. or am i wrong ??
BUT !! i think this is fair it's one of the weapons with most bullets in it's clip. This just means that it's not a mini HMG you can just spray down 5 enemies with, but instead you get an tactical advantage in that you can keep a firefight going for longer time without reloading gaining an advantage over your enemies. It also go a much better accuracy rating than the duvolle and as far as i know the Balacs is the superior officer AR while the krins is sort of in-between. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:20:00 -
[20] - Quote
Captain Magenta wrote:Please just stop posting.
None of us know what the point of this thread is because there is none. You simply needed a reason to afk and feel like a hard done by victim yet again.
It's just another whine fest that you try to turn into fact. Where's the video? Do you have any numbers? Or do we just have your **** poor word to go on again? Whatever. Say what you want, AFK'ing was not my intention. |
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Beren Hurin
The Vanguardians
902
|
Posted - 2013.08.01 16:21:00 -
[21] - Quote
I personally think all plasma/rail weapons should work inverse to laser weapons. Make an 'ionization' indicator that starts at 100%. Then the longer/faster you fire either the lower your RoF goes down (plasma) or the less damage your rounds do (rail).
The gun would never jam do to ionization, but continuous firing of a full clip would reduce damage (RoF or damage) by up to 25% on STD weapons, 15% on ADV, and 5% on PRO. I think it'd only be fair to boost hybrid's initial damage up a bit to compensate then.
Then I propose a kind of flux grenade that does crap damage to sheild, but also causes a little bit of 'deionization' and 'overheating' on hybrid and laser weapons respectively. This would lead in to a new layer of EWAR where you could effectively disable or reduce the damage on these weapon types.
More for this idea here |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:21:00 -
[22] - Quote
Den-tredje Baron wrote:Cat Merc wrote:Do you know that glow on the end of the AR when you fire? Did you know it's not just cosmetic?
I used the Krin AR that has a 90 bullet clip, and it always seems to jam at the 27 bullet mark. I tested it again, but releasing the trigger for half a second before the 27 bullet mark, and I went further before jamming. Note that it takes 63 bullets shot in a row before the jam happens, which is 3 more bullets than a non officer AR has.
I'm sure this is just a bug, but hey, maybe not, maybe CCP plans to do something with the AR. Let me understand it right if you just hold the shoot button in and keep firing the krins you will when you reach the 63 bullet get an overheat effect. NOT at the 27 bullet as some people believe. or am i wrong ?? BUT !! i think this is fair it's one of the weapons with most bullets in it's clip. This just means that it's not a mini HMG you can just spray down 5 enemies with, but instead you get an tactical advantage in that you can keep a firefight going for longer time without reloading gaining an advantage over your enemies. It also go a much better accuracy rating than the duvolle and as far as i know the Balacs is the superior officer AR while the krins is sort of in-between. No. It should have no such downside, it's an officer weapon, they're super rare. They're supposed to be overpowered.
And it jams when the counter says "27 bullets left" |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:22:00 -
[23] - Quote
calisk galern wrote:Cat Merc wrote:calisk galern wrote:for your own sanity catmerc please for the love of god spec into a different weapon, you really should see how the other sides have it. Hmm, lets see. I have both heavy weapons at lvl III. I have all sidearms at lvl III. I have all of my light weapons at - at least lvl I, most are lvl III. Yeah, I don't see anything else to spec into unless you're talknig about tanks. level 5. i'm talking about maining them, not switching to a second weapon when you've already red lined them with your AR I have used each extensively. Your argument is invalid. |
Cosgar
ParagonX
3713
|
Posted - 2013.08.01 16:22:00 -
[24] - Quote
Den-tredje Baron wrote:Cat Merc wrote:Do you know that glow on the end of the AR when you fire? Did you know it's not just cosmetic?
I used the Krin AR that has a 90 bullet clip, and it always seems to jam at the 27 bullet mark. I tested it again, but releasing the trigger for half a second before the 27 bullet mark, and I went further before jamming. Note that it takes 63 bullets shot in a row before the jam happens, which is 3 more bullets than a non officer AR has.
I'm sure this is just a bug, but hey, maybe not, maybe CCP plans to do something with the AR. Let me understand it right if you just hold the shoot button in and keep firing the krins you will when you reach the 63 bullet get an overheat effect. NOT at the 27 bullet as some people believe. or am i wrong ?? BUT !! i think this is fair it's one of the weapons with most bullets in it's clip. This just means that it's not a mini HMG you can just spray down 5 enemies with, but instead you get an tactical advantage in that you can keep a firefight going for longer time without reloading gaining an advantage over your enemies. It also go a much better accuracy rating than the duvolle and as far as i know the Balacs is the superior officer AR while the krins is sort of in-between. The Balac's kicks like crazy from what I remember. I haven't used it in Uprising since I don't use ARs anymore. |
Katius Maximus
Red Star. EoN.
24
|
Posted - 2013.08.01 16:23:00 -
[25] - Quote
cat merc is right,there is a jamming function on a krins officer assault rifle.I discovered it in a pc battle during a heated firefight. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:24:00 -
[26] - Quote
Cosgar wrote:Den-tredje Baron wrote:Cat Merc wrote:Do you know that glow on the end of the AR when you fire? Did you know it's not just cosmetic?
I used the Krin AR that has a 90 bullet clip, and it always seems to jam at the 27 bullet mark. I tested it again, but releasing the trigger for half a second before the 27 bullet mark, and I went further before jamming. Note that it takes 63 bullets shot in a row before the jam happens, which is 3 more bullets than a non officer AR has.
I'm sure this is just a bug, but hey, maybe not, maybe CCP plans to do something with the AR. Let me understand it right if you just hold the shoot button in and keep firing the krins you will when you reach the 63 bullet get an overheat effect. NOT at the 27 bullet as some people believe. or am i wrong ?? BUT !! i think this is fair it's one of the weapons with most bullets in it's clip. This just means that it's not a mini HMG you can just spray down 5 enemies with, but instead you get an tactical advantage in that you can keep a firefight going for longer time without reloading gaining an advantage over your enemies. It also go a much better accuracy rating than the duvolle and as far as i know the Balacs is the superior officer AR while the krins is sort of in-between. The Balac's kicks like crazy from what I remember. I haven't used it in Uprising since I don't use ARs anymore. Balac's aren't hard to control if you know the trick. It works on all weapons. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:25:00 -
[27] - Quote
Beren Hurin wrote:I personally think all plasma/rail weapons should work inverse to laser weapons. Make an 'ionization' indicator that starts at 100%. Then the longer/faster you fire either the lower your RoF goes down (plasma) or the less damage your rounds do (rail). The gun would never jam do to ionization, but continuous firing of a full clip would reduce damage (RoF or damage) by up to 25% on STD weapons, 15% on ADV, and 5% on PRO. I think it'd only be fair to boost hybrid's initial damage up a bit to compensate then. Then I propose a kind of flux grenade that does crap damage to sheild, but also causes a little bit of 'deionization' and 'overheating' on hybrid and laser weapons respectively. This would lead in to a new layer of EWAR where you could effectively disable or reduce the damage on these weapon types. More for this idea here EWAR stuff will come Later(TM) |
Clone Sixty
Isuuaya Tactical Caldari State
7
|
Posted - 2013.08.01 16:29:00 -
[28] - Quote
All of BetaMax and BetaMax Beta must be weapon testing in the for last while.
Or it could be that they are just as redundant as there name sake. |
Robocop Junior
The Surrogates Of War
108
|
Posted - 2013.08.01 16:30:00 -
[29] - Quote
rofl wow a simple post about a strange occurence and everyone starts acting like little bitches. Glad you brought it up though was wondering why this happened maybe someone can shine some light on it and perhaps it is a sign of things to come for the rest of ARs. HEY HOW COME MASS DRIVERS DON"T EVER JAM HUH HUH!? |
Malkai Inos
Opus Arcana Covert Intervention
966
|
Posted - 2013.08.01 16:31:00 -
[30] - Quote
Cat Merc wrote:Beren Hurin wrote:I personally think all plasma/rail weapons should work inverse to laser weapons. Make an 'ionization' indicator that starts at 100%. Then the longer/faster you fire either the lower your RoF goes down (plasma) or the less damage your rounds do (rail). The gun would never jam do to ionization, but continuous firing of a full clip would reduce damage (RoF or damage) by up to 25% on STD weapons, 15% on ADV, and 5% on PRO. I think it'd only be fair to boost hybrid's initial damage up a bit to compensate then. Then I propose a kind of flux grenade that does crap damage to sheild, but also causes a little bit of 'deionization' and 'overheating' on hybrid and laser weapons respectively. This would lead in to a new layer of EWAR where you could effectively disable or reduce the damage on these weapon types. More for this idea here EWAR stuff will come Later(TM) I do like this ionisation idea somewhow. It's like having cap without the crappy feeling of having to manage cap.
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